mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-03 05:02:59 -04:00
32632cacdb
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
189 lines
5.3 KiB
C
189 lines
5.3 KiB
C
#include <libultraship.h>
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#include <macros.h>
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#include <defines.h>
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#include <debug.h>
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#include <mk64.h>
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#include <main.h>
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#include <segments.h>
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#include <code_800029B0.h>
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#include "camera.h"
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#include "memory.h"
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#include "math_util.h"
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#include "code_80280000.h"
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#include "code_80281780.h"
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#include "skybox_and_splitscreen.h"
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#include "menu_items.h"
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#include "code_8006E9C0.h"
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#include "code_800029B0.h"
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#include "ceremony_and_credits.h"
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#include "podium_ceremony_actors.h"
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#include "code_80281C40.h"
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#include "code_80057C60.h"
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#include "actors.h"
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#include "render_courses.h"
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#include "main.h"
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#include "render_player.h"
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#include "engine/courses/Course.h"
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#include "engine/Matrix.h"
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#include "port/Game.h"
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s32 D_802874A0;
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// s32 D_802874A4[5];
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void func_80280000(void) {
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func_802966A0();
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func_80059AC8();
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func_80059AC8();
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func_8005A070();
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}
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void func_80280038(void) {
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u16 perspNorm;
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Camera* camera = &cameras[0];
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UNUSED s32 pad;
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Mat4 matrix;
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ClearMatrixPools();
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Editor_ClearMatrix();
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gMatrixObjectCount = 0;
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gMatrixEffectCount = 0;
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gMatrixHudCount = 0;
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init_rdp();
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func_802A53A4();
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init_rdp();
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func_80057FC4(0);
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gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
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guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
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gSPPerspNormalize(gDisplayListHead++, perspNorm);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
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camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
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G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gCurrentCourseId = gCreditsCourseId;
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SetCourseById(gCreditsCourseId);
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mtxf_identity(matrix);
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render_set_position(matrix, 0);
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render_course(D_800DC5EC);
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render_course_actors(D_800DC5EC);
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CM_DrawStaticMeshActors();
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render_object(PLAYER_ONE + SCREEN_MODE_1P);
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render_player_snow_effect(PLAYER_ONE + SCREEN_MODE_1P);
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ceremony_transition_sliding_borders();
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func_80281C40();
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init_rdp();
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func_80093F10();
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init_rdp();
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}
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void func_80280268(s32 courseId) {
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gIsInQuitToMenuTransition = 1;
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gQuitToMenuTransitionCounter = 5;
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D_802874A0 = 1;
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if ((courseId < 0) || ((courseId >= NUM_COURSES - 1))) {
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courseId = 0;
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}
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gCreditsCourseId = courseId;
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}
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void credits_loop(void) {
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Camera* camera = &cameras[0];
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f32 temp_f12;
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f32 temp;
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f32 temp_f14;
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D_802874A0 = 0;
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if (gIsInQuitToMenuTransition) {
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gQuitToMenuTransitionCounter--;
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if (gQuitToMenuTransitionCounter == 0) {
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gIsInQuitToMenuTransition = 0;
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gGamestateNext = CREDITS_SEQUENCE;
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gGamestate = 255;
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}
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} else {
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D_802874FC = 0;
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func_80283648(camera);
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temp_f12 = camera->lookAt[0] - camera->pos[0];
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temp = camera->lookAt[1] - camera->pos[1];
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temp_f14 = camera->lookAt[2] - camera->pos[2];
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camera->rot[1] = atan2s(temp_f12, temp_f14);
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camera->rot[0] = atan2s(sqrtf((temp_f12 * temp_f12) + (temp_f14 * temp_f14)), temp);
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camera->rot[2] = 0;
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if (D_802874A0 != 0) {
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D_800DC5E4++;
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} else {
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func_80280000();
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func_80280038();
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#if DVDL
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display_dvdl();
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#endif
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gDPFullSync(gDisplayListHead++);
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gSPEndDisplayList(gDisplayListHead++);
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}
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}
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}
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void load_credits(void) {
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Camera* camera = &cameras[0];
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gCurrentCourseId = gCreditsCourseId;
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SetCourseById(gCreditsCourseId);
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D_800DC5B4 = 1;
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creditsRenderMode = 1;
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func_802A4D18();
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func_802A74BC();
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camera->unk_B4 = 60.0f;
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gCameraZoom[0] = 60.0f;
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D_800DC5EC->screenWidth = SCREEN_WIDTH;
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D_800DC5EC->screenHeight = SCREEN_HEIGHT;
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D_800DC5EC->screenStartX = 160;
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D_800DC5EC->screenStartY = 120;
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gScreenModeSelection = SCREEN_MODE_1P;
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gActiveScreenMode = SCREEN_MODE_1P;
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gNextFreeMemoryAddress = gFreeMemoryResetAnchor;
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load_course(gCurrentCourseId);
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gFreeMemoryCourseAnchor = gNextFreeMemoryAddress;
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#ifdef TARGET_N64
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set_segment_base_addr(0xB, (void*) decompress_segments((u8*) CEREMONY_DATA_ROM_START, (u8*) CEREMONY_DATA_ROM_END));
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#endif
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gCourseMinX = -0x15A1;
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gCourseMinY = -0x15A1;
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gCourseMinZ = -0x15A1;
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gCourseMaxX = 0x15A1;
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gCourseMaxY = 0x15A1;
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gCourseMaxZ = 0x15A1;
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D_8015F59C = 0;
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D_8015F5A0 = 0;
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D_8015F58C = 0;
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gCollisionMeshCount = 0;
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D_800DC5BC = 0;
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D_800DC5C8 = 0;
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gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
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camera->pos[0] = 1400.0f;
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camera->pos[1] = 300.0f;
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camera->pos[2] = 1400.0f;
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camera->lookAt[0] = 0.0f;
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camera->lookAt[1] = 0.0f;
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camera->lookAt[2] = 0.0f;
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camera->up[0] = 0.0f;
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camera->up[1] = 1.0f;
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camera->up[2] = 0.0f;
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init_cinematic_camera();
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credits_spawn_actors();
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init_hud();
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func_80093E60();
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func_80092688();
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if (D_800DC5EC) {}
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D_801625F8 = ((uintptr_t) gHeapEndPtr - gNextFreeMemoryAddress);
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D_801625FC = ((f32) D_801625F8 / 1000.0f);
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}
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