Mario Kart 64
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FrappeSnowland.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15 #include "code_800029B0.h"
17}
18
19class FrappeSnowland : public Track {
20public:
21 virtual ~FrappeSnowland() = default;
22
23 explicit FrappeSnowland();
24
25 virtual void Load() override;
26 virtual void UnLoad() override;
27 virtual void BeginPlay() override;
28 virtual void InitClouds() override;
29 virtual void TickClouds(s32 sp1C, Camera* camera) override;
30 virtual void InitTrackObjects() override;
31 virtual void TickTrackObjects() override;
32 virtual void Draw(ScreenContext*) override;
33 virtual void DrawCredits() override;
34 virtual void Waypoints(Player* player, int8_t playerId) override;
35};
const course_texture frappe_snowland_textures[]
virtual void Load() override
Definition FrappeSnowland.cpp:116
virtual void InitTrackObjects() override
Definition FrappeSnowland.cpp:191
FrappeSnowland()
Definition FrappeSnowland.cpp:42
virtual void Waypoints(Player *player, int8_t playerId) override
Definition FrappeSnowland.cpp:224
virtual void UnLoad() override
Definition FrappeSnowland.cpp:130
virtual ~FrappeSnowland()=default
virtual void TickTrackObjects() override
Definition FrappeSnowland.cpp:199
virtual void Draw(ScreenContext *) override
Definition FrappeSnowland.cpp:203
virtual void DrawCredits() override
Definition FrappeSnowland.cpp:220
virtual void BeginPlay() override
Definition FrappeSnowland.cpp:134
virtual void TickClouds(s32 sp1C, Camera *camera) override
Definition FrappeSnowland.cpp:187
virtual void InitClouds() override
Definition FrappeSnowland.cpp:171
Definition camera.h:35
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10