mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-08 04:17:41 -04:00
f1b20c7b91
* fix menu texture * fix other text * junky fix * fix cloud to be png * fix cloud * Update menu_items.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
315 lines
12 KiB
C++
315 lines
12 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "RoyalRaceway.h"
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#include "World.h"
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#include "engine/actors/Finishline.h"
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#include "engine/objects/BombKart.h"
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#include "assets/royal_raceway_data.h"
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#include "engine/objects/GrandPrixBalloons.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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#include "courses/staff_ghost_data.h"
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#include "course.h"
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extern const char *royal_raceway_dls[];
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}
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const course_texture royal_raceway_textures[] = {
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{ gTexture64619C, 0x0124, 0x0800, 0x0 },
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{ gTexture645134, 0x052C, 0x0800, 0x0 },
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{ gTextureWoodDoor1, 0x0903, 0x1000, 0x0 },
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{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
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{ gTextureGrass3, 0x0372, 0x0800, 0x0 },
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{ gTexture64F9E8, 0x020B, 0x1000, 0x0 },
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{ gTextureFlagRed, 0x019E, 0x0800, 0x0 },
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{ gTextureCrownJewelBlue, 0x0301, 0x0800, 0x0 },
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{ gTextureCrown, 0x0106, 0x0800, 0x0 },
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{ gTextureCrownJewelPink, 0x0313, 0x0800, 0x0 },
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{ gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 },
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{ gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 },
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{ gTexture6684F8, 0x010D, 0x0800, 0x0 },
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{ gTextureSignLuigis0, 0x0287, 0x1000, 0x0 },
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{ gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 },
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{ gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 },
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{ gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 },
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{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
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{ gTextureCheckerboardPink, 0x0157, 0x0800, 0x0 },
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{ gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
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{ gTextureRoad0, 0x0300, 0x1000, 0x0 },
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{ gTextureRoadFinish0, 0x0338, 0x1000, 0x0 },
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{ gTextureSignYoshi, 0x04DF, 0x1000, 0x0 },
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{ gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 },
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{ gTextureCastleBricks, 0x0B33, 0x1000, 0x0 },
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{ gTextureCastleBridge, 0x0428, 0x0800, 0x0 },
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{ gTextureGrass8, 0x02CB, 0x0800, 0x0 },
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{ gTextureGrass9, 0x0421, 0x0800, 0x0 },
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{ gTexture6646B8, 0x0298, 0x1000, 0x0 },
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{ gTexture664408, 0x02AE, 0x1000, 0x0 },
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{ gTextureBricksRed, 0x0C55, 0x1000, 0x0 },
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{ gTexture665C0C, 0x059D, 0x0800, 0x0 },
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{ gTexture6661AC, 0x01F7, 0x0800, 0x0 },
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{ gTexture6663A4, 0x05F6, 0x0800, 0x0 },
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{ gTexture667BAC, 0x067A, 0x0800, 0x0 },
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{ gTextureFlagRed2, 0x0186, 0x0800, 0x0 },
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{ gTexture66DB60, 0x01D6, 0x0800, 0x0 },
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{ gTextureStainglassPeach0, 0x0ED1, 0x1000, 0x0 },
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{ gTextureStainglassPeach1, 0x0DA9, 0x1000, 0x0 },
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{ gTextureFencePostWooden, 0x083D, 0x1000, 0x0 },
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{ gTexture648508, 0x01FE, 0x1000, 0x0 },
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{ gTexture6449D4, 0x075D, 0x0800, 0x0 },
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{ gTexture67FE0C, 0x02DE, 0x0800, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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RoyalRaceway::RoyalRaceway() {
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this->vtx = d_course_royal_raceway_vertex;
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this->gfx = d_course_royal_raceway_packed_dls;
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this->gfxSize = 5670;
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Props.textures = royal_raceway_textures;
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Props.Minimap.Texture = minimap_royal_raceway;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 262;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 37;
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Props.Minimap.PlayerY = 50;
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Props.Minimap.PlayerScaleFactor = 0.014f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Props.SetText(Props.Name, "royal raceway", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "p circuit", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "1025m", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D009188;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.4f;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.CloudTexture = (u8*) gTextureExhaust4;
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Props.Clouds = gRoyalRacewayClouds;
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Props.CloudList = gRoyalRacewayClouds;
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Props.Skybox.TopRight = {238, 144, 255};
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Props.Skybox.BottomRight = {255, 224, 240};
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Props.Skybox.BottomLeft = {255, 224, 240};
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Props.Skybox.TopLeft = {238, 144, 255};
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Props.Skybox.FloorTopRight = {255, 224, 240};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 224, 240};
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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Props.WaterLevel = -60.0f;
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for (size_t i = 0; i < 132; i++) {
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replace_segmented_textures_with_o2r_textures((Gfx*) royal_raceway_dls[i], Props.textures);
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}
