Files
SpaghettiKart/src/engine/courses/RainbowRoad.cpp
T
MegaMech 4fbb031dd9 Refactors (#114)
* Update Engine.cpp

* fix

* Add Actors

* Refactor

* Update Game.cpp

* Refactors as per review
2024-10-15 20:29:26 -06:00

215 lines
6.8 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "RainbowRoad.h"
#include "GameObject.h"
#include "World.h"
#include "BombKart.h"
#include "assets/rainbow_road_data.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
extern const char *rainbow_road_dls[];
}
RainbowRoad::RainbowRoad() {
this->vtx = d_course_rainbow_road_vertex;
this->gfx = d_course_rainbow_road_packed_dls;
this->gfxSize = 5670;
this->textures = rainbow_road_textures;
Props.MinimapTexture = gTextureCourseOutlineRainbowRoad;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 96;
Props.Name = "rainbow road";
Props.DebugName = "rainbow";
Props.CourseLength = "2000m";
Props.AIBehaviour = D_0D0092C8;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.4f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 38;
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
Props.PathSizes = {0x76C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {0, 0, 0};
Props.Skybox.BottomRight = {0, 0, 0};
Props.Skybox.BottomLeft = {0, 0, 0};
Props.Skybox.TopLeft = {0, 0, 0};
Props.Skybox.FloorTopRight = {0, 0, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 0, 0};
}
void RainbowRoad::LoadTextures() {
}
void RainbowRoad::SpawnActors() {
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
}
void RainbowRoad::InitClouds() {
init_stars(this->Props.Clouds);
}
void RainbowRoad::UpdateClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
// Likely sets minimap boundaries
void RainbowRoad::MinimapSettings() {
D_8018D2A0 = 0.0103f;
D_8018D2C0[0] = 261;
D_8018D2D8[0] = 166;
D_8018D2E0 = 39;
D_8018D2E8 = 55;
}
void RainbowRoad::InitCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
size_t i;
for (i = 0; i < NUM_NEON_SIGNS; i++) {
init_object(indexObjectList1[i], 0);
}
for (i = 0; i < NUM_CHAIN_CHOMPS; i++) {
init_object(indexObjectList2[i], 0);
}
}
}
void RainbowRoad::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
update_neon();
update_chain_chomps();
}
}
void RainbowRoad::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
render_object_neon(cameraId);
render_object_chain_chomps(cameraId);
}
}
void RainbowRoad::SomeSounds() {
}
void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {}
void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
void RainbowRoad::SpawnBombKarts() {
gWorldInstance.AddObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
gWorldInstance.AddObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
}
// Positions the finishline on the minimap
void RainbowRoad::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void RainbowRoad::SetStaffGhost() {}
void RainbowRoad::BeginPlay() {}
void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
}
void RainbowRoad::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_rainbow_road_dl_16220));
}
void RainbowRoad::Collision() {}
void RainbowRoad::GenerateCollision() {
D_800DC5C8 = 1;
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_rainbow_road_addr));
func_80295C6C();
D_8015F8E4 = 0.0f;
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), -0x6A, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), -0x6A, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 255, 255, 0);
if (gGamestate != CREDITS_SEQUENCE) {
// d_course_rainbow_road_packed_dl_1FB8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), -0x6A, 255, 255, 255);
}
}
void RainbowRoad::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
}
void RainbowRoad::Destroy() {}