mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-02 02:00:52 -04:00
a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
322 lines
10 KiB
C
322 lines
10 KiB
C
#include <libultraship.h>
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#include <macros.h>
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#include "audio/seqplayer.h"
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#include "audio/effects.h"
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#include "audio/internal.h"
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#include "audio/load.h"
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#include "audio/data.h"
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void sequence_channel_process_sound(struct SequenceChannel* seqChannel, s32 recalculateVolume) {
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f32 channelVolume;
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s32 i;
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if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
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channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume;
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if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
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channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
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}
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seqChannel->appliedVolume = channelVolume * channelVolume;
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}
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if (seqChannel->changes.as_bitfields.pan) {
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seqChannel->pan = seqChannel->newPan * seqChannel->panChannelWeight;
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}
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for (i = 0; i < 4; ++i) {
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struct SequenceChannelLayer* layer = seqChannel->layers[i];
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if (layer != NULL && layer->enabled && layer->note != NULL) {
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if (layer->notePropertiesNeedInit) {
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layer->noteFreqScale = layer->freqScale * seqChannel->freqScale;
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layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
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layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
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layer->notePropertiesNeedInit = false;
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} else {
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if (seqChannel->changes.as_bitfields.freqScale) {
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layer->noteFreqScale = layer->freqScale * seqChannel->freqScale;
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}
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if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
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layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
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}
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if (seqChannel->changes.as_bitfields.pan) {
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layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
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}
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}
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}
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}
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seqChannel->changes.as_u8 = 0;
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}
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void sequence_player_process_sound(struct SequencePlayer* seqPlayer) {
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s32 i;
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if (seqPlayer->fadeRemainingFrames != 0) {
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seqPlayer->fadeVolume += seqPlayer->fadeVelocity;
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seqPlayer->recalculateVolume = true;
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if (seqPlayer->fadeVolume > US_FLOAT2(1)) {
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seqPlayer->fadeVolume = US_FLOAT2(1);
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}
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if (seqPlayer->fadeVolume < 0) {
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seqPlayer->fadeVolume = 0;
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}
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if (--seqPlayer->fadeRemainingFrames == 0) {
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if (seqPlayer->state == 2) {
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sequence_player_disable(seqPlayer);
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return;
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}
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}
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}
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if (seqPlayer->recalculateVolume) {
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seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
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}
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// Process channels
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for (i = 0; i < CHANNELS_MAX; i++) {
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if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == true && seqPlayer->channels[i]->enabled == true) {
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sequence_channel_process_sound(seqPlayer->channels[i], seqPlayer->recalculateVolume);
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}
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}
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seqPlayer->recalculateVolume = false;
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}
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f32 get_portamento_freq_scale(struct Portamento* p) {
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u32 v0;
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f32 result;
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p->cur += p->speed;
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v0 = (u32) p->cur;
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if (v0 > 127) {
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v0 = 127;
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}
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result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 128] - US_FLOAT(1.0));
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return result;
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}
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s16 get_vibrato_pitch_change(struct VibratoState* vib) {
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s32 index;
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vib->time += (s32) vib->rate;
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index = (vib->time >> 10) & 0x3F;
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return vib->curve[index] >> 8;
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}
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f32 get_vibrato_freq_scale(struct VibratoState* vib) {
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s32 pitchChange;
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f32 extent;
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f32 result;
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if (vib->delay != 0) {
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vib->delay--;
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return 1;
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}
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if (vib->extentChangeTimer) {
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if (vib->extentChangeTimer == 1) {
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vib->extent = (s32) vib->seqChannel->vibratoExtentTarget;
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} else {
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vib->extent += ((s32) vib->seqChannel->vibratoExtentTarget - vib->extent) / (s32) vib->extentChangeTimer;
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}
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vib->extentChangeTimer--;
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} else if (vib->seqChannel->vibratoExtentTarget != (s32) vib->extent) {
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if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) {
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vib->extent = (s32) vib->seqChannel->vibratoExtentTarget;
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}
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}
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if (vib->rateChangeTimer) {
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if (vib->rateChangeTimer == 1) {
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vib->rate = (s32) vib->seqChannel->vibratoRateTarget;
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} else {
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vib->rate += ((s32) vib->seqChannel->vibratoRateTarget - vib->rate) / (s32) vib->rateChangeTimer;
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}
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vib->rateChangeTimer--;
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} else if (vib->seqChannel->vibratoRateTarget != (s32) vib->rate) {
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if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) {
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vib->rate = (s32) vib->seqChannel->vibratoRateTarget;
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}
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}
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if (vib->extent == 0) {
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return 1.0f;
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}
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pitchChange = get_vibrato_pitch_change(vib);
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extent = (f32) vib->extent / US_FLOAT(4096.0);
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result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 128] - US_FLOAT(1.0));
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return result;
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}
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void note_vibrato_update(struct Note* note) {
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if (note->portamento.mode != 0) {
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note->portamentoFreqScale = get_portamento_freq_scale(¬e->portamento);
