Files
SpaghettiKart/src/engine/courses/KalimariDesert.cpp
T

281 lines
10 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "KalimariDesert.h"
#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/vehicles/OBombKart.h"
#include "kalimari_desert_data.h"
#include "engine/vehicles/Utils.h"
#include "engine/vehicles/Vehicle.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
extern const char *kalimari_desert_dls[];
}
KalimariDesert::KalimariDesert() {
this->vtx = d_course_kalimari_desert_vertex;
this->gfx = d_course_kalimari_desert_packed_dls;
this->gfxSize = 5328;
this->textures = kalimari_desert_textures;
Props.MinimapTexture = gTextureCourseOutlineKalimariDesert;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 96;
Props.Name = "kalimari desert";
Props.DebugName = "desert";
Props.CourseLength = "753m";
Props.AIBehaviour = D_0D009260;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 10.0f;
Props.FarPersp = 7000.0f;
Props.PathSizes = {0x2BC, 1, 1, 1, 0x226, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gKalimariDesertClouds;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {195, 231, 255};
Props.Skybox.BottomRight = {255, 192, 0};
Props.Skybox.BottomLeft = {255, 192, 0};
Props.Skybox.TopLeft = {195, 231, 255};
Props.Skybox.FloorTopRight = {255, 192, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {255, 192, 0};
Props.Sequence = MusicSeq::MUSIC_SEQ_KALIMARI_DESERT;
}
void KalimariDesert::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_kalimari_desert_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
}
void KalimariDesert::LoadTextures() {
dma_textures(gTextureCactus1Left, 0x0000033EU, 0x00000800U);
dma_textures(gTextureCactus1Right, 0x000002FBU, 0x00000800U);
dma_textures(gTextureCactus2Left, 0x000002A8U, 0x00000800U);
dma_textures(gTextureCactus2Right, 0x00000374U, 0x00000800U);
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
}
void KalimariDesert::SpawnActors() {
struct RailroadCrossing* rrxing;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_cactus_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_item_box_spawns));
Vec3f crossingPos = {-2500, 2, 2355};
Vec3f crossingPos2 = {-1639, 2, 68};
uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 306, 310, 900.0f, 650.0f);
uintptr_t* crossing2 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos2, 176, 182, 900.0f, 650.0f);
vec3f_set(position, -1680.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
vec3f_set(position, -1600.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
vec3s_set(rotation, 0, -0x2000, 0);
vec3f_set(position, -2459.0f, 2.0f, 2263.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
vec3f_set(position, -2467.0f, 2.0f, 2375.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
}
// Likely sets minimap boundaries
void KalimariDesert::MinimapSettings() {
D_8018D2C0[0] = 263;
D_8018D2D8[0] = 165;
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
D_8018D2A0 = 0.015f;
D_8018D2E0 = 55;
D_8018D2E8 = 27;
}
void KalimariDesert::InitCourseObjects() {
size_t i;
if (gGamestate != CREDITS_SEQUENCE) {
find_unused_obj_index(&D_8018CF10);
init_object(D_8018CF10, 0);
for (i = 0; i < 50; i++) {
find_unused_obj_index(&gObjectParticle1[i]);
}
for (i = 0; i < 5; i++) {
find_unused_obj_index(&gObjectParticle2[i]);
}
for (i = 0; i < 32; i++) {
find_unused_obj_index(&gObjectParticle3[i]);
}
}
}
void KalimariDesert::SomeSounds() {}
void KalimariDesert::WhatDoesThisDo(Player* player, int8_t playerId) {}
void KalimariDesert::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
// Positions the finishline on the minimap
void KalimariDesert::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void KalimariDesert::SpawnVehicles() {
generate_train_waypoints();
s32 centerWaypoint = 160;
// Spawn two trains
for (size_t i = 0; i < _numTrains; ++i) {
uint32_t waypoint = CalculateWaypointDistribution(i, _numTrains, gVehicle2DWaypointLength, centerWaypoint);
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == false) {
// Multiplayer modes have no tender and no carriages
if (gActiveScreenMode != SCREEN_MODE_1P) {
_tender = ATrain::TenderStatus::NO_TENDER;
_numCarriages = 0;
}
// 2 player versus mode has a tender and a carriage
if ((gModeSelection == VERSUS) && (gPlayerCountSelection1 == 2)) {
_tender = ATrain::TenderStatus::HAS_TENDER;
_numCarriages = 1;
}
}
gWorldInstance.AddTrain(_tender, _numCarriages, 2.5f, waypoint);
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][138], 138, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][280], 280, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][404], 404, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][510], 510, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_kalimari_desert_packed_dl_71C8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070071C8)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(kalimari_desert_dls, arg0);
// d_course_kalimari_desert_packed_dl_1ED8
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001ED8)));
// d_course_kalimari_desert_packed_dl_1B18
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001B18)));
// d_course_kalimari_desert_packed_dl_8330
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07008330)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_kalimari_desert_packed_dl_998
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000998)));
// d_course_kalimari_desert_packed_dl_270
gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000270)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void KalimariDesert::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_kalimari_desert_dl_22E00));
}
void KalimariDesert::Collision() {}
void KalimariDesert::Destroy() { }