Merge branch 'modding' into interp

This commit is contained in:
MegaMech
2025-01-07 13:25:30 -07:00
committed by GitHub
9 changed files with 253 additions and 484 deletions
+6 -5
View File
@@ -138,7 +138,8 @@ void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
#define TEXTURE_SHIFT 2
#define TEXTURE_LOAD_FIX 2
#define TEXTURE_SIZE_FIX 1
// Dumb hack to fix load tile size on higher than native resolutions
#define gMKLoadTextureTile(pkt, timg, fmt, siz, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, \
@@ -149,12 +150,12 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_SHIFT) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_LOAD_FIX) << G_TEXTURE_IMAGE_FRAC); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#define gMKLoadTextureTile_4b(pkt, timg, fmt, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, shifts, \
@@ -165,12 +166,12 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << (G_TEXTURE_IMAGE_FRAC - 1), (ult) << (G_TEXTURE_IMAGE_FRAC), \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_SHIFT) << (G_TEXTURE_IMAGE_FRAC)); \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_LOAD_FIX) << (G_TEXTURE_IMAGE_FRAC)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#ifdef __cplusplus
+47 -44
View File
@@ -577,7 +577,7 @@ void render_object_p2(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_TWO);
//render_bomb_karts_wrap(PLAYER_TWO);
// render_bomb_karts_wrap(PLAYER_TWO);
render_object_for_player(PLAYER_TWO);
}
@@ -588,7 +588,7 @@ void render_object_p3(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_THREE);
//render_bomb_karts_wrap(PLAYER_THREE);
// render_bomb_karts_wrap(PLAYER_THREE);
render_object_for_player(PLAYER_THREE);
}
@@ -600,9 +600,9 @@ void render_object_p4(void) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_FOUR);
//render_bomb_karts_wrap(PLAYER_FOUR);
// render_bomb_karts_wrap(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
//render_lakitu(PLAYER_FOUR);
// render_lakitu(PLAYER_FOUR);
}
render_object_for_player(PLAYER_FOUR);
}
@@ -785,7 +785,7 @@ void render_object_for_player(s32 cameraId) {
}
if (gModeSelection == BATTLE) {
CourseManager_DrawBattleBombKarts(cameraId);
//render_battle_bomb_karts(cameraId);
// render_battle_bomb_karts(cameraId);
}
}
@@ -1122,7 +1122,8 @@ void render_hud_2p_vertical_player_two(void) {
void render_hud_lap_3p_4p(s32 playerId) {
if (gModeSelection != BATTLE) {
if (D_801657F8 && gIsHUDVisible) {
//draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*) common_texture_hud_lap);
// draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*)
// common_texture_hud_lap);
draw_hud_2d_texture(playerHUD[playerId].lapX, playerHUD[playerId].lapY, 32, 8, common_texture_hud_lap);
draw_lap_count(playerHUD[playerId].lapX - 12, playerHUD[playerId].lapY + 4,
playerHUD[playerId].alsoLapCount);
@@ -1239,7 +1240,7 @@ void func_8005995C(void) {
void func_80059A88(s32 playerId) {
func_80059820(playerId);
if (!gDemoMode) {
//update_object_lakitu(playerId); // Moved to CourseManager_TickObjects60fps
// update_object_lakitu(playerId); // Moved to CourseManager_TickObjects60fps
func_8007BB9C(playerId);
}
}
@@ -1314,7 +1315,7 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005B914();
if (!gDemoMode) {
//func_8007AA44(0);
// func_8007AA44(0);
}
func_80078C70(0);
if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
@@ -1334,14 +1335,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
//func_8007AA44(0);
// func_8007AA44(0);
}
func_80078C70(1);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
//func_8007AA44(1);
// func_8007AA44(1);
}
func_80078C70(2);
func_8005D1F4(1);
@@ -1352,14 +1353,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
//func_8007AA44(0);
// func_8007AA44(0);
}
func_80078C70(3);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
//func_8007AA44(1);
// func_8007AA44(1);
}
func_80078C70(4);
func_8005D1F4(1);
@@ -1372,26 +1373,26 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
//func_8007AA44(0);
// func_8007AA44(0);
}
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
