3#include <libultraship.h>
28 virtual void Load()
override;
29 virtual void UnLoad()
override;
43 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
45 virtual void Destroy()
override;
const course_texture bowsers_castle_textures[]
virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:194
virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:334
virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:225
BowsersCastle()
Definition BowsersCastle.cpp:40
virtual void Load() override
Definition BowsersCastle.cpp:116
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:233
virtual void DrawCredits() override
Definition BowsersCastle.cpp:290
virtual void Destroy() override
Definition BowsersCastle.cpp:338
virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:298
virtual ~BowsersCastle()=default
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:294
virtual void BeginPlay() override
Definition BowsersCastle.cpp:138
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:248
virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:221
virtual void UnLoad() override
Definition BowsersCastle.cpp:134
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:312
virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:263
virtual void SomeSounds() override
Definition BowsersCastle.cpp:230
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10