mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-08 04:17:41 -04:00
548ccf0063
* Create Cloud.cpp * Create Cloud.h * Fix the cloud * Cleanup * More cleanup * Update Track.h * Refactor SkyboxCloud position calculations * Update SkyboxStar.cpp * Update SkyboxStar.cpp * Refactor SkyboxStar.cpp by removing redundant code * Update SkyboxCloud.cpp * Refactor SkyboxSnow.cpp by reordering includes * Update SkyboxCloud.h * Refactor SkyboxStar.h for improved formatting * Impl skyboxcloud * Update comment * update comment * Work now * Fully impl Sky * Fix define * Fix args
578 lines
17 KiB
C++
578 lines
17 KiB
C++
#include <libultraship.h>
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#include <unordered_set>
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#include <string>
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#include <cstring>
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#include "Track.h"
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#include "MarioRaceway.h"
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#include "ChocoMountain.h"
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#include "port/Game.h"
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#include "engine/editor/SceneManager.h"
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#include "engine/registry/Registry.h"
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#include "libultraship/bridge/resourcebridge.h"
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#include "align_asset_macro.h"
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extern "C" {
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#include "main.h"
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#include "memory.h"
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#include "common_structs.h"
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#include "course_offsets.h"
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#include "some_data.h"
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#include "code_8006E9C0.h"
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#include "code_8003DC40.h"
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#include "assets/models/common_data.h"
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#include "render_objects.h"
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#include "save.h"
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#include "replays.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "collision.h"
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#include "actors.h"
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#include "math_util.h"
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#include "code_80005FD0.h"
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extern StaffGhost* d_mario_raceway_staff_ghost;
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extern s8 gPlayerCount;
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}
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void ResizeMinimap(MinimapProps* minimap) {
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if (minimap->Height < minimap->Width) {
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minimap->Width = (minimap->Width * 64) / minimap->Height;
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minimap->Height = 64;
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} else {
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minimap->Height = (minimap->Height * 64) / minimap->Width;
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minimap->Width = 64;
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}
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}
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static std::unordered_set<std::string> gModifiedGfxSet;
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static void SwapTriangleVertices(Gfx* cmd) {
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int8_t opcode = cmd->words.w0 >> 24;
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if (opcode == G_TRI1) {
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uint32_t w1 = cmd->words.w1;
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uint8_t v0 = (w1 >> 16) & 0xFF;
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uint8_t v1 = (w1 >> 8) & 0xFF;
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uint8_t v2 = w1 & 0xFF;
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cmd->words.w1 = (v0 << 16) | (v2 << 8) | v1;
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}
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else if (opcode == G_TRI1_OTR) {
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uint32_t w0 = cmd->words.w0;
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uint32_t w1 = cmd->words.w1;
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uint16_t v0 = w0 & 0xFFFF;
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uint16_t v1 = (w1 >> 16) & 0xFFFF;
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uint16_t v2 = w1 & 0xFFFF;
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cmd->words.w0 = (opcode << 24) | v0;
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cmd->words.w1 = (v2 << 16) | v1;
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}
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else if (opcode == G_TRI2 || opcode == G_QUAD) {
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uint32_t w0 = cmd->words.w0;
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uint8_t v0_a = (w0 >> 16) & 0xFF;
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uint8_t v1_a = (w0 >> 8) & 0xFF;
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uint8_t v2_a = w0 & 0xFF;
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uint32_t w1 = cmd->words.w1;
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uint8_t v0_b = (w1 >> 16) & 0xFF;
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uint8_t v1_b = (w1 >> 8) & 0xFF;
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uint8_t v2_b = w1 & 0xFF;
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cmd->words.w0 = (opcode << 24) | (v0_a << 16) | (v2_a << 8) | v1_a;
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cmd->words.w1 = (v0_b << 16) | (v2_b << 8) | v1_b;
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}
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}
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// Remove all occurrences of the marker "__OTR__" from a name string.