//func_8007AA44(1);
// func_8007AA44(1);
}
func_8005D1F4(1);
func_80059820(PLAYER_THREE);
func_8005D0FC(PLAYER_THREE);
if (!gDemoMode) {
//func_8007AA44(2);
// func_8007AA44(2);
}
func_8005D1F4(2);
if (gPlayerCountSelection1 == 4) {
func_80059820(PLAYER_FOUR);
func_8005D0FC(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
//func_8007AA44(3);
// func_8007AA44(3);
}
func_8005D1F4(3);
}
@@ -1412,10 +1413,10 @@ void func_8005A070(void) {
if (gIsGamePaused == false) {
func_8005C728();
if (gGamestate == ENDING) {
//func_80086604();
//func_80086D80();
//update_cheep_cheep(1);
//func_80077640();
// func_80086604();
// func_80086D80();
// update_cheep_cheep(1);
// func_80077640();
CourseManager_TickObjects();
CM_TickParticles();
} else if (gGamestate == CREDITS_SEQUENCE) {
@@ -1563,8 +1564,8 @@ void func_8005A3C0(void) {
}
void func_8005A71C(void) {
//if (GetCourse() == GetBowsersCastle()) {
//func_80081210();
// if (GetCourse() == GetBowsersCastle()) {
// func_80081210();
//}
}
@@ -2591,7 +2592,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
switch (*huhthedeuce) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
case 1: /* switch 1 */
CM_ActivateSecondLapLakitu(playerId); // func_80079084(playerId);
func_800C9060(playerId, SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x15));
if ((GetCourse() == GetLuigiRaceway()) && (D_80165898 == 0) &&
@@ -2599,7 +2600,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
D_80165898 = 1;
}
break;
case 2: /* switch 1 */
case 2: /* switch 1 */
CM_ActivateFinalLapLakitu(playerId); // func_800790B4(playerId);
break;
case 3: /* switch 1 */
@@ -5603,16 +5604,16 @@ void func_80068AA4(Player* player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8
Vec3f sp64;
Vec3s sp5C;
sp64[1] = player->pos[1];
sp64[2] = player->pos[2];
sp64[0] = player->pos[0];
sp64[1] = player->pos[1];
sp64[2] = player->pos[2];
sp64[0] = player->pos[0];
if ((player->unk_258[20 + arg4].unk_01C == 1) && (player->animFrameSelector[arg3] < 0xD)) {
if (gTickVisuals) {
sp64[1] = player->pos[1] - 3.0f;
sp64[2] = player->pos[2] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * coss(player->unk_048[arg3]));
sp64[0] = player->pos[0] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * sins(player->unk_048[arg3]));
}
if (gTickVisuals) {
sp64[1] = player->pos[1] - 3.0f;
sp64[2] = player->pos[2] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * coss(player->unk_048[arg3]));
sp64[0] = player->pos[0] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * sins(player->unk_048[arg3]));
}
sp5C[0] = 0;
sp5C[1] = player->unk_048[arg3];
sp5C[2] = 0;
@@ -6077,13 +6078,14 @@ void render_battle_balloon(Player* player, s8 arg1, s16 arg2, s8 arg3) {
func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon2, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
@@ -6199,13 +6201,14 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock(gDisplayListHead++, gTextureBalloon1, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, gBalloonVertexPlane1, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
// D_8018D4C0 is correct. But interestingly, IDO seems to set "-0x40" to a different register so the texture still
+104 -324
View File
@@ -863,11 +863,14 @@ MenuTexture* D_800E8234[] = {
};
MenuTexture* D_800E8254[] = {
seg2_game_select_texture, seg2_menu_1p_column, seg2_menu_2p_column, seg2_menu_3p_column,
seg2_menu_4p_column, D_0200487C, D_020048A4, D_020048CC,
};
MenuTexture* D_800E8274[] = {
seg2_game_select_texture,
seg2_menu_1p_column,
seg2_menu_2p_column,
seg2_menu_3p_column,
seg2_menu_4p_column,
D_0200487C,
D_020048A4,
D_020048CC,
// CC textures
seg2_50_CC_texture,
seg2_100_CC_texture,
@@ -2694,194 +2697,31 @@ func_80095BD0_label2:
}
// Player select menu character border
Gfx* func_80095E10(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8,
s32 arg9, u8* argA, u32 argB, u32 argC) {
u32 var_a1_2 = arg4;
u32 var_s3 = arg5;
s32 sp7C;
u32 var_s2;
u32 var_s4;
s32 var_t0 = 1;
s32 temp_lo;
s32 sp68 = 0;
s32 sp64 = 0;
s32 var_v0_2;
