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<p><code>#include &lt;<a class="el" href="GameObject_8h_source.html">GameObject.h</a>&gt;</code></p>
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Inheritance diagram for Editor::GameObject:</div>
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Collaboration diagram for Editor::GameObject:</div>
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Public Types</h2></td></tr>
<tr class="memitem:ac70f7d17c6c49208d513814ad5e30a3c" id="r_ac70f7d17c6c49208d513814ad5e30a3c"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> { <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>
, <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>
, <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a18e2a0d9dbaf53636986118b4c6833d1" id="r_a18e2a0d9dbaf53636986118b4c6833d1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a> ()</td></tr>
<tr class="separator:a18e2a0d9dbaf53636986118b4c6833d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4260d13572c935dec326a50f1e33852c" id="r_a4260d13572c935dec326a50f1e33852c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4260d13572c935dec326a50f1e33852c">Tick</a> ()</td></tr>
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<tr class="memitem:a1cefaefecf051c76b66a05a5dd936de8" id="r_a1cefaefecf051c76b66a05a5dd936de8"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1cefaefecf051c76b66a05a5dd936de8">Draw</a> ()</td></tr>
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<tr class="memitem:a05466e8431f0a3fd45c11e75f5d199e3" id="r_a05466e8431f0a3fd45c11e75f5d199e3"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a05466e8431f0a3fd45c11e75f5d199e3">Load</a> ()</td></tr>
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Data Fields</h2></td></tr>
<tr class="memitem:a1f6ff58804dc958b32dadb9ea0149375" id="r_a1f6ff58804dc958b32dadb9ea0149375"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1f6ff58804dc958b32dadb9ea0149375">Name</a></td></tr>
<tr class="separator:a1f6ff58804dc958b32dadb9ea0149375"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5dde687899ddb645b460330ea3514f9d" id="r_a5dde687899ddb645b460330ea3514f9d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5dde687899ddb645b460330ea3514f9d">Pos</a></td></tr>
<tr class="separator:a5dde687899ddb645b460330ea3514f9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c5b4f97900d86b16ffd734e8574b80c" id="r_a2c5b4f97900d86b16ffd734e8574b80c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2c5b4f97900d86b16ffd734e8574b80c">Rot</a></td></tr>
<tr class="separator:a2c5b4f97900d86b16ffd734e8574b80c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c1ec6f10a5822ed41213d4844629f6d" id="r_a2c1ec6f10a5822ed41213d4844629f6d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2c1ec6f10a5822ed41213d4844629f6d">Scale</a></td></tr>
<tr class="separator:a2c1ec6f10a5822ed41213d4844629f6d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a806fa53496afa351055cc03234d1122c" id="r_a806fa53496afa351055cc03234d1122c"><td class="memItemLeft" align="right" valign="top">Gfx *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a806fa53496afa351055cc03234d1122c">Model</a></td></tr>
<tr class="separator:a806fa53496afa351055cc03234d1122c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e8aaa2cdf490594ce7ec3984173025c" id="r_a7e8aaa2cdf490594ce7ec3984173025c"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a></td></tr>
<tr class="separator:a7e8aaa2cdf490594ce7ec3984173025c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cae5f8c3bce8649f6b3427611c33608" id="r_a3cae5f8c3bce8649f6b3427611c33608"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3cae5f8c3bce8649f6b3427611c33608">Collision</a></td></tr>
<tr class="separator:a3cae5f8c3bce8649f6b3427611c33608"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af44347d7e645d45b074445a9d12af619" id="r_af44347d7e645d45b074445a9d12af619"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a></td></tr>
<tr class="separator:af44347d7e645d45b074445a9d12af619"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a933959a42f38ea9e76832ee1eeb781b5" id="r_a933959a42f38ea9e76832ee1eeb781b5"><td class="memItemLeft" align="right" valign="top">int32_t *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a933959a42f38ea9e76832ee1eeb781b5">DespawnFlag</a></td></tr>
<tr class="separator:a933959a42f38ea9e76832ee1eeb781b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aafe560a8773f7f96881553b6c60a3a23" id="r_aafe560a8773f7f96881553b6c60a3a23"><td class="memItemLeft" align="right" valign="top">int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aafe560a8773f7f96881553b6c60a3a23">DespawnValue</a></td></tr>
<tr class="separator:aafe560a8773f7f96881553b6c60a3a23"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="ac70f7d17c6c49208d513814ad5e30a3c" name="ac70f7d17c6c49208d513814ad5e30a3c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac70f7d17c6c49208d513814ad5e30a3c">&#9670;&#160;</a></span>CollisionType</h2>
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<td class="memname">enum class <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">Editor::GameObject::CollisionType</a></td>
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<span class="mlabels"><span class="mlabel strong">strong</span></span> </td>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964" name="ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"></a>VTX_INTERSECT&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2" name="ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"></a>BOUNDING_BOX&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e" name="ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"></a>BOUNDING_SPHERE&#160;</td><td class="fielddoc"></td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ab58a1def19209c7f08a8ac10798ce2a9" name="ab58a1def19209c7f08a8ac10798ce2a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab58a1def19209c7f08a8ac10798ce2a9">&#9670;&#160;</a></span>GameObject() <span class="overload">[1/3]</span></h2>
