4#include <libultraship/libultraship.h>
5#include <libultra/gbi.h>
24 std::vector<GameObject*> eGameObjects;
29 void GenerateCollision();
31 void AddLight(
const char* name, FVector* pos, s8* rot);
35 void SelectObjectFromSceneExplorer(std::variant<AActor*, OObject*, GameObject*>
object);
37 void ClearMatrixPool();
39 bool bEditorEnabled =
false;
46 s32 Inverse(MtxF* src, MtxF* dest);
47 void Copy(MtxF* src, MtxF* dest);
void Copy(MtxF *src, MtxF *dest)
void SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Camera cameras[NUM_CAMERAS]
Definition camera.c:29
Definition GameObject.h:20
CollisionType
Definition GameObject.h:22
Definition ObjectPicker.h:11
f32 Vec3f[3]
Definition common_structs.h:10
Definition Collision.cpp:16
@ s32
Definition GenericArray.h:57