while ((u32) var_t0 < argB) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
while ((u32) (temp_lo / 2) > argC) {
temp_lo /= 2;
}
var_v0_2 = var_t0;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp68 += 1;
}
var_v0_2 = temp_lo;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp64 += 1;
}
if (arg8 < 0) {
arg4 -= arg8;
arg8 = 0;
} else if (((arg6 - arg4) + arg8) > SCREEN_WIDTH) {
arg6 = (arg4 - arg8) + SCREEN_WIDTH;
}
if (arg9 < 0) {
arg5 -= arg9;
arg9 = 0;
} else if (((arg7 - arg5) + arg9) > SCREEN_HEIGHT) {
arg7 = (arg5 - arg9) + SCREEN_HEIGHT;
}
if (arg6 < arg4) {
return displayListHead;
}
if (arg7 < arg5) {
return displayListHead;
}
sp7C = arg8;
for (var_s3 = arg5; var_s3 < arg7; var_s3 += temp_lo) {
if (arg7 < temp_lo + var_s3) {
var_s4 = arg7 - var_s3;
if (!var_s4) {
break;
}
} else {
var_s4 = temp_lo;
}
for (var_a1_2 = arg4; var_a1_2 < (u32) arg6; var_a1_2 += var_t0) {
if ((u32) arg6 < var_t0 + var_a1_2) {
var_s2 = arg6 - var_a1_2;
if (!var_s2) {
break;
}
} else {
var_s2 = var_t0;
}
gMKLoadTextureTile(displayListHead++, argA, arg1, G_IM_SIZ_16b, argB, 0, var_a1_2, var_s3,
var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg8 * 4, arg9 * 4, (arg8 + var_s2) * 4, (arg9 + var_s4) * 4, 0,
(var_a1_2 * 32) & 0xFFFF, (var_s3 * 32) & 0xFFFF, arg2, arg3);
arg8 += var_t0;
}
arg8 = sp7C;
arg9 += temp_lo;
}
Gfx* func_80095E10(Gfx* displayListHead, s8 textureFormat, s32 texScaleS, s32 texScaleT, s32 srcX, s32 srcY,
s32 srcWidth, s32 srcHeight, s32 screenX, s32 screenY, u8* textureData, u32 texWidth,
u32 texHeight) {
s32 textureWidth = srcWidth;
s32 textureHeight = srcHeight;
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, texWidth, 0, srcX, srcY,
srcX + textureWidth, srcY + textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 0, 0, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, screenX << 2, screenY << 2, (screenX + textureWidth) << 2,
(screenY + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, texScaleS, texScaleT);
return displayListHead;
}
Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8,
s32 arg9, s32 argA, s32 argB, u8* argC, u32 argD, u32 argE) {
u32 var_a1_2 = arg6;
u32 var_s3 = arg7;
s32 sp7C;
u32 var_s2;
u32 var_s4;
u32 a;
u32 b;
s32 var_t0 = 1;
s32 temp_lo;
s32 sp68 = 0;
s32 sp64 = 0;
s32 var_v0_2;
while ((u32) var_t0 < argD) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
while ((u32) (temp_lo / 2) > argE) {
temp_lo /= 2;
}
var_v0_2 = var_t0;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp68 += 1;
}
var_v0_2 = temp_lo;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp64 += 1;
}
if (argA < 0) {
arg6 -= argA;
argA = 0;
} else if ((argA + (arg8 - arg6) * arg4) > SCREEN_WIDTH) {
arg8 -= argA + (arg8 - arg6) * arg4 - SCREEN_WIDTH;
}
if (argB < 0) {
arg7 -= argB;
argB = 0;
} else if ((argB + (arg9 - arg7) * arg5) > SCREEN_HEIGHT) {
arg9 -= argB + (arg9 - arg7) * arg5 - SCREEN_HEIGHT;
}
if (arg8 < arg6) {
return displayListHead;
}
if (arg9 < arg7) {
return displayListHead;
}
arg2 /= arg4;
arg3 /= arg5;
sp7C = argA;
for (var_s3 = arg7; var_s3 < (u32) arg9; var_s3 += temp_lo) {
if ((u32) arg9 < temp_lo + var_s3) {
var_s4 = arg9 - var_s3;
if (!var_s4) {
break;
}
} else {
var_s4 = temp_lo;
}
b = var_s4 * arg5;
for (var_a1_2 = arg6; var_a1_2 < (u32) arg8; var_a1_2 += var_t0) {
if ((u32) arg8 < var_t0 + var_a1_2) {
var_s2 = arg8 - var_a1_2;
if (!var_s2) {
break;
}
} else {
var_s2 = var_t0;
}
a = var_s2 * arg4;
gMKLoadTextureTile(displayListHead++, argC, arg1, G_IM_SIZ_16b, argD, argE, var_a1_2, var_s3,
var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, argA * 4, argB * 4, (argA + a) * 4, (argB + b) * 4, 0,
(var_a1_2 * 32) & 0xFFFF, (var_s3 * 32) & 0xFFFF, arg2, arg3);
argA += var_t0 * arg4;
}
argA = sp7C;
argB += temp_lo * arg5;
}
Gfx* func_800963F0(Gfx* displayListHead, s8 textureFormat, s32 texScaleS, s32 texScaleT, f32 scaleX, f32 scaleY,
s32 srcX, s32 srcY, s32 srcHeight, s32 srcWidth, s32 screenX, s32 screenY, u8* textureData,
u32 height, u32 width) {
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, height, width, srcX, srcY,
