mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-07 20:11:53 -04:00
0881cdf285
* Label thwomp behaviour enum * Update BowsersCastle.cpp * Update Thwomp.h
369 lines
15 KiB
C++
369 lines
15 KiB
C++
#include <libultraship.h>
|
|
#include <libultra/gbi.h>
|
|
#include <vector>
|
|
#include <memory>
|
|
|
|
#include "BowsersCastle.h"
|
|
#include "World.h"
|
|
#include "engine/actors/Finishline.h"
|
|
#include "engine/objects/BombKart.h"
|
|
#include "engine/objects/Thwomp.h"
|
|
#include "bowsers_castle_data.h"
|
|
|
|
extern "C" {
|
|
#include "main.h"
|
|
#include "camera.h"
|
|
#include "course_offsets.h"
|
|
#include "code_800029B0.h"
|
|
#include "render_courses.h"
|
|
#include "code_8006E9C0.h"
|
|
#include "code_80057C60.h"
|
|
#include "defines.h"
|
|
#include "math_util.h"
|
|
#include "external.h"
|
|
#include "code_80005FD0.h"
|
|
#include "spawn_players.h"
|
|
#include "render_objects.h"
|
|
#include "assets/common_data.h"
|
|
#include "save.h"
|
|
#include "replays.h"
|
|
#include "actors.h"
|
|
#include "collision.h"
|
|
#include "code_8003DC40.h"
|
|
#include "memory.h"
|
|
#include "course.h"
|
|
extern const char *bowsers_castle_dls[];
|
|
}
|
|
|
|
const course_texture bowsers_castle_textures[] = {
|
|
{ gTexture64313C, 0x01B8, 0x0800, 0x0 },
|
|
{ gTexture6528DC, 0x0278, 0x0800, 0x0 },
|
|
{ gTexture66ED38, 0x010E, 0x0800, 0x0 },
|
|
{ gTexture676C6C, 0x0110, 0x0800, 0x0 },
|
|
{ gTexture676EA8, 0x0108, 0x0800, 0x0 },
|
|
{ gTexture679D34, 0x0106, 0x0800, 0x0 },
|
|
{ gTextureGrass6, 0x023B, 0x0800, 0x0 },
|
|
{ gTexture6522E0, 0x05FC, 0x0800, 0x0 },
|
|
{ gTexture651F40, 0x039F, 0x0800, 0x0 },
|
|
{ gTextureRoofTile, 0x0129, 0x0800, 0x0 },
|
|
{ gTextureSignBowser0, 0x07D0, 0x1000, 0x0 },
|
|
{ gTextureSignBowser1, 0x064D, 0x1000, 0x0 },
|
|
{ gTexture66ABA4, 0x0312, 0x0800, 0x0 },
|
|
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 },
|
|
{ gTexture6733CC, 0x020E, 0x0800, 0x0 },
|
|
{ gTexture673118, 0x02B1, 0x0800, 0x0 },
|
|
{ gTexture673FF8, 0x035B, 0x0800, 0x0 },
|
|
{ gTexture674B28, 0x0230, 0x0800, