3#include <libultraship.h>
28 virtual void Load()
override;
29 virtual void UnLoad()
override;
42 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
44 virtual void Destroy()
override;
const course_texture rainbow_road_textures[]
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition RainbowRoad.cpp:210
virtual void Draw(ScreenContext *) override
Definition RainbowRoad.cpp:194
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:192
RainbowRoad()
Definition RainbowRoad.cpp:37
virtual void Waypoints(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:206
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:190
virtual void SomeSounds() override
Definition RainbowRoad.cpp:187
virtual ~RainbowRoad()=default
virtual void InitTrackObjects() override
Definition RainbowRoad.cpp:164
virtual void DrawTrackObjects(s32 cameraId) override
Definition RainbowRoad.cpp:180
virtual void InitClouds() override
Definition RainbowRoad.cpp:156
virtual void TickClouds(s32, Camera *) override
Definition RainbowRoad.cpp:160
virtual void CreditsSpawnActors() override
Definition RainbowRoad.cpp:220
virtual void BeginPlay() override
Definition RainbowRoad.cpp:136
virtual void DrawCredits() override
Definition RainbowRoad.cpp:202
virtual void UnLoad() override
Definition RainbowRoad.cpp:132
virtual void TickTrackObjects() override
Definition RainbowRoad.cpp:173
virtual void Load() override
Definition RainbowRoad.cpp:110
virtual void Destroy() override
Definition RainbowRoad.cpp:229
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10