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static std::string StripOtrPrefix(const char* s) {
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if (s == nullptr) {
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return std::string();
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}
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std::string out(s);
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const std::string marker = "__OTR__";
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size_t pos = 0;
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while ((pos = out.find(marker, pos)) != std::string::npos) {
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out.erase(pos, marker.length());
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}
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return out;
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}
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static void InvertTriangleWindingInternal(Gfx* gfx, const char* gfxName, bool shouldSwap) {
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if (gfx == nullptr) {
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return;
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}
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if (GameEngine_OTRSigCheck((char*)gfx)) {
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gfx = (Gfx*)LOAD_ASSET(gfx);
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}
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if (gfxName != nullptr) {
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std::string nameStr = StripOtrPrefix(gfxName);
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if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
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return;
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}
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gModifiedGfxSet.insert(nameStr);
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}
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Gfx* cmd = gfx;
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for (int i = 0; i < 0x1FFF; i++) {
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int8_t opcode = cmd->words.w0 >> 24;
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switch (opcode) {
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case G_TRI1:
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case G_TRI1_OTR:
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case G_TRI2:
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case G_QUAD:
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if (shouldSwap) {
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SwapTriangleVertices(cmd);
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}
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break;
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case G_DL: {
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Gfx* subDL = (Gfx*)(uintptr_t)cmd->words.w1;
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InvertTriangleWindingInternal(subDL, nullptr, shouldSwap);
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break;
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}
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case G_DL_OTR_HASH: {
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cmd++;
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i++;
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uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
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const char* name = ResourceGetNameByCrc(hash);
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if (name != nullptr) {
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bool subShouldSwap = (strstr(name, "packed") != nullptr);
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Gfx* subDL = (Gfx*)ResourceGetDataByCrc(hash);
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InvertTriangleWindingInternal(subDL, name, subShouldSwap);
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}
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break;
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}
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case G_DL_OTR_FILEPATH: {
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const char* name = (const char*)(uintptr_t)cmd->words.w1;
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if (name != nullptr) {
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bool subShouldSwap = (strstr(name, "packed") != nullptr);
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Gfx* subDL = (Gfx*)ResourceGetDataByName(name);
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InvertTriangleWindingInternal(subDL, name, subShouldSwap);
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}
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break;
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}
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case G_VTX_OTR_FILEPATH:
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case G_VTX_OTR_HASH:
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cmd++;
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i++;
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break;
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case G_MARKER: {
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cmd++;
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i++;
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uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
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const char* name = ResourceGetNameByCrc(hash);
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if (name != nullptr && gfxName == nullptr) {
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std::string nameStr = StripOtrPrefix(name);
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if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
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return;
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}
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gModifiedGfxSet.insert(nameStr);
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shouldSwap = (strstr(name, "packed") != nullptr);
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}
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break;
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}
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case G_MTX_OTR:
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case G_SETTIMG_OTR_HASH:
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cmd++;
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i++;
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break;
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case G_ENDDL:
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return;
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default:
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break;
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}
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cmd++;
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}
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}
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void InvertTriangleWindingModdedInternal(Gfx* gfx, const char* gfxName) {
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if (gfx == nullptr) {
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return;
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}
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if (GameEngine_OTRSigCheck((char*)gfx)) {
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gfx = (Gfx*)LOAD_ASSET(gfx);
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}
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if (gfxName != nullptr) {
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std::string nameStr = StripOtrPrefix(gfxName);
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if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
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return;
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}
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gModifiedGfxSet.insert(nameStr);
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}
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Gfx* cmd = gfx;
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for (int i = 0; i < 0x1FFF; i++) {
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int8_t opcode = cmd->words.w0 >> 24;
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switch (opcode) {
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case G_TRI1:
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case G_TRI1_OTR:
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case G_TRI2:
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case G_QUAD:
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SwapTriangleVertices(cmd);
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break;
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case G_DL: {
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Gfx* subDL = (Gfx*)(uintptr_t)cmd->words.w1;
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InvertTriangleWindingModdedInternal(subDL, nullptr);
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break;
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}
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case G_DL_OTR_HASH: {
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cmd++;
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i++;
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uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