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}
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if (note->vibratoState.active && note->parentLayer != NO_LAYER) {
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note->vibratoFreqScale = get_vibrato_freq_scale(¬e->vibratoState);
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}
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}
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void note_vibrato_init(struct Note* note) {
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struct VibratoState* vib;
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UNUSED struct SequenceChannel* seqChannel;
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struct NotePlaybackState* seqPlayerState = (struct NotePlaybackState*) ¬e->priority;
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note->vibratoFreqScale = 1.0f;
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note->portamentoFreqScale = 1.0f;
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vib = ¬e->vibratoState;
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vib->active = true;
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vib->time = 0;
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vib->curve = gWaveSamples[2];
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vib->seqChannel = note->parentLayer->seqChannel;
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if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) {
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vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentTarget);
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} else {
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vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentStart);
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}
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if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) {
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vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateTarget);
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} else {
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vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateStart);
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}
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vib->delay = vib->seqChannel->vibratoDelay;
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seqPlayerState->portamento = seqPlayerState->parentLayer->portamento;
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}
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void adsr_init(struct AdsrState* adsr, struct AdsrEnvelope* envelope, UNUSED s16* volOut) {
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adsr->action = 0;
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adsr->state = ADSR_STATE_DISABLED;
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adsr->delay = 0;
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adsr->envelope = envelope;
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adsr->sustain = 0.0f;
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adsr->current = 0.0f;
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}
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f32 adsr_update(struct AdsrState* adsr) {
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u8 action = adsr->action;
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u8 state = adsr->state;
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switch (state) {
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case ADSR_STATE_DISABLED:
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return 0;
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case ADSR_STATE_INITIAL: {
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if (action & ADSR_ACTION_HANG) {
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adsr->state = ADSR_STATE_HANG;
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break;
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}
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// fallthrough
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}
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case ADSR_STATE_START_LOOP:
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adsr->envIndex = 0;
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adsr->state = ADSR_STATE_LOOP;
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// fallthrough
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restart:
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case ADSR_STATE_LOOP:
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adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay);
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switch (adsr->delay) {
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case ADSR_DISABLE:
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adsr->state = ADSR_STATE_DISABLED;
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break;
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case ADSR_HANG:
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adsr->state = ADSR_STATE_HANG;
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break;
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case ADSR_GOTO:
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adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg);
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goto restart;
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case ADSR_RESTART:
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adsr->state = ADSR_STATE_INITIAL;
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break;
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default:
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if (adsr->delay >= 4) {
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adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame /
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gAudioBufferParameters.presetUnk4 / 4;
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}
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if (adsr->delay == 0) {
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adsr->delay = 1;
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}
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adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0f;
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adsr->target = adsr->target * adsr->target;
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adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
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adsr->state = ADSR_STATE_FADE;
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adsr->envIndex++;
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break;
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}
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if (adsr->state != ADSR_STATE_FADE) {
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break;
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}
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// fallthrough
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case ADSR_STATE_FADE:
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adsr->current += adsr->velocity;
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if (--adsr->delay <= 0) {
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adsr->state = ADSR_STATE_LOOP;
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}
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// fallthrough
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case ADSR_STATE_HANG:
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break;
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case ADSR_STATE_DECAY:
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case ADSR_STATE_RELEASE: {
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adsr->current -= adsr->fadeOutVel;
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if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
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if (adsr->current < adsr->sustain) {
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adsr->current = adsr->sustain;
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adsr->delay = 128;
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adsr->state = ADSR_STATE_SUSTAIN;
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}
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break;
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}
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if (adsr->current < 0.00001f) {
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adsr->current = 0.0f;
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adsr->state = ADSR_STATE_DISABLED;
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}
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break;
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}
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case ADSR_STATE_SUSTAIN:
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adsr->delay -= 1;
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if (adsr->delay == 0) {
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adsr->state = ADSR_STATE_RELEASE;
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}
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break;
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}
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if ((action & ADSR_ACTION_DECAY)) {
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adsr->state = ADSR_STATE_DECAY;
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adsr->action = action & ~ADSR_ACTION_DECAY;
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}
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if ((action & ADSR_ACTION_RELEASE)) {
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adsr->state = ADSR_STATE_RELEASE;
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adsr->action = action & ~ADSR_ACTION_RELEASE;
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}
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if (adsr->current < 0.0f) {
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// Don't actually know where this goes, but we need that string
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// somewhere in the .data section for this file
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eu_stubbed_printf_0("Env-Clear 0\n");
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return 0.0f;
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}
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if (adsr->current > 1.0f) {
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eu_stubbed_printf_1("Audio:Envp: overflow %f\n", adsr->current);
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return 1.0f;
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}
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return adsr->current;
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}
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