Mario Kart 64
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BowsersCastle.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15 #include "code_800029B0.h"
17}
18
19class BowsersCastle : public Track {
20public:
21 virtual ~BowsersCastle() = default; // Virtual destructor for proper cleanup in derived classes
22
23 // Constructor
24 explicit BowsersCastle();
25
26// virtual void Load(const char* courseVtx,
27// course_texture* textures, const char* displaylists, size_t dlSize);
28 virtual void Load() override;
29 virtual void UnLoad() override;
31 virtual void BeginPlay() override;
32 //virtual void InitClouds() override;
33 virtual void InitTrackObjects() override;
34 virtual void TickTrackObjects() override;
35 virtual void DrawTrackObjects(s32 cameraId) override;
36 virtual void SomeSounds() override;
37 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
38 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
39 virtual void Draw(ScreenContext*) override;
40 virtual void DrawCredits() override;
41 virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
42 virtual void Waypoints(Player*, int8_t) override;
43 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
44 virtual void CreditsSpawnActors() override;
45 virtual void Destroy() override;
46};
const course_texture bowsers_castle_textures[]
virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:194
virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:334
virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:225
BowsersCastle()
Definition BowsersCastle.cpp:40
void SpawnStockThwomp()
virtual void Load() override
Definition BowsersCastle.cpp:116
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:233
virtual void DrawCredits() override
Definition BowsersCastle.cpp:290
virtual void Destroy() override
Definition BowsersCastle.cpp:338
virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:298
virtual ~BowsersCastle()=default
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:294
virtual void BeginPlay() override
Definition BowsersCastle.cpp:138
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:248
virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:221
virtual void UnLoad() override
Definition BowsersCastle.cpp:134
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:312
virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:263
virtual void SomeSounds() override
Definition BowsersCastle.cpp:230
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10