= {
{
"Mario Sign", [](
const FVector& pos) {
return AMarioSign::Spawn(pos,
IRotator(0, 0, 0),
FVector(0, 0, 0),
FVector(1.0f, 1.0f, 1.0f)); } },
{
"Wario Sign", [](
const FVector& pos) {
return AWarioSign::Spawn(pos, IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f)); } },
{
"Cloud", [](
const FVector& pos) {
return ACloud::Spawn(pos, 500, 3.0f, 200.0f); } },
{
"Finishline", [](
const FVector& pos) {
return AFinishline::Spawn(pos, IRotator(0, 0, 0)); } },
{
"SpaghettiShip", [](
const FVector& pos) {
return ASpaghettiShip::Spawn(pos, IRotator(0, 0, 0), FVector(0.4f, 0.4f, 0.4f)); } },
{
"Starship", [](
const FVector& pos) {
return AStarship::Spawn(pos, IRotator(0, 0, 0), FVector(1.5f, 1.5f, 1.5f), 0.01f, 150.0f); } },
{
"Text", [](
const FVector& pos) {
return AText::Spawn(
"Harbour Masters", FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f),
AText::TextMode::STATIONARY, 0); } },
}
static ABoat * Spawn(f32 speed, uint32_t pathIndex, uint32_t pathPoint, ABoat::SpawnMode spawnMode)
Definition Boat.h:50
@ AUTO
Definition Boat.h:20
@ AUTO
Definition Bus.h:21
static ABus * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ABus::SpawnMode spawnMode)
Definition Bus.h:42
static ACar * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ACar::SpawnMode spawnMode)
Definition Car.h:35
@ AUTO
Definition Car.h:21
static ACloud * Spawn(FVector pos, uint16_t time, f32 hop, f32 gravity)
Definition Cloud.h:22
static AFallingRock * Spawn(FVector pos, int16_t respawnTimer)
Definition FallingRock.h:29
static AFinishline * Spawn()
Definition Finishline.h:37
static AMarioSign * Spawn(FVector pos, IRotator rot, FVector velocity, FVector scale)
Definition MarioSign.h:22
@ GHOSTSHIP
Definition Ship.h:18
@ SHIP2
Definition Ship.h:19
@ SHIP3
Definition Ship.h:20
static AShip * Spawn(FVector pos, IRotator rot, FVector scale, int16_t skin)
Definition Ship.h:27
static ASpaghettiShip * Spawn(FVector pos, IRotator rot, FVector scale)
Definition SpaghettiShip.h:20
static AStarship * Spawn(FVector pos, IRotator rot, FVector scale, f32 speed, f32 radius)
Definition Starship.h:20
@ AUTO
Definition TankerTruck.h:21
static ATankerTruck * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ATankerTruck::SpawnMode spawnMode)
Definition TankerTruck.h:42
static AText * Spawn(std::string text, FVector pos, FVector scale, AText::TextMode textMode, int16_t playerIndex)
Definition Text.h:100
@ STATIONARY
Definition Text.h:12
@ AUTO
Definition Truck.h:21
static ATruck * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ATruck::SpawnMode spawnMode)
Definition Truck.h:47
static AWarioSign * Spawn(FVector pos, IRotator rot, FVector velocity, FVector scale)
Definition WarioSign.h:19
bool bIsTrainWindowOpen
Definition ContentBrowser.cpp:32
Definition CoreMath.h:137