mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-07 02:15:33 -04:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#pragma once
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#define LOAD_ASSET(path) \
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(path == NULL ? NULL \
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: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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#ifdef __cplusplus
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#include <vector>
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#include <Fast3D/gfx_pc.h>
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#include "libultraship/src/Context.h"
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#define SAMPLES_HIGH 448
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#define SAMPLES_LOW 432
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#define AUDIO_FRAMES_PER_UPDATE 2
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#define NUM_AUDIO_CHANNELS 2
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
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struct CtlEntry;
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struct AudioBankSample;
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struct AudioSequenceData;
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class GameEngine {
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public:
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static GameEngine* Instance;
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std::shared_ptr<Ship::Context> context;
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std::vector<CtlEntry*> banksTable;
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std::vector<std::string> sequenceTable;
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std::vector<AudioSequenceData*> audioSequenceTable;
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std::unordered_map<std::string, uint8_t> bankMapTable;
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GameEngine();
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static void Create();
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void AudioInit();
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static void HandleAudioThread();
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static void StartAudioFrame();
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static void EndAudioFrame();
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static void AudioExit();
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void StartFrame() const;
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static void RunCommands(Gfx* Commands);
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void ProcessFrame(void (*run_one_game_iter)()) const;
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static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
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static uint8_t GetBankIdByName(const std::string& name);
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float OTRGetAspectRatio(void);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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uint32_t OTRGetGameRenderWidth();
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uint32_t OTRGetGameRenderHeight();
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uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center);
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uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center);
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};
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GameEngine_ProcessGfxCommands(Gfx* commands);
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uint32_t GameEngine_GetSampleRate();
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uint32_t GameEngine_GetSamplesPerFrame();
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float GameEngine_GetAspectRatio();
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struct CtlEntry* GameEngine_LoadBank(uint8_t bankId);
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uint8_t GameEngine_IsBankLoaded(uint8_t bankId);
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void GameEngine_UnloadBank(uint8_t bankId);
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struct AudioSequenceData* GameEngine_LoadSequence(uint8_t seqId);
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uint32_t GameEngine_GetSequenceCount();
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uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId);
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void GameEngine_UnloadSequence(uint8_t seqId);
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// bool GameEngine_OTRSigCheck(char* imgData); -> align_asset_macro.h
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float OTRGetAspectRatio(void);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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uint32_t OTRGetGameRenderWidth(void);
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uint32_t OTRGetGameRenderHeight(void);
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uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center);
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uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center);
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#ifdef __cplusplus
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}
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#endif
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