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const char* name = ResourceGetNameByCrc(hash);
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if (name != nullptr) {
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Gfx* subDL = (Gfx*)ResourceGetDataByCrc(hash);
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InvertTriangleWindingModdedInternal(subDL, name);
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}
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break;
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}
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case G_DL_OTR_FILEPATH: {
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const char* name = (const char*)(uintptr_t)cmd->words.w1;
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if (name != nullptr) {
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Gfx* subDL = (Gfx*)ResourceGetDataByName(name);
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InvertTriangleWindingModdedInternal(subDL, name);
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}
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break;
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}
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case G_VTX_OTR_FILEPATH:
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case G_VTX_OTR_HASH:
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cmd++;
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i++;
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break;
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case G_MARKER: {
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cmd++;
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i++;
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uint64_t hash = ((uint64_t)cmd->words.w0 << 32) | cmd->words.w1;
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const char* name = ResourceGetNameByCrc(hash);
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if (name != nullptr) {
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std::string nameStr = StripOtrPrefix(name);
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if (gModifiedGfxSet.find(nameStr) != gModifiedGfxSet.end()) {
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return;
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}
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gModifiedGfxSet.insert(nameStr);
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}
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break;
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}
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case G_MTX_OTR:
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case G_SETTIMG_OTR_HASH:
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cmd++;
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i++;
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break;
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case G_ENDDL:
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return;
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default:
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break;
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}
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cmd++;
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}
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}
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void InvertTriangleWinding(Gfx* gfx) {
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InvertTriangleWindingInternal(gfx, nullptr, false);
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}
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void InvertTriangleWindingByName(const char* name) {
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if (name == nullptr) {
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return;
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}
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Gfx* gfx = (Gfx*)ResourceGetDataByName(name);
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bool shouldSwap = (strstr(name, "packed") != nullptr);
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InvertTriangleWindingInternal(gfx, name, shouldSwap);
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}
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void RestoreTriangleWinding() {
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for (const std::string& name : gModifiedGfxSet) {
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if (strstr(name.c_str(), "packed") == nullptr) {
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continue;
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}
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Gfx* gfx = (Gfx*)ResourceGetDataByName(name.c_str());
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if (gfx == nullptr) {
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continue;
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}
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Gfx* cmd = gfx;
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for (int i = 0; i < 0x1FFF; i++) {
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int8_t opcode = cmd->words.w0 >> 24;
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switch (opcode) {
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case G_TRI1:
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case G_TRI1_OTR:
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case G_TRI2:
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case G_QUAD:
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SwapTriangleVertices(cmd);
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break;
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case G_DL_OTR_HASH:
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case G_VTX_OTR_FILEPATH:
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case G_VTX_OTR_HASH:
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case G_MARKER:
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case G_MTX_OTR:
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case G_SETTIMG_OTR_HASH:
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cmd++;
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i++;
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break;
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case G_ENDDL:
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goto next_gfx;
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default:
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break;
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}
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cmd++;
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}
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next_gfx:;
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}
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gModifiedGfxSet.clear();
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}
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bool IsTriangleWindingInverted() {
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return !gModifiedGfxSet.empty();
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}
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Track::Track() {
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Props.SetText(Props.Name, "Blank Track", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "blnktrck", sizeof(Props.DebugName));
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Props.SetText(Props.TrackLength, "100m", sizeof(Props.TrackLength));
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ResourceName = "mod:blank_track";
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Props.Minimap.Texture = minimap_mario_raceway;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 257;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 0;
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Props.Minimap.PlayerY = 0;
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Props.Minimap.PlayerScaleFactor = 0.22f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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Props.Minimap.Colour = { 255, 255, 255 };
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Props.WaterLevel = FLT_MAX;
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Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.AIDistance = gMarioRacewayAIDistances;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 3.0f;
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Props.FarPersp = 6800.0f;
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Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = NULL;
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = NULL;
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.PathTable2[4] = NULL;
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Props.Clouds = NULL;
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Props.CloudList = NULL;
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mCloudType = CloudType::CLOUDS;
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Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
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bFog = false;
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gFogColour.r = 0;
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gFogColour.g = 0;
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gFogColour.b = 0;
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gFogColour.a = 255;
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gFogMin = 995;
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gFogMax = 1000;
