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SpaghettiKart/docs/tutorials/paths.md
T
MegaMech dbae0c3aca Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07 21:00:06 -07:00

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Markdown

@page paths Paths
The game uses multiple types of track paths
# Track Paths
Used by courses
# Horizontal Paths (no Y coordinate)
Used by the train
# Camera Rails
Pathing for the camera during end of race scene, podium ceremony, and credits.