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SpaghettiKart/docs/sequences-information.md
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MegaMech dbae0c3aca Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07 21:00:06 -07:00

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Sequence Information (Music)

Race Tracks

Track Name Audio Filename
Banshee Boardwalk banshee_boardwalk
Bowser's Castle (N64) bowsers_castle
Choco Mountain choco_mountain
D.K.'s Jungle Parkway dk_jungle
Frappe Snowland frappe_snowland
Kalimari Desert kalimari_desert
Koopa Troopa Beach koopa_troopa_beach
Luigi Raceway luigi_raceway
Mario Raceway mario_raceway
Moo Moo Farm moo_moo_farm
N64 Rainbow Road rainbow_road
N64 Wario Stadium wario_stadium
Royal Raceway royal_raceway
Sherbet Land (N64) frappe_snowland
Toad's Turnpike toads_turnpike
Yoshi Valley yoshi_valley

Battle Courses

Battle Track Name Audio Filename
Big Donut battle_arenas
Block Fort block_fort
Double Deck double_deck
Skyscraper battle_arenas

General

Description Audio Filename
Special command for sound fx sound_player
Title Screen title_screen
Main Screen / Select Screen main_menu
Start Grid GP/VS start_grid_gp_vs
Final Lap Fanfare final_lap_fanfare
Finish 1st Place finish_1st_place
Finish 2nd4th Place finish_2nd_4th_place
Finish 5th8th Place finish_5th_8th_place
Winning Results winning_results
Star Jingle star_jingle
Game Over game_over
Start Grid Time Attack start_gird_time_attack
VS Battle Results vs_battle_results
Losing Results losing_results
Award Ceremony Buildup award_ceremony_buildup
Award Ceremony 1st3rd award_ceremony_1st_3rd
Award Ceremony 4th8th award_ceremony_4th_8th
Staff Roll staff_roll

Refer to Custom Audio on how to use this information.