3#include <libultraship.h>
28 virtual void Load()
override;
29 virtual void UnLoad()
override;
42 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
44 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:313
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:217
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:352
virtual void TickTrackObjects() override
Definition BansheeBoardwalk.cpp:200
virtual void DrawCredits() override
Definition BansheeBoardwalk.cpp:309
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:235
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:220
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:348
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:322
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:334
virtual void InitTrackObjects() override
Definition BansheeBoardwalk.cpp:193
virtual void UnLoad() override
Definition BansheeBoardwalk.cpp:153
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:44
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:157
virtual void DrawTrackObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:210
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:119
virtual void Draw(ScreenContext *) override
Definition BansheeBoardwalk.cpp:250
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10