mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-27 16:14:39 -04:00
9ca2d04604
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
253 lines
10 KiB
C++
253 lines
10 KiB
C++
#include <libultraship.h>
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#include <libultra/gbi.h>
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#include "CoreMath.h"
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#include <vector>
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#include <memory>
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#include "YoshiValley.h"
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#include "World.h"
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#include "engine/actors/Finishline.h"
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#include "engine/objects/BombKart.h"
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#include "engine/objects/Hedgehog.h"
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#include "engine/objects/Flagpole.h"
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#include "assets/yoshi_valley_data.h"
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#include "assets/boo_frames.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "replays.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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#include "course.h"
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extern const char *d_course_yoshi_valley_dl_list[];
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}
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const course_texture yoshi_valley_textures[] = {
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{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
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{ gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 },
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{ gTexture65E2EC, 0x02B0, 0x0800, 0x0 },
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{ gTexture6846DC, 0x04EA, 0x0800, 0x0 },
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{ gTextureFenceRope, 0x0540, 0x0800, 0x0 },
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{ gTexture685108, 0x04D4, 0x0800, 0x0 },
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{ gTexture64CC20, 0x0EC3, 0x1000, 0x0 },
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{ gTextureGrass4, 0x05C3, 0x0800, 0x0 },
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{ gTexture6775EC, 0x0233, 0x1000, 0x0 },
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{ gTexture68E2D0, 0x087F, 0x0800, 0x0 },
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{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
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{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
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{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
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{ gTexture68DEC0, 0x0410, 0x0800, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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YoshiValley::YoshiValley() {
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this->vtx = d_course_yoshi_valley_vertex;
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this->gfx = d_course_yoshi_valley_packed_dls;
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this->gfxSize = 4140;
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Props.textures = yoshi_valley_textures;
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Props.Minimap.Texture = minimap_yoshi_valley;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.PlayerX = 61;
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Props.Minimap.PlayerY = 38;
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Props.Minimap.PlayerScaleFactor = 0.018f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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ResizeMinimap(&Props.Minimap);
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Props.SetText(Props.Name, "yoshi valley", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "maze", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "772m", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D0090B8;
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Props.AIMaximumSeparation = 35.0f;
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Props.AIMinimumSeparation = 0.0f;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x02B2, 0x02A8, 0x02B2, 0x0320, 1, 0, 0, 0, 0, 0, 0};
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Props.CurveTargetSpeed[0] = 4.1666665f;
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Props.CurveTargetSpeed[1] = 5.5833334f;
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Props.CurveTargetSpeed[2] = 6.1666665f;
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Props.CurveTargetSpeed[3] = 6.75f;
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Props.NormalTargetSpeed[0] = 3.75f;
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Props.NormalTargetSpeed[1] = 5.1666665f;
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Props.NormalTargetSpeed[2] = 5.75f;
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Props.NormalTargetSpeed[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.OffTrackTargetSpeed[0] = 3.75f;
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Props.OffTrackTargetSpeed[1] = 5.1666665f;
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Props.OffTrackTargetSpeed[2] = 5.75f;
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Props.OffTrackTargetSpeed[3] = 6.3333334f;
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Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints);
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Props.PathTable[1] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_2);
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Props.PathTable[2] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_3);
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Props.PathTable[3] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_4);
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Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints);
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Props.PathTable2[1] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_2);
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Props.PathTable2[2] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_3);
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Props.PathTable2[3] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_4);
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Props.CloudTexture = (u8*) gTextureExhaust0;
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Props.Clouds = gYoshiValleyMooMooFarmClouds;
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Props.CloudList = gYoshiValleyMooMooFarmClouds;
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Props.Skybox.TopRight = {113, 70, 255};
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Props.Skybox.BottomRight = {255, 184, 99};
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Props.Skybox.BottomLeft = {255, 184, 99};
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Props.Skybox.TopLeft = {113, 70, 255};
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Props.Skybox.FloorTopRight = {95, 40, 15};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {95, 40, 15};
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Props.Sequence = MusicSeq::MUSIC_SEQ_YOSHI_VALLEY;
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for (size_t i = 0; i < 124; i++) {
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replace_segmented_textures_with_o2r_textures((Gfx*) d_course_yoshi_valley_dl_list[i], Props.textures);
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}
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}
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void YoshiValley::Load() {
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Course::Load();
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Lights1 lights4 = gdSPDefLights1(100, 100, 100, 255, 254, 254, 0, 0, 120);
