Mario Kart 64
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Harbour.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15}
16
17class Harbour : public Track {
18public:
19 virtual ~Harbour() = default; // Virtual destructor for proper cleanup in derived classes
20
21 // Constructor
22 explicit Harbour();
23
24// virtual void Load(const char* courseVtx,
25// course_texture* textures, const char* displaylists, size_t dlSize);
26 virtual void Load() override;
27 virtual void UnLoad() override;
28 virtual void BeginPlay() override;
29 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
30 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
31 virtual void Draw(ScreenContext*) override;
32 virtual bool IsMod() override;
33};
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition Harbour.cpp:689
Harbour()
Definition Harbour.cpp:518
virtual void UnLoad() override
Definition Harbour.cpp:629
virtual void Load() override
Definition Harbour.cpp:597
virtual bool IsMod() override
Definition Harbour.cpp:741
virtual void BeginPlay() override
Definition Harbour.cpp:632
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition Harbour.cpp:704
virtual ~Harbour()=default
virtual void Draw(ScreenContext *) override
Definition Harbour.cpp:719
Definition common_structs.h:264
Definition code_800029B0.h:9