srcX + srcHeight, srcY + srcWidth, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0,
G_TX_NOLOD, G_TX_NOLOD);
f32 percentScaleX = 1.0f / ((f32) texScaleS / 1024.0f);
f32 percentScaleY = 1.0f / ((f32) texScaleT / 1024.0f);
gSPWideTextureRectangle(displayListHead++, screenX << 2, screenY << 2,
(screenX + (s32) ((f32) height * scaleX)) << 2,
(screenY + (s32) ((f32) width * scaleY)) << 2, 0, 0, 0,
(1.0f / (scaleX * percentScaleX) * 1024.0f), (1.0f / (scaleY * percentScaleY) * 1024.0f));
return displayListHead;
}
@@ -3116,88 +2956,28 @@ Gfx* func_80097A14(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
return displayListHead;
}
Gfx* func_80097AE4(Gfx* displayListHead, s8 fmt, s32 arg2, s32 arg3, u8* arg4, s32 width) {
s32 i;
s32 temp;
s32 arg2Copy;
s32 dsdx;
if (width >= 32) {
return displayListHead;
}
arg2Copy = arg2;
for (i = 0; i < 64; i += 32) {
temp = 0;
dsdx = 0x8000 / (32 - width);
gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp, i, temp + 32, i + 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (arg2 + width) << 2, arg3 << 2, (arg2 + 32) << 2, (arg3 + 32) << 2, 0, 0,
0, dsdx, 1024);
arg2 += 32;
gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp + 32, i, temp + 64, i + 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg2 << 2, arg3 << 2, ((arg2 - width) + 32) << 2, (arg3 + 32) << 2, 0, 0,
0, dsdx, 1024);
arg2 = arg2Copy;
arg3 += 32;
}
Gfx* func_80097AE4(Gfx* displayListHead, s8 textureFormat, s32 destX, s32 destY, u8* textureData, s32 sourceWidth) {
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, 64, 64, 0, 0, sourceWidth, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, destX << 2, destY << 2, (destX + sourceWidth) << 2, (destY + 64) << 2, 0,
0, 0, 1024, 1024);
return displayListHead;
}
// Render player characters at player select menu
Gfx* func_80097E58(Gfx* displayListHead, s8 fmt, u32 arg2, u32 arg3, u32 arg4, u32 arg5, s32 arg6, s32 arg7,
u8* someTexture, u32 arg9, u32 argA, s32 width) {
u32 ult;
u32 temp;
s32 arg6Copy;
s32 temp_v1;
s32 var_s2;
s32 lrs;
s32 spDC;
s32 temp2 = 32;
Gfx* func_80097E58(Gfx* displayListHead, s8 textureFormat, u32 uls, u32 ult, u32 lrs, u32 lrt, s32 screenX, s32 screenY,
u8* textureData, u32 textureWidth, u32 textureHeight, s32 width) {
if (width >= 32) {
return displayListHead;
}
arg6Copy = arg6;
lrs = arg9 / 2;
spDC = arg9 - lrs;
for (ult = arg3; ult < arg5; ult += 32) {
temp = 0;
if ((ult + temp2) > arg5) {
var_s2 = arg5 - ult;
if (!var_s2) {
break;
}
} else {
var_s2 = temp2;
}
temp_v1 = ((32 * lrs) << 10) / (lrs * (32 - width));
// Renders the left side
gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp, ult, temp + lrs,
ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (arg6 + lrs * (width) / 32) << 2, arg7 << 2, (((arg6) + lrs) << 2),
(((arg7) + var_s2) << 2), 0, 0, (ult << 5) & 0xFFFF, temp_v1, 1024);
arg6 += lrs;
temp_v1 = ((32 * spDC) << 10) / (spDC * (32 - width));
// Renders the right side
gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp + lrs, ult, temp + arg9,
ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg6 << 2, arg7 << 2, ((arg6 + spDC * (32 - (width)) / 32) << 2),
(((arg7) + var_s2) << 2), 0, (1 + lrs << 5) & 0xFFFF, (ult << 5) & 0xFFFF, temp_v1, 1024);
arg6 = arg6Copy;
arg7 += temp2;
}
f32 percent = (f32) (32 - width) / 32.0f;
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, textureWidth, textureHeight, uls,
ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
screenX += (s32) ((f32) (textureWidth / 2) * (1.0f - percent));
gSPWideTextureRectangle(displayListHead++, (screenX) << 2, screenY << 2,
(screenX + (s32) ((f32) textureWidth * percent)) << 2, (screenY + textureHeight) << 2, 0, 0,
(ult << 5) & 0xFFFF, (s32) (1.0f / percent * 1024.0f), 1024);
return displayListHead;
}
@@ -3261,12 +3041,12 @@ Gfx* func_800987D0(Gfx* displayListHead, u32 arg1, u32 arg2, u32 width, u32 heig
/**
* Draw a box filled with a solid color
*
*
* Renders
*
*
* Menus: Black box behind textures such as: "1P Game, 2P Game, Mario GP, 50CC, OK, etc."
