4#include <libultraship.h>
131 uint16_t playerDirection);
bool bCleanWorld
Definition Game.cpp:77
s32 gTrophyIndex
Definition Game.cpp:91
HarbourMastersIntro gMenuIntro
Definition Game.cpp:87
Editor::Editor gEditor
Definition Game.cpp:89
void CM_InitClouds()
Definition Game.cpp:583
void CM_SomeSounds()
Definition Game.cpp:629
u32 GetCupIndex(void)
Definition Game.cpp:200
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:567
size_t CM_GetActorSize()
Definition Game.cpp:829
bool IsBlockFort()
Definition Game.cpp:862
void * GetTrack(void)
Definition Game.cpp:744
void PreviousTrack()
Definition Game.cpp:233
void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:589
void SetTrack(const char *name)
Definition Game.cpp:225
void CM_CleanWorld(void)
Definition Game.cpp:782
void SelectDkJungle()
Definition Game.cpp:887
void SelectSkyscraper()
Definition Game.cpp:885
void SelectChocoMountain()
Definition Game.cpp:871
void UnLoadTrack()
Definition Game.cpp:217
bool IsWarioStadium()
Definition Game.cpp:861
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:296
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:802
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:448
void SelectToadsTurnpike()
Definition Game.cpp:879
void CM_DrawActors(Camera *camera)
Definition Game.cpp:355
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:263
void SelectBlockFort()
Definition Game.cpp:884
void CM_SetStaffGhost()
Definition Game.cpp:653
bool IsLuigiRaceway()
Definition Game.cpp:848
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:501
Properties * CM_GetProps()
Definition Game.cpp:659
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:577
void SetTrackFromCup()
Definition Game.cpp:740
void CM_DrawStaticMeshActors()
Definition Game.cpp:372
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:531
void HM_DrawIntro(void)
Definition Game.cpp:172
bool IsBansheeBoardwalk()
Definition Game.cpp:851
void SelectMooMooFarm()
Definition Game.cpp:878
void SelectWarioStadium()
Definition Game.cpp:883
struct Actor * CM_AddBaseActor()
Definition Game.cpp:794
bool IsSherbetLand()
Definition Game.cpp:859
void SetTrackById(s32 track)
Definition Game.cpp:237
bool IsDkJungle()
Definition Game.cpp:865
bool IsDoubleDeck()
Definition Game.cpp:864
bool IsMarioRaceway()
Definition Game.cpp:847
bool IsRainbowRoad()
Definition Game.cpp:860
void CM_ClearVehicles(void)
Definition Game.cpp:284
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:595
void CM_TickCameras()
Definition Game.cpp:426
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:418
void HM_InitIntro(void)
Definition Game.cpp:164
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:553
void CM_RunGarbageCollector(void)
Definition Game.cpp:913
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:748
void SelectYoshiValley()
Definition Game.cpp:874
void CM_ResetAudio(void)
Definition Game.cpp:917
void Editor_CleanWorld()
Definition Game.cpp:822
void CM_TickEditor()
Definition Game.cpp:559
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:319
void * GetSpecialCup(void)
Definition Game.cpp:904
void * GetBattleCup(void)
Definition Game.cpp:908
void CM_TickObjects()
Definition Game.cpp:539
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:430
bool CM_IsTourEnabled()
Definition Game.cpp:480
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:713
void CM_TickParticles(void)
Definition Game.cpp:571
bool IsToadsTurnpike()
Definition Game.cpp:857
void CM_SetCupIndex(size_t index)
Definition Game.cpp:204
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:841
void CM_InitTrackObjects()
Definition Game.cpp:608
void CM_BeginPlay()
Definition Game.cpp:376
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:641
bool IsMooMooFarm()
Definition Game.cpp:856
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:601
void SelectRainbowRoad()
Definition Game.cpp:882
bool IsBowsersCastle()
Definition Game.cpp:850
void * GetMushroomCup(void)
Definition Game.cpp:892
void Editor_ClearMatrix()
Definition Game.cpp:818
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:758
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:699
void SelectBowsersCastle()
Definition Game.cpp:872
void SelectPodiumCeremony()
Definition Game.cpp:889
void SelectRoyalRaceway()
Definition Game.cpp:877
void * GetStarCup(void)
Definition Game.cpp:900
void SelectFrappeSnowland()
Definition Game.cpp:875
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:492
bool IsChocoMountain()
Definition Game.cpp:849
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:720
bool IsSkyscraper()
Definition Game.cpp:863
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:304
bool IsKoopaTroopaBeach()
Definition Game.cpp:854
void CM_TickTrackObjects()
Definition Game.cpp:614
u32 WorldPreviousCup(void)
Definition Game.cpp:188
void * GetCup()
Definition Game.cpp:196
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:278
void SelectMarioRaceway()
Definition Game.cpp:869
bool IsPodiumCeremony()
Definition Game.cpp:867
void SelectDoubleDeck()
Definition Game.cpp:886
void CM_CreditsSpawnActors()
Definition Game.cpp:635
bool IsYoshiValley()
Definition Game.cpp:852
void SelectKoopaTroopaBeach()
Definition Game.cpp:876
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:647
void * GetFlowerCup(void)
Definition Game.cpp:896
void CM_TickObjects60fps()
Definition Game.cpp:547
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:245
u32 WorldNextCup(void)
Definition Game.cpp:184
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:621
bool IsBigDonut()
Definition Game.cpp:866
void CM_CleanCameras(void)
Definition Game.cpp:786
void CM_SpawnStarterLakitu()
Definition Game.cpp:686
void HM_TickIntro(void)
Definition Game.cpp:168
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:505
void SelectBigDonut()
Definition Game.cpp:888
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:706
Properties * CM_GetPropsTrackId(s32 trackId)
Definition Game.cpp:666
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:798
void CM_DrawEditor()
Definition Game.cpp:563
void CM_DeleteActor(size_t index)
Definition Game.cpp:772
bool IsKalimariDesert()
Definition Game.cpp:858
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:405
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:253
void CM_ScrollingTextures()
Definition Game.cpp:670
void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:676
void SelectLuigiRaceway()
Definition Game.cpp:870
void CM_SetFreeCamera(bool state)
Definition Game.cpp:511
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:833
void SelectBansheeBoardwalk()
Definition Game.cpp:873
void CM_SetCup(void *)
Definition Game.cpp:192
size_t GetCupCursorPosition()
Definition Game.cpp:727
void CM_TickActors()
Definition Game.cpp:349
void SetCupCursorPosition(size_t position)
Definition Game.cpp:731
void CM_CrossingTrigger()
Definition Game.cpp:288
void NextTrack()
Definition Game.cpp:229
void Editor_AddLight(s8 *direction)
Definition Game.cpp:812
size_t GetCupSize()
Definition Game.cpp:736
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:439
void SetMarioRaceway(void)
Definition Game.cpp:177
size_t GetTrackIndex()
Definition Game.cpp:221
const char * GetCupName(void)
Definition Game.cpp:208
void SelectKalimariDesert()
Definition Game.cpp:880
bool IsFrappeSnowland()
Definition Game.cpp:853
void SelectSherbetLand()
Definition Game.cpp:881
void LoadTrack()
Definition Game.cpp:212
bool IsRoyalRaceway()
Definition Game.cpp:855
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:9