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set_track_light_direction(&lights4, -0x38F0, 0x1C70, 1);
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parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_yoshi_valley_addr));
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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void YoshiValley::LoadTextures() {
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dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U); // 0x03009000
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}
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void YoshiValley::BeginPlay() {
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Vec3f position;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3s rotation = { 0, 0, 0 };
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_item_box_spawns));
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vec3f_set(position, -2300.0f, 0.0f, 634.0f);
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position[0] *= gCourseDirection;
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
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if (gGamestate != CREDITS_SEQUENCE) {
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//! @bug Skip spawning in credits due to animation crash for now
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gWorldInstance.AddObject(new OFlagpole(FVector(-902, 70, -1406), 0x3800));
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gWorldInstance.AddObject(new OFlagpole(FVector(-948, 70, -1533), 0x3800));
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gWorldInstance.AddObject(new OFlagpole(FVector(-2170, 0, 723), 0x400));
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gWorldInstance.AddObject(new OFlagpole(FVector(-2193, 0, 761), 0x400));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1683, -80, -88), FVector2D(-1650, -114), 9));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1636, -93, -147), FVector2D(-1661, -151), 9));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1628, -86, -108), FVector2D(-1666, -58), 9));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1676, -69, -30), FVector2D(-1651, -26), 9));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1227, -27, -989), FVector2D(-1194, -999), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1261, -41, -880), FVector2D(-1213, -864), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1342, -60, -830), FVector2D(-1249, -927), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1429, -78, -849), FVector2D(-1347, -866), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1492, -94, -774), FVector2D(-1427, -891), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1453, -87, -784), FVector2D(-1509, -809), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1488, 89, -852), FVector2D(-1464, -822), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-1301, 47, -904), FVector2D(-1537, -854), 26));
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gWorldInstance.AddObject(new OHedgehog(FVector(-2587, 56, -259), FVector2D(-2624, -241), 28));
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gWorldInstance.AddObject(new OHedgehog(FVector(-2493, 94, -454), FVector2D(-2505, -397), 28));
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gWorldInstance.AddObject(new OHedgehog(FVector(-2477, 3, -57), FVector2D(-2539, -66), 28));
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}
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if (gModeSelection == VERSUS) {
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// Note that the waypoint values might be unused for Yoshi's Valley. Entered them because
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// the original data has values here.
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// Note that the Y height is calculated automatically to place the kart on the surface
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FVector pos = { -1533, 0, -682 };
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gWorldInstance.AddObject(new OBombKart(pos, NULL, 0, 0, 0.8333333f));
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FVector pos2 = { -1565, 0, -619 };
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gWorldInstance.AddObject(new OBombKart(pos2, NULL, 10, 0, 0.8333333f));
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FVector pos3 = { -1529, 0, -579 };
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gWorldInstance.AddObject(new OBombKart(pos3, NULL, 20, 0, 0.8333333f));
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FVector pos4 = { -1588, 0, -534 };
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gWorldInstance.AddObject(new OBombKart(pos4, NULL, 30, 0, 0.8333333f));
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FVector pos5 = { -1598, 0, -207 };
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gWorldInstance.AddObject(new OBombKart(pos5, NULL, 40, 0, 0.8333333f));
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FVector pos6 = { -1646, 0, -147 };
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gWorldInstance.AddObject(new OBombKart(pos6, NULL, 50, 0, 0.8333333f));
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FVector pos7 = { -2532, 0, -445 };
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gWorldInstance.AddObject(new OBombKart(pos7, NULL, 60, 0, 0.8333333f));
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}
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}
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void YoshiValley::InitCourseObjects() {
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}
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void YoshiValley::UpdateCourseObjects() {
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}
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void YoshiValley::RenderCourseObjects(s32 cameraId) {
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}
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void YoshiValley::SomeSounds() {
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}
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void YoshiValley::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void YoshiValley::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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void YoshiValley::Render(struct UnkStruct_800DC5EC* arg0) {
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gDPPipeSync(gDisplayListHead++);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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render_course_segments(d_course_yoshi_valley_dl_list, arg0);
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gDPPipeSync(gDisplayListHead++);
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}
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void YoshiValley::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_yoshi_valley_dl_18020));
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}
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void YoshiValley::Waypoints(Player* player, int8_t playerId) {
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player->nearestPathPointId = gCopyNearestWaypointByPlayerId[playerId];
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}
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void YoshiValley::ScrollingTextures() {}
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void YoshiValley::CreditsSpawnActors() {
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Vec3f position;
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Vec3f velocity = { 0, 0, 0 };
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Vec3s rotation = { 0, 0, 0 };
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vec3f_set(position, -2300.0f, 0.0f, 634.0f);
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position[0] *= gCourseDirection;
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
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}
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void YoshiValley::Destroy() {}
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