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}
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void RoyalRaceway::Load() {
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Course::Load();
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parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
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func_80295C6C();
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}
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void RoyalRaceway::LoadTextures() {
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dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U); // 0x03009000
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dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U); // 0x03009800
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D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U); // 0x0300A000
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dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U); // 0x0300A800
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dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U); // 0x0300B000
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dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U); // 0x0300B800
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dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U); // 0x0300C000
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dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U); // 0x0300C800
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dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U); // 0x0300D000
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dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U); // 0x0300D800
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dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U); // 0x0300E000
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}
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void RoyalRaceway::BeginPlay() {
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
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spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
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if (gModeSelection == VERSUS) {
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FVector pos = { 0, 0, 0 };
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][296], 296, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][400], 400, 1, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][746], 746, 3, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
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}
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if (gGamestate != CREDITS_SEQUENCE) {
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gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(-64, 5, -330)));
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}
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}
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void RoyalRaceway::InitCourseObjects() {
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size_t i;
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if (gGamestate != CREDITS_SEQUENCE) {
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if (gModeSelection == GRAND_PRIX) {
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func_80070714();
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}
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}
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}
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void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) &&
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((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x41);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void RoyalRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) &&
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((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x41);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void RoyalRaceway::SetStaffGhost() {
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u32 temp_v0 = func_800B4E24(0) & 0xfffff;
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if (temp_v0 <= 16000) {
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bCourseGhostDisabled = 0;
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D_80162DF4 = 0;
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} else {
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bCourseGhostDisabled = 1;
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D_80162DF4 = 1;
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}
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D_80162DC4 = d_royal_raceway_staff_ghost;
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D_80162DE4 = 6;
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}
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void RoyalRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_royal_raceway_packed_dl_B030
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700B030))));
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}
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_royal_raceway_packed_dl_A648
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A648))));
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render_course_segments(royal_raceway_dls, arg0);
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// d_course_royal_raceway_packed_dl_11A8
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070011A8))));
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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// d_course_royal_raceway_packed_dl_8A0
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gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070008A0))));
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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void RoyalRaceway::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8));
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}
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void RoyalRaceway::Waypoints(Player* player, int8_t playerId) {
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s16 waypoint = gNearestPathPointByPlayerId[playerId];
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if ((waypoint >= 0x258) && (waypoint < 0x2A4)) {
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player->nearestPathPointId = 0x258U;
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} else {
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player->nearestPathPointId = gCopyNearestWaypointByPlayerId[playerId];
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if (player->nearestPathPointId < 0) {
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player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
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}
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}
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}
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void RoyalRaceway::ScrollingTextures() {
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D_802B87BC -= 20;
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if (D_802B87BC < 0) {
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D_802B87BC = 0xFF;
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}
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// d_course_royal_raceway_packed_dl_A6A8
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find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A6A8), 0, D_802B87BC);
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// d_course_royal_raceway_packed_dl_A648
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find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A648), 0, D_802B87BC);
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}
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