Mario Kart 64
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BansheeBoardwalk.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15 #include "code_800029B0.h"
17}
18
19class BansheeBoardwalk : public Track {
20public:
21 virtual ~BansheeBoardwalk() = default; // Virtual destructor for proper cleanup in derived classes
22
23 // Constructor
24 explicit BansheeBoardwalk();
25
26// virtual void Load(const char* courseVtx,
27// course_texture* textures, const char* displaylists, size_t dlSize);
28 virtual void Load() override;
29 virtual void UnLoad() override;
30 virtual void BeginPlay() override;
31 //virtual void InitClouds() override;
32 virtual void InitTrackObjects() override;
33 virtual void TickTrackObjects() override;
34 virtual void DrawTrackObjects(s32 cameraId) override;
35 virtual void SomeSounds() override;
36 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
37 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
38 virtual void Draw(ScreenContext*) override;
39 virtual void DrawCredits() override;
40 virtual void ScrollingTextures() override;
41 virtual void Waypoints(Player*, int8_t) override;
42 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
43 virtual void CreditsSpawnActors() override;
44 virtual void Destroy() override;
45};
const course_texture banshee_boardwalk_textures[]
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:313
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:217
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:352
virtual void TickTrackObjects() override
Definition BansheeBoardwalk.cpp:200
virtual void DrawCredits() override
Definition BansheeBoardwalk.cpp:309
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:235
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:220
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:348
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:322
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:334
virtual void InitTrackObjects() override
Definition BansheeBoardwalk.cpp:193
virtual void UnLoad() override
Definition BansheeBoardwalk.cpp:153
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:44
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:157
virtual void DrawTrackObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:210
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:119
virtual void Draw(ScreenContext *) override
Definition BansheeBoardwalk.cpp:250
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10