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Mario Kart 64
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#include <functional>#include <unordered_map>#include <string>#include "Registry.h"#include "engine/CoreMath.h"#include "actors.h"#include "actor_types.h"Functions | |
| void | RegisterActor (const std::string &name, std::function< void(const SpawnParams &)> spawnFunc) |
| void | Registry_SpawnActor (SpawnParams ¶ms) |
| bool | Registry_Find (const std::string &name) |
Variables | |
| std::unordered_map< std::string, ActorRegistryEntry > | gActorRegistry |
| void RegisterActor | ( | const std::string & | name, |
| std::function< void(const SpawnParams &)> | spawnFunc ) |
| bool Registry_Find | ( | const std::string & | name | ) |
| void Registry_SpawnActor | ( | SpawnParams & | params | ) |
| std::unordered_map<std::string, ActorRegistryEntry> gActorRegistry |