3#include <libultraship/libultraship.h>
4#include <libultra/gbi.h>
12 virtual void Tick()
override;
13 virtual void Draw()
override;
14 virtual void Load()
override;
GameObject(FVector pos, IRotator rot, FVector scale, const char *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize)
Definition GameObject.cpp:6
virtual void Draw() override
Definition Handles.cpp:18
Handles()
Definition Handles.cpp:7
virtual void Load() override
Definition Handles.cpp:10
virtual void Tick() override
Definition Handles.cpp:14
Definition Collision.cpp:16