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SpaghettiKart/docs/sequences-information.md
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MegaMech dbae0c3aca Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07 21:00:06 -07:00

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# Sequence Information (Music)
## Race Tracks
| Track Name | Audio Filename |
| --------------------- | --------------------------- |
| Banshee Boardwalk | `banshee_boardwalk` |
| Bowser's Castle (N64) | `bowsers_castle` |
| Choco Mountain | `choco_mountain` |
| D.K.'s Jungle Parkway | `dk_jungle` |
| Frappe Snowland | `frappe_snowland` |
| Kalimari Desert | `kalimari_desert` |
| Koopa Troopa Beach | `koopa_troopa_beach` |
| Luigi Raceway | `luigi_raceway` |
| Mario Raceway | `mario_raceway` |
| Moo Moo Farm | `moo_moo_farm` |
| N64 Rainbow Road | `rainbow_road` |
| N64 Wario Stadium | `wario_stadium` |
| Royal Raceway | `royal_raceway` |
| Sherbet Land (N64) | `frappe_snowland` |
| Toad's Turnpike | `toads_turnpike` |
| Yoshi Valley | `yoshi_valley` |
## Battle Courses
| Battle Track Name | Audio Filename |
| ------------------ | --------------- |
| Big Donut | `battle_arenas` |
| Block Fort | `block_fort` |
| Double Deck | `double_deck` |
| Skyscraper | `battle_arenas` |
## General
| Description | Audio Filename |
| --------------------------- | ------------------------ |
| Special command for sound fx | `sound_player` |
| Title Screen | `title_screen` |
| Main Screen / Select Screen | `main_menu` |
| Start Grid GP/VS | `start_grid_gp_vs` |
| Final Lap Fanfare | `final_lap_fanfare` |
| Finish 1st Place | `finish_1st_place` |
| Finish 2nd4th Place | `finish_2nd_4th_place` |
| Finish 5th8th Place | `finish_5th_8th_place` |
| Winning Results | `winning_results` |
| Star Jingle | `star_jingle` |
| Game Over | `game_over` |
| Start Grid Time Attack | `start_gird_time_attack` |
| VS Battle Results | `vs_battle_results` |
| Losing Results | `losing_results` |
| Award Ceremony Buildup | `award_ceremony_buildup` |
| Award Ceremony 1st3rd | `award_ceremony_1st_3rd` |
| Award Ceremony 4th8th | `award_ceremony_4th_8th` |
| Staff Roll | `staff_roll` |
Refer to Custom Audio on how to use this information.