Mario Kart 64
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WarioStadium.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10#include "course_offsets.h"
11#include "camera.h"
12#include "data/some_data.h"
13#include "objects.h"
14#include "path_spawn_metadata.h"
15#include "code_800029B0.h"
17}
18
19class WarioStadium : public Track {
20 void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16* source);
21
22 public:
23 virtual ~WarioStadium() = default; // Virtual destructor for proper cleanup in derived classes
24
25 // Constructor
26 explicit WarioStadium();
27
28 // virtual void Load(const char* courseVtx,
29 // course_texture* textures, const char* displaylists, size_t dlSize);
30 virtual void Load() override;
31 virtual void UnLoad() override;
32 virtual void BeginPlay() override;
33 virtual void InitClouds() override;
34 virtual void TickClouds(s32, Camera*) override;
35 virtual void InitTrackObjects() override;
36 virtual void SomeSounds() override;
37 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
38 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
39 virtual void Draw(ScreenContext*) override;
40 virtual void DrawCredits() override;
41 virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
42 f32* arg7) override;
43 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
44 uint16_t playerDirection) override;
45 virtual void CreditsSpawnActors() override;
46 virtual void Destroy() override;
47};
const course_texture wario_stadium_textures[]
virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:178
virtual void BeginPlay() override
Definition WarioStadium.cpp:156
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:307
void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:202
virtual void Load() override
Definition WarioStadium.cpp:118
virtual ~WarioStadium()=default
virtual void DrawCredits() override
Definition WarioStadium.cpp:298
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:331
virtual void Destroy() override
Definition WarioStadium.cpp:360
virtual void SomeSounds() override
Definition WarioStadium.cpp:185
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:199
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:196
virtual void InitTrackObjects() override
Definition WarioStadium.cpp:182
virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:239
WarioStadium()
Definition WarioStadium.cpp:40
virtual void UnLoad() override
Definition WarioStadium.cpp:152
virtual void InitClouds() override
Definition WarioStadium.cpp:174
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:302
f32 Vec3f[3]
Definition common_structs.h:10
Definition camera.h:35
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10