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}
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// Load custom track from code
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void Track::Load(Vtx* vtx, Gfx* gfx) {
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Track::Init();
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}
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// Load stock tracks
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void Track::Load() {
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printf("[Track] Loading... %s\n", ResourceName.c_str());
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const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
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if (nullptr == info) {
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printf("[Track] Could not find TrackInfo for %s\n", ResourceName.c_str());
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return;
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}
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Track::Init();
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}
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void Track::Init() {
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gNumActors = 0;
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gTrackMinX = 0;
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gTrackMinY = 0;
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gTrackMinZ = 0;
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gTrackMaxX = 0;
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gTrackMaxY = 0;
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gTrackMaxZ = 0;
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D_8015F59C = 0;
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D_8015F5A0 = 0;
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func_80295D6C();
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D_8015F58C = 0;
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gCollisionMeshCount = 0;
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gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
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D_800DC5C8 = 0;
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}
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void Track::BeginPlay() {
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printf("[Track] BeginPlay\n");
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this->SpawnActors();
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}
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// Spawns actors from SpawnParams set by the scene file in SceneManager.cpp
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void Track::SpawnActors() {
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for (const auto& params : SpawnList) {
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gActorRegistry.Invoke(params.Name, params);
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}
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}
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// Adjusts player speed on steep hills
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void Track::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
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f32* arg7) {
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func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void Track::InitTrackObjects() {
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}
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void Track::TickTrackObjects() {
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}
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void Track::DrawTrackObjects(s32 cameraId) {
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}
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// Implemented for the first cup of each track plus Koopa Beach
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void Track::SomeSounds() {
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}
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void Track::CreditsSpawnActors() {
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}
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void Track::WhatDoesThisDo(Player* player, int8_t playerId) {
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}
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void Track::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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void Track::SetStaffGhost() {
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bCourseGhostDisabled = 1;
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D_80162DF4 = 1;
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}
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void Track::Waypoints(Player* player, int8_t playerId) {
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player->nearestPathPointId = gNearestPathPointByPlayerId[playerId];
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if (player->nearestPathPointId < 0) {
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player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
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}
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}
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void Track::Draw(ScreenContext* arg0) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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if (bFog) {
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gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
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gSPSetGeometryMode(gDisplayListHead++, G_FOG);
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gDPSetFogColor(gDisplayListHead++, gFogColour.r, gFogColour.g, gFogColour.b, gFogColour.a);
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gSPFogPosition(gDisplayListHead++, gFogMin, gFogMax);
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gDPPipeSync(gDisplayListHead++);
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} else {
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gSPClearGeometryMode(gDisplayListHead++, G_FOG);
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}
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set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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}
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const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
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if (nullptr == info) {
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printf("[Track] [Draw] Resource name did not return a valid TrackInfo %s\n", ResourceName.c_str());
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return;
|
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}
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std::string res = info->Path + "/data_track_sections";
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|
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TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(res.c_str());
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size_t size = ResourceGetSizeByName(res.c_str());
|
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size_t totalSections = size / sizeof(TrackSections);
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for (size_t i = 0; i < totalSections; i++) {
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gSPDisplayList(gDisplayListHead++, (Gfx*) ResourceGetDataByCrc(sections[i].crc));
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}
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}
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void Track::DrawCredits() {
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}
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f32 Track::GetWaterLevel(FVector pos, Collision* collision) {
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float highestWater = -FLT_MAX;
|
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bool found = false;
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for (const auto& volume : GetWorld()->GetTrack()->WaterVolumes) {
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if (pos.x >= volume.MinX && pos.x <= volume.MaxX && pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
|
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// Choose the highest water volume the player is over
|
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if (!found || volume.Height > highestWater) {
|
|
highestWater = volume.Height;
|
|
found = true;
|
|
}
|
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}
|
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}
|
|
|
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// If player is not over-top of a water volume then return the tracks default water level
|
|
return found ? highestWater : GetWorld()->GetTrack()->Props.WaterLevel;
|
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}
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|
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void Track::Tick() {
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}
|
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void Track::DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
|
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}
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|
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void Track::Destroy() {
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}
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