*
*
*
*
*/
Gfx* draw_box_fill(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32 red, s32 green, s32 blue, s32 alpha) {
red &= 0xFF;
@@ -3309,13 +3089,13 @@ Gfx* draw_box_fill(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32
/**
* Draw a box filled with a solid color
*
*
* Renders
*
*
* All game modes:
* Cinematic borders
*
*
*
*
*/
Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32 red, s32 green, s32 blue,
s32 alpha) {
@@ -3359,9 +3139,9 @@ Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry
/**
* Draw a box with a solid outline
*
*
* Menus best lap time at start menu
*
*
*/
Gfx* draw_box(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
red &= 0xFF;
@@ -3401,12 +3181,12 @@ Gfx* draw_box(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red,
/**
* Renders
*
*
* Menus: Menu transition swipes, course label highlight
*
*
* All game modes: Background cover at pause screen
*
*
*
*
*/
Gfx* draw_box_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
red &= 0xFF;
@@ -3446,7 +3226,8 @@ Gfx* draw_box_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32
}
// Renders pause background
Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green,
u32 blue, u32 alpha) {
red &= 0xFF;
green &= 0xFF;
blue &= 0xFF;
@@ -3479,8 +3260,7 @@ Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32
// }
gSPDisplayList(displayListHead++, D_02008008);
gDPSetPrimColor(displayListHead++, 0, 0, red, green, blue, alpha);
gDPFillWideRectangle(displayListHead++, ulx, uly,
lrx, lry);
gDPFillWideRectangle(displayListHead++, ulx, uly, lrx, lry);
gDPPipeSync(displayListHead++);
return displayListHead;
}
@@ -4398,14 +4178,12 @@ Gfx* func_8009B9D0(Gfx* displayListHead, MenuTexture* textures) {
}
Gfx* render_menu_textures(Gfx* arg0, MenuTexture* arg1, s32 column, s32 row) {
MenuTexture* temp_v0;
u8* temp_v0_3;
s8 var_s4;
temp_v0 = segmented_to_virtual_dupe(arg1);
while (temp_v0->textureData != NULL) {
while (arg1->textureData != NULL) {
var_s4 = 0;
switch (temp_v0->type) {
switch (arg1->type) {
case 0:
gSPDisplayList(arg0++, D_02007708);
break;
@@ -4426,18 +4204,17 @@ Gfx* render_menu_textures(Gfx* arg0, MenuTexture* arg1, s32 column, s32 row) {
gSPDisplayList(arg0++, D_02007728);
break;
}
temp_v0_3 = (u8*) func_8009B8C4(temp_v0->textureData);
temp_v0_3 = (u8*) func_8009B8C4(arg1->textureData);
if (temp_v0_3 != 0) {
if (D_8018E7AC[4] != 4) {
arg0 =
func_80095E10(arg0, var_s4, 0x00000400, 0x00000400, 0, 0, temp_v0->width, temp_v0->height,
temp_v0->dX + column, temp_v0->dY + row, temp_v0_3, temp_v0->width, temp_v0->height);
arg0 = func_80095E10(arg0, var_s4, 0x00000400, 0x00000400, 0, 0, arg1->width, arg1->height,
arg1->dX + column, arg1->dY + row, temp_v0_3, arg1->width, arg1->height);
} else {
arg0 = func_800987D0(arg0, 0U, 0U, temp_v0->width, temp_v0->height, temp_v0->dX + column,
temp_v0->dY + row, temp_v0_3, temp_v0->width, temp_v0->height);
arg0 = func_800987D0(arg0, 0U, 0U, arg1->width, arg1->height, arg1->dX + column, arg1->dY + row,
temp_v0_3, arg1->width, arg1->height);
}
}
temp_v0++;
arg1++;
}
return arg0;
}
@@ -5664,7 +5441,8 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
case 0x17:
case MAIN_MENU_TIME_TRIALS_BEGIN:
case MAIN_MENU_TIME_TRIALS_DATA:
load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E8274[type - 0x12]), LOAD_MENU_IMG_TKMK00_ONCE);
load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E8254[type - MENU_ITEM_UI_GAME_SELECT]),
LOAD_MENU_IMG_TKMK00_ONCE);
break;
case MENU_ITEM_UI_1P_GAME:
case MENU_ITEM_UI_2P_GAME:
@@ -7857,37 +7635,38 @@ void render_pause_menu_versus(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, leftEdge + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
leftEdge + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
// Left side players
if ((temp_v0->player == gPlayerOne) || (temp_v0->player == gPlayerThree)) {
leftEdge = OTRGetDimensionFromLeftEdge(0);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4,
