Mario Kart 64
Loading...
Searching...
No Matches
BlockFort.h
Go to the documentation of this file.
1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15 #include "code_800029B0.h"
17}
18
19class BlockFort : public Track {
20public:
21 virtual ~BlockFort() = default; // Virtual destructor for proper cleanup in derived classes
22
23 // Constructor
24 explicit BlockFort();
25
26// virtual void Load(const char* courseVtx,
27// course_texture* textures, const char* displaylists, size_t dlSize);
28 virtual void Load() override;
29 virtual void UnLoad() override;
30 virtual void BeginPlay() override;
31 virtual void Draw(ScreenContext*) override;
32 virtual void Waypoints(Player*, int8_t) override;
33};
const course_texture block_fort_textures[]
virtual void Waypoints(Player *, int8_t) override
Definition BlockFort.cpp:145
BlockFort()
Definition BlockFort.cpp:37
virtual void BeginPlay() override
Definition BlockFort.cpp:122
virtual ~BlockFort()=default
virtual void Draw(ScreenContext *) override
Definition BlockFort.cpp:136
virtual void UnLoad() override
Definition BlockFort.cpp:119
virtual void Load() override
Definition BlockFort.cpp:108
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10