Mario Kart 64
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Registry.cpp File Reference
#include <functional>
#include <unordered_map>
#include <string>
#include "Registry.h"
#include "engine/CoreMath.h"
#include "actors.h"
#include "actor_types.h"
Include dependency graph for Registry.cpp:

Functions

void RegisterActor (const std::string &name, std::function< void(const SpawnParams &)> spawnFunc)
 
void Registry_SpawnActor (SpawnParams &params)
 
bool Registry_Find (const std::string &name)
 

Variables

std::unordered_map< std::string, ActorRegistryEntrygActorRegistry
 

Function Documentation

◆ RegisterActor()

void RegisterActor ( const std::string & name,
std::function< void(const SpawnParams &)> spawnFunc )
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◆ Registry_Find()

bool Registry_Find ( const std::string & name)

◆ Registry_SpawnActor()

void Registry_SpawnActor ( SpawnParams & params)

Variable Documentation

◆ gActorRegistry

std::unordered_map<std::string, ActorRegistryEntry> gActorRegistry