3#include <libultraship.h>
28 virtual void Load()
override;
29 virtual void UnLoad()
override;
44 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
46 virtual void Destroy()
override;
const course_texture dks_jungle_parkway_textures[]
virtual void InitTrackObjects() override
Definition DKJungle.cpp:196
virtual void Draw(ScreenContext *) override
Definition DKJungle.cpp:264
virtual void DrawCredits() override
Definition DKJungle.cpp:287
virtual void CreditsSpawnActors() override
Definition DKJungle.cpp:482
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition DKJungle.cpp:331
virtual void UnLoad() override
Definition DKJungle.cpp:136
virtual void Waypoints(Player *player, int8_t playerId) override
Definition DKJungle.cpp:295
virtual void Destroy() override
Definition DKJungle.cpp:487
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition DKJungle.cpp:140
virtual ~DKJungle()=default
DKJungle()
Definition DKJungle.cpp:43
virtual void DrawTrackObjects(s32 cameraId) override
Definition DKJungle.cpp:208
virtual void TickTrackObjects() override
Definition DKJungle.cpp:204
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DKJungle.cpp:249
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition DKJungle.cpp:291
virtual void SomeSounds() override
Definition DKJungle.cpp:214
virtual void Load() override
Definition DKJungle.cpp:116
virtual void ScrollingTextures() override
Definition DKJungle.cpp:307
virtual void BeginPlay() override
Definition DKJungle.cpp:171
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DKJungle.cpp:219
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10