temp_v1 + temp_t3, temp_t0 + temp_t4, 0, 0, 0, 140);
// Right side players
// Right side players
} else if ((temp_v0->player == gPlayerTwo) || (temp_v0->player == gPlayerFour)) {
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4,
temp_v1 + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
}
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}
@@ -7921,21 +7700,21 @@ void render_pause_grand_prix(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
gDisplayListHead = draw_box_wide(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
s32 leftEdge = OTRGetDimensionFromLeftEdge(0);
s32 rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, leftEdge + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
gDisplayListHead = draw_box_wide(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
leftEdge + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}
@@ -7972,37 +7751,38 @@ void render_pause_battle(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
// Left side players
if ((temp_v0->player == gPlayerOne) || (temp_v0->player == gPlayerThree)) {
leftEdge = OTRGetDimensionFromLeftEdge(0);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4,
temp_v1 + temp_t3, temp_t0 + temp_t4, 0, 0, 0, 140);
// Right side players
// Right side players
} else if ((temp_v0->player == gPlayerTwo) || (temp_v0->player == gPlayerFour)) {
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4,
temp_v1 + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
}
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}
+1 -1
View File
@@ -67,7 +67,7 @@ void networking_disconnect(void);
/* Start Game */
void spawn_network_players(f32*, f32*, f32);
s32 network_all_players_loaded(void);
void network_all_players_loaded(void);
void set_course(const char* data);
void networking_start_session(const char* data);
+2 -2
View File
@@ -53,7 +53,7 @@ void network_cup_vote(uint32_t course) {
void set_course(const char* data) {
if (data != NULL) {
//SetCup(data[0]);
// SetCup(data[0]);
gCupSelection = data[0];
// gCurrentCourseId = gCupCourseOrder[gCupSelection][COURSE_ONE];
//! @todo SetCourse();
@@ -135,7 +135,7 @@ void networking_start_session(const char* data) {
}
// Wait for all players to load
s32 network_all_players_loaded() {
void network_all_players_loaded() {
if (gNetwork.gameStarted) {
return;
}
+2 -1
View File
@@ -83,4 +83,5 @@ uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center);
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center);
#ifdef __cplusplus
}
#endif
#endif
+3 -3
View File
@@ -505,7 +505,7 @@ u8* dma_textures(const char* texture, size_t arg1, size_t arg2) {
gNextFreeMemoryAddress += arg2;
#else
memcpy(temp_v0, tex, arg2);
//strcpy(temp_v0, texture);
// strcpy(temp_v0, texture);
#endif
return temp_v0;
}
@@ -823,7 +823,7 @@ void unpack_tile_sync(Gfx* gfx, u8* args, s8 opcode) {
}
uintptr_t get_texture(size_t offset) {
course_texture *textures = CourseManager_GetProps()->textures;
course_texture* textures = CourseManager_GetProps()->textures;
size_t totalOffset = 0;
while (textures->addr) {
@@ -1456,7 +1456,7 @@ void decompress_textures(u32* arg0) {
}
void* decompress_segments(u8* start, u8* end) {
return;
return NULL;
UNUSED u32 pad;
u32 sp28;
u32 size = ALIGN16(end - start);
+87 -104
View File
@@ -511,7 +511,7 @@ void func_800462A8(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
s32 arg9) {
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
@@ -528,7 +528,7 @@ void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg
void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
s32 arg9) {
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
@@ -1558,12 +1558,12 @@ void func_8004B72C(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 env
/**
* Renders
*
*
* Menus: Mario Kart 64 Logo, Debug text
*
*
* 1P: Coloured square in third hud mode that players go around.
