Files
SpaghettiKart/src/ending/code_80280000.c
T
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

189 lines
5.3 KiB
C

#include <libultraship.h>
#include <macros.h>
#include <defines.h>
#include <debug.h>
#include <mk64.h>
#include <main.h>
#include <segments.h>
#include <code_800029B0.h>
#include "camera.h"
#include "memory.h"
#include "math_util.h"
#include "code_80280000.h"
#include "code_80281780.h"
#include "skybox_and_splitscreen.h"
#include "menu_items.h"
#include "code_8006E9C0.h"
#include "code_800029B0.h"
#include "ceremony_and_credits.h"
#include "podium_ceremony_actors.h"
#include "code_80281C40.h"
#include "code_80057C60.h"
#include "actors.h"
#include "render_courses.h"
#include "main.h"
#include "render_player.h"
#include "engine/courses/Course.h"
#include "engine/Matrix.h"
#include "port/Game.h"
s32 D_802874A0;
// s32 D_802874A4[5];
void func_80280000(void) {
func_802966A0();
func_80059AC8();
func_80059AC8();
func_8005A070();
}
void func_80280038(void) {
u16 perspNorm;
Camera* camera = &cameras[0];
UNUSED s32 pad;
Mat4 matrix;
ClearMatrixPools();
Editor_ClearMatrix();
gMatrixObjectCount = 0;
gMatrixEffectCount = 0;
gMatrixHudCount = 0;
init_rdp();
func_802A53A4();
init_rdp();
func_80057FC4(0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gCurrentCourseId = gCreditsCourseId;
SetCourseById(gCreditsCourseId);
mtxf_identity(matrix);
render_set_position(matrix, 0);
render_course(D_800DC5EC);
render_course_actors(D_800DC5EC);
CM_DrawStaticMeshActors();
render_object(PLAYER_ONE + SCREEN_MODE_1P);
render_player_snow_effect(PLAYER_ONE + SCREEN_MODE_1P);
ceremony_transition_sliding_borders();
func_80281C40();
init_rdp();
func_80093F10();
init_rdp();
}
void func_80280268(s32 courseId) {
gIsInQuitToMenuTransition = 1;
gQuitToMenuTransitionCounter = 5;
D_802874A0 = 1;
if ((courseId < 0) || ((courseId >= NUM_COURSES - 1))) {
courseId = 0;
}
gCreditsCourseId = courseId;
}
void credits_loop(void) {
Camera* camera = &cameras[0];
f32 temp_f12;
f32 temp;
f32 temp_f14;
D_802874A0 = 0;
if (gIsInQuitToMenuTransition) {
gQuitToMenuTransitionCounter--;
if (gQuitToMenuTransitionCounter == 0) {
gIsInQuitToMenuTransition = 0;
gGamestateNext = CREDITS_SEQUENCE;
gGamestate = 255;
}
} else {
D_802874FC = 0;
func_80283648(camera);
temp_f12 = camera->lookAt[0] - camera->pos[0];
temp = camera->lookAt[1] - camera->pos[1];
temp_f14 = camera->lookAt[2] - camera->pos[2];
camera->rot[1] = atan2s(temp_f12, temp_f14);
camera->rot[0] = atan2s(sqrtf((temp_f12 * temp_f12) + (temp_f14 * temp_f14)), temp);
camera->rot[2] = 0;
if (D_802874A0 != 0) {
D_800DC5E4++;
} else {
func_80280000();
func_80280038();
#if DVDL
display_dvdl();
#endif
gDPFullSync(gDisplayListHead++);
gSPEndDisplayList(gDisplayListHead++);
}
}
}
void load_credits(void) {
Camera* camera = &cameras[0];
gCurrentCourseId = gCreditsCourseId;
SetCourseById(gCreditsCourseId);
D_800DC5B4 = 1;
creditsRenderMode = 1;
func_802A4D18();
func_802A74BC();
camera->unk_B4 = 60.0f;
gCameraZoom[0] = 60.0f;
D_800DC5EC->screenWidth = SCREEN_WIDTH;
D_800DC5EC->screenHeight = SCREEN_HEIGHT;
D_800DC5EC->screenStartX = 160;
D_800DC5EC->screenStartY = 120;
gScreenModeSelection = SCREEN_MODE_1P;
gActiveScreenMode = SCREEN_MODE_1P;
gNextFreeMemoryAddress = gFreeMemoryResetAnchor;
load_course(gCurrentCourseId);
gFreeMemoryCourseAnchor = gNextFreeMemoryAddress;
#ifdef TARGET_N64
set_segment_base_addr(0xB, (void*) decompress_segments((u8*) CEREMONY_DATA_ROM_START, (u8*) CEREMONY_DATA_ROM_END));
#endif
gCourseMinX = -0x15A1;
gCourseMinY = -0x15A1;
gCourseMinZ = -0x15A1;
gCourseMaxX = 0x15A1;
gCourseMaxY = 0x15A1;
gCourseMaxZ = 0x15A1;
D_8015F59C = 0;
D_8015F5A0 = 0;
D_8015F58C = 0;
gCollisionMeshCount = 0;
D_800DC5BC = 0;
D_800DC5C8 = 0;
gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
camera->pos[0] = 1400.0f;
camera->pos[1] = 300.0f;
camera->pos[2] = 1400.0f;
camera->lookAt[0] = 0.0f;
camera->lookAt[1] = 0.0f;
camera->lookAt[2] = 0.0f;
camera->up[0] = 0.0f;
camera->up[1] = 1.0f;
camera->up[2] = 0.0f;
init_cinematic_camera();
credits_spawn_actors();
init_hud();
func_80093E60();
func_80092688();
if (D_800DC5EC) {}
D_801625F8 = ((uintptr_t) gHeapEndPtr - gNextFreeMemoryAddress);
D_801625FC = ((f32) D_801625F8 / 1000.0f);
}