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<td class="memname">Editor::GameObject::GameObject </td>
<td>(</td>
<td class="paramtype">const char *</td> <td class="paramname"><span class="paramname"><em>name</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
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<td class="paramtype"><a class="el" href="structIRotator.html">IRotator</a> *</td> <td class="paramname"><span class="paramname"><em>rot</em></span>, </td>
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<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>scale</em></span>, </td>
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<td class="paramtype">Gfx *</td> <td class="paramname"><span class="paramname"><em>model</em></span>, </td>
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<td class="paramtype">std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt;</td> <td class="paramname"><span class="paramname"><em>triangles</em></span>, </td>
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<td class="paramtype"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a></td> <td class="paramname"><span class="paramname"><em>collision</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>boundingBoxSize</em></span>, </td>
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<td class="paramtype">int32_t *</td> <td class="paramname"><span class="paramname"><em>despawnFlag</em></span>, </td>
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<td class="paramtype">int32_t</td> <td class="paramname"><span class="paramname"><em>despawnValue</em></span>&#160;)</td>
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Here is the caller graph for this function:</div>
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<div class="center"><iframe scrolling="no" frameborder="0" src="classEditor_1_1GameObject_ab58a1def19209c7f08a8ac10798ce2a9_icgraph.svg" width="351" height="51"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div>
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<h2 class="memtitle"><span class="permalink"><a href="#ae35db0490e681e935c44d5b949cdea7b">&#9670;&#160;</a></span>GameObject() <span class="overload">[2/3]</span></h2>
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<td class="memname">Editor::GameObject::GameObject </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
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<td class="paramtype"><a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> *</td> <td class="paramname"><span class="paramname"><em>rot</em></span>&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a18e2a0d9dbaf53636986118b4c6833d1">&#9670;&#160;</a></span>GameObject() <span class="overload">[3/3]</span></h2>
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<td class="memname">Editor::GameObject::GameObject </td>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a1cefaefecf051c76b66a05a5dd936de8">&#9670;&#160;</a></span>Draw()</h2>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a3bf9c04778dc4f20c17919188aa8e1f7">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#ac85d06bce768d7c583c3c4af10d8556e">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a05466e8431f0a3fd45c11e75f5d199e3">&#9670;&#160;</a></span>Load()</h2>
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<td class="memname">virtual void Editor::GameObject::Load </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a975d43dc51b246dc8008fc35aa1ebc6d">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a8bb333e120381cf19ada78e6ebf36c67">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a4260d13572c935dec326a50f1e33852c">&#9670;&#160;</a></span>Tick()</h2>
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<td class="memname">void Editor::GameObject::Tick </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#acb560d514e1aa71991c5b1de81bc3b22">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a1be1c7f94b7022b86b89c1955fabe2eb">Editor::LightObject</a>.</p>
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<h2 class="groupheader">Field Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#af44347d7e645d45b074445a9d12af619">&#9670;&#160;</a></span>BoundingBoxSize</h2>
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<td class="memname"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> Editor::GameObject::Collision</td>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a>* Editor::GameObject::Pos</td>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a>* Editor::GameObject::Rot</td>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a>* Editor::GameObject::Scale</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a7e8aaa2cdf490594ce7ec3984173025c">&#9670;&#160;</a></span>Triangles</h2>
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<td class="memname">std::vector&lt;<a class="el" href="structTriangle.html">Triangle</a>&gt; Editor::GameObject::Triangles</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/engine/editor/<a class="el" href="GameObject_8h_source.html">GameObject.h</a></li>
<li>src/engine/editor/<a class="el" href="GameObject_8cpp.html">GameObject.cpp</a></li>
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