*
*
*
*
*/
void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode) {
@@ -1578,23 +1578,21 @@ void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w,
// If no cycle mode is set, render texture rectangle in copy mode
if (mode == 0) {
//! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, s << 5, (w << 5), 4 << 10,
1 << 10);
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, s << 5, (w << 5), 4 << 10, 1 << 10);
return;
}
// Render texture rectangle in default cycle mode (1 cycle or 2 cycle)
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, s << 5, (w << 5), 1 << 10,
1 << 10);
gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, s << 5, (w << 5), 1 << 10, 1 << 10);
}
/**
* Renders
*
*
* For all game modes
*
*
* Minimap, CurrLap, Lap time
*
*
*
*
*/
void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
@@ -1613,66 +1611,64 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
s32 coordX2 = 0;
if (arg6 == 0) {
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_3P_4P_SPLITSCREEN:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh) << 2;
coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32) (xh) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh) << 2;
coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32) OTRGetDimensionFromRightEdge(xh) << 2;
}
//! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
1 << 10);
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5,
(arg5 << 5), 4 << 10, 1 << 10);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5,
(arg5 << 5), 1 << 10, 1 << 10);
break;
}
//OTRGetDimensionFromLeftEdge
//gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
// 1 << 10);
// OTRGetDimensionFromLeftEdge
// gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
// 1 << 10);
} else { // minimap
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerCount == 3) {
// Center item in area of screen
s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
s32 coordX = (s32)(center - (width / 2)) << 2;
s32 coordX2 = (s32)(center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
s32 center = (s32) ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
s32 coordX = (s32) (center - (width / 2)) << 2;
s32 coordX2 = (s32) (center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
(arg5 << 5), 1 << 10, 1 << 10);
} else { // 4 players
s32 renderWidth = SCREEN_WIDTH;
s32 center = (renderWidth / 2);
coordX = (s32)(center - (width / 2)) << 2;
coordX2 = (s32)(center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
coordX = (s32) (center - (width / 2)) << 2;
coordX2 = (s32) (center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
(arg5 << 5), 1 << 10, 1 << 10);
}
break;
default:
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh2) << 2;
coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32) (xh2) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh2) << 2;
coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32) OTRGetDimensionFromRightEdge(xh2) << 2;
}
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
(arg5 << 5), 1 << 10, 1 << 10);
break;
}
}
//gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
// 1 << 10);
// gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
// 1 << 10);
}
void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) {
@@ -1813,7 +1809,7 @@ void func_8004BA98_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 ar
phi_a3 = arg3 + arg1;
}
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
@@ -1986,37 +1982,20 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
size = width * height * 4;
numTiles = size / 4096;
if (size % 4096) {
numTiles++;
}
tileHeight = height / numTiles;
numTilesDup = numTiles;
for (size_t i = 0; i < numTilesDup; i++) {
load_texture_tile_rgba32_nomirror(texture, width, tileHeight);
render_texture_rectangle_wrap(currX, currY, width, tileHeight, 1);
texture += (width * tileHeight * 4);
remainingSize = size - (width * tileHeight * 4);
if (remainingSize < 0) {
tileHeight = size / width;
} else {
size -= (width * tileHeight * 4);
}
// Weird fakematch that is a HUGE improvement
currX += currY * 0;
currY += tileHeight;
}
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}
void render_game_logo(s16 x, s16 y) {
render_texture_tile_rgba32_block(x, y, LOAD_ASSET(gTextureLogoMarioKart64), ResourceGetTexWidthByName(gTextureLogoMarioKart64), ResourceGetTexHeightByName(gTextureLogoMarioKart64));
render_texture_tile_rgba32_block(x, y, LOAD_ASSET(gTextureLogoMarioKart64),
ResourceGetTexWidthByName(gTextureLogoMarioKart64),
ResourceGetTexHeightByName(gTextureLogoMarioKart64));
}
UNUSED void func_8004C91C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5) {
@@ -2040,7 +2019,7 @@ void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5
}
void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
