mirror of
https://github.com/HarbourMasters/SpaghettiKart
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43 lines
905 B
C++
43 lines
905 B
C++
#include "Starship.h"
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#include <libultra/gbi.h>
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#include "Matrix.h"
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extern "C" {
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#include "common_structs.h"
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#include "math_util.h"
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#include "main.h"
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#include "courses/harbour/starship_model.h"
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}
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AStarship::AStarship(FVector pos) {
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Name = "Starship";
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Spawn = pos;
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SetLocation(pos);
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Scale = FVector(1.5, 1.5, 1.5);
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Model = starship_Cube_mesh;
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}
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void AStarship::Tick() {
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static float angle = 0.0f;
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float radius = 150.0f;
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float speed = 0.01f;
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angle += speed;
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// Move relative to the initial position
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FVector pos = GetLocation();
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pos.x = Spawn.x + radius * cosf(angle);
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pos.z = Spawn.z + radius * sinf(angle);
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SetLocation(pos);
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// Keep y from changing (or adjust it if necessary)
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//Pos.y = Spawn.y;
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// Rotate to face forward along the circle
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Rot[1] = angle * (180.0f / M_PI) + 90.0f;
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}
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bool AStarship::IsMod() { return true; }
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