mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-15 22:50:01 -04:00
354 lines
14 KiB
C++
354 lines
14 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "WarioStadium.h"
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#include "World.h"
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#include "engine/objects/OBombKart.h"
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#include "assets/wario_stadium_data.h"
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#include "engine/actors/AWarioSign.h"
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#include "engine/actors/AFinishline.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "skybox_and_splitscreen.h"
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extern const char *wario_stadium_dls[];
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extern s16 currentScreenSection;
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}
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const course_texture wario_stadium_textures[] = {
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{ gTexture67F15C, 0x02F1, 0x0800, 0x0 },
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{ gTexture67F450, 0x0194, 0x0800, 0x0 },
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{ gTextureSignWarioFace, 0x0825, 0x1000, 0x0 },
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{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
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{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
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{ gTexture64C11C, 0x0695, 0x0800, 0x0 },
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{ gTexture64C7B4, 0x046C, 0x0800, 0x0 },
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{ gTexture668228, 0x0130, 0x0800, 0x0 },
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{ gTexture668358, 0x01A0, 0x0800, 0x0 },
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{ gTexture66AEB8, 0x0201, 0x0800, 0x0 },
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{ gTexture677A40, 0x0275, 0x0800, 0x0 },
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{ gTexture67E428, 0x0A81, 0x1000, 0x0 },
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{ gTexture643A34, 0x0106, 0x0800, 0x0 },
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{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
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{ gTexture68272C, 0x01F9, 0x1000, 0x0 },
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{ gTexture682928, 0x01F9, 0x1000, 0x0 },
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{ gTexture682B24, 0x01F9, 0x1000, 0x0 },
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{ gTexture682D20, 0x01F9, 0x1000, 0x0 },
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{ gTexture682F1C, 0x01F9, 0x1000, 0x0 },
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{ gTexture683118, 0x01F9, 0x1000, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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WarioStadium::WarioStadium() {
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this->vtx = d_course_wario_stadium_vertex;
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this->gfx = d_course_wario_stadium_packed_dls;
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this->gfxSize = 5272;
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Props.textures = wario_stadium_textures;
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Props.MinimapTexture = gTextureCourseOutlineWarioStadium;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.Name = "wario stadium";
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Props.DebugName = "stadium";
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Props.CourseLength = "1591m";
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Props.AIBehaviour = D_0D009310;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.6f;
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Props.SomePtr = D_800DCAF4;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 10.0f;
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Props.FarPersp = 4800.0f;
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Props.PathSizes = {0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gWarioStadiumStars;
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Props.CloudList = gWarioStadiumStars;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {20, 30, 56};
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Props.Skybox.BottomRight = {40, 60, 110};
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Props.Skybox.BottomLeft = {40, 60, 110};
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Props.Skybox.TopLeft = {20, 30, 56};
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Props.Skybox.FloorTopRight = {0, 0, 0};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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}
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void WarioStadium::Load() {
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Course::Load();
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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// d_course_wario_stadium_packed_dl_C50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_BD8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_B60
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_AE8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_CC8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_D50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_DD0
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
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// d_course_wario_stadium_packed_dl_E48
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
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}
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void WarioStadium::LoadTextures() {
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}
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void WarioStadium::SpawnActors() {
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Vec3f finish;
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finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
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finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
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finish[2] = D_8015F8D0[2] = D_80164490->posZ;
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gWorldInstance.AddActor(new AFinishline(finish));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
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Vec3f pos = {-131.0f, 83.0f, 286.0f};
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pos[0] *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos));
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Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f};
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pos2[0] *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos2));
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Vec3f pos3 = {-2622.0f, 79.0f, 739.0f};
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pos3[0] *= gCourseDirection;
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gWorldInstance.AddActor(new AWarioSign(pos3));
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}
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void WarioStadium::SpawnVehicles() {
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
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}
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}
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void WarioStadium::InitClouds() {
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init_stars(this->Props.Clouds);
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}
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void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) {
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update_stars(sp1C, camera, this->Props.CloudList);
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}
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// Likely sets minimap boundaries
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void WarioStadium::MinimapSettings() {
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 0x0106;
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D_8018D2E0 = 53;
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D_8018D2E8 = 35;
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}
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void WarioStadium::InitCourseObjects() {}
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void WarioStadium::SomeSounds() {
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vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
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func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
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func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
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func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
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vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
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func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
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}
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void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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// Positions the finishline on the minimap
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void WarioStadium::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
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s16 prevFrame;
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_wario_stadium_packed_dl_A0C8
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A0C8));
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}
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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render_course_segments(wario_stadium_dls, arg0);
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// d_course_wario_stadium_packed_dl_A228
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A228));
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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// d_course_wario_stadium_packed_dl_A88
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000A88));
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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D_800DC5DC = 88;
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D_800DC5E0 = 72;
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if (gActiveScreenMode == SCREEN_MODE_1P) {
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prevFrame = (s16) sRenderedFramebuffer - 1;
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if (prevFrame < 0) {
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prevFrame = 2;
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} else if (prevFrame >= 3) {
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prevFrame = 0;
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}
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currentScreenSection++;
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if (currentScreenSection > 5) {
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currentScreenSection = 0;
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}
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/**
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* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
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* It isn't split into six sections anymore
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*/
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copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
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(u16*) gPortFramebuffers[prevFrame],
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(u16*) (gSegmentTable[5] + 0x8800));
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}
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}
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void WarioStadium::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_wario_stadium_dl_CA78));
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}
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void WarioStadium::Collision() {}
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void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
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func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
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Mat4 matrix;
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gDPPipeSync(gDisplayListHead++);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
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gDPSetBlendMask(gDisplayListHead++, 0xFF);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
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gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
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mtxf_identity(matrix);
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render_set_position(matrix, 0);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
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gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
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// d_course_wario_stadium_packed_dl_EC0
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gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0));
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
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gDPPipeSync(gDisplayListHead++);
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}
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void WarioStadium::CreditsSpawnActors() {
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Vec3f position;
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Vec3f velocity = { 0, 0, 0 };
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Vec3s rotation = { 0, 0, 0 };
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vec3f_set(position, -131.0f, 83.0f, 286.0f);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2622.0f, 79.0f, 739.0f);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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// d_course_wario_stadium_packed_dl_C50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_BD8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_B60
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_AE8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_CC8
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_D50
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_DD0
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_E48
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
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}
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void WarioStadium::Destroy() { }
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