@@ -2558,8 +2537,7 @@ void draw_simplified_lap_count(s32 playerId) {
draw_hud_2d_texture_32x8((s32) playerHUD[playerId].lapX, playerHUD[playerId].lapY + 3,
(u8*) common_texture_hud_lap);
draw_hud_2d_texture_32x16(playerHUD[playerId].lapX + 0x1C, (s32) playerHUD[playerId].lapY,
(u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
(u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
}
void func_8004E800(s32 playerId) {
@@ -2639,13 +2617,13 @@ void func_8004ED40(s32 arg0) {
void func_8004EE54(s32 arg0) {
if (gIsMirrorMode != 0) {
func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight,
(s32) gMinimapWidth, (s32) gMinimapHeight);
func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
(s32) gMinimapHeight);
} else {
func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight,
(s32) gMinimapWidth, (s32) gMinimapHeight);
func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
(s32) gMinimapHeight);
}
}
@@ -2655,8 +2633,8 @@ void func_8004EF9C(s32 arg0) {
temp_v0 = CourseManager_GetProps()->MinimapDimensions.X;
temp_t0 = CourseManager_GetProps()->MinimapDimensions.Z;
func_8004D37C(0x00000104, 0x0000003C, CourseManager_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF, temp_v0,
temp_t0, temp_v0, temp_t0);
func_8004D37C(0x00000104, 0x0000003C, CourseManager_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF,
0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0);
}
void set_minimap_finishline_position(s32 arg0) {
@@ -2664,15 +2642,16 @@ void set_minimap_finishline_position(s32 arg0) {
f32 var_f2;
s32 center = 0;
//! @todo: Hardcode these x and y values. Because why not?
//! @todo: Hardcode these x and y values. Because why not?
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
}
//minimap center pos - minimap left edge + offset
// minimap center pos - minimap left edge + offset
var_f2 = (center - (gMinimapWidth / 2)) + D_8018D2E0;
var_f0 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8;
if (GetCourse() == GetMarioRaceway()) {
@@ -2706,11 +2685,12 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
thing0 = player->pos[0] * D_8018D2A0;
thing1 = player->pos[2] * D_8018D2A0;
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
}
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
}
temp_a0 = (center - (gMinimapWidth / 2)) + D_8018D2E0 + (s16) (thing0);
temp_a1 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8 + (s16) (thing1);
@@ -3265,9 +3245,9 @@ void func_80050E34(s32 playerId, s32 arg1) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font);
rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8);
if (spB8 != 0) {
func_80042330_unchanged(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_unchanged(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f);
} else {
func_80042330_unchanged(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_unchanged(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f);
}
gSPDisplayList(gDisplayListHead++, D_0D006950);
if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) {
@@ -3630,7 +3610,8 @@ void func_800528EC(s32 playerId) {
objectIndex = gObjectParticle2[var_s3];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (playerId == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
if ((object->state > 0) && (playerId == object->unk_084[7]) &&
(gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
gSPDisplayList(gDisplayListHead++, D_0D006930);
@@ -3718,10 +3699,11 @@ void render_balloons_grand_prix(s32 arg0) {
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
func_8004B614(0, 0, 0, 0, 0, 0, 0);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
D_80183E80[0] = 0;
D_80183E80[1] = 0x8000;
rsp_load_texture(gTextureBalloon1, 64, 32);
@@ -4275,9 +4257,9 @@ void func_80056FCC(s32 bombIndex) {
D_80183E50[1] = temp_v0->yPos + 1.0;
D_80183E50[2] = temp_v0->bombPos[2];
set_transform_matrix(mat, gBombKartCollision[bombIndex].orientationVector, D_80183E50, 0U, 0.5f);
//convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
//gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D007B98);
}
@@ -4357,7 +4339,8 @@ UNUSED void func_800573DC(void) {
}
void func_800573E4(s32 x, s32 y, s8 str) {
render_texture_rectangle(x, y, 8, 8, (((str % 16) * 8) << 16) >> 16, (((unsigned short) (str / 16)) << 19) >> 16, 0);
render_texture_rectangle(x, y, 8, 8, (((str % 16) * 8) << 16) >> 16, (((unsigned short) (str / 16)) << 19) >> 16,
0);
}
void debug_wrap_text(s32* x, s32* y) {
+1
View File
@@ -217,6 +217,7 @@ void func_8004C024(s16, s16, s16, u16, u16, u16, u16);
void func_8004C148(s16, s16, s16, u16, u16, u16, u16);
void func_8004C354(void);
void func_8004C35C(void);
void draw_hud_2d_texture(s32, s32, u32, u32, u8*);
void draw_hud_2d_texture_wide(s32, s32, u32, u32, u8*);
void func_8004C450(s32, s32, u32, u32, u8*);
void func_8004C53C(s32, s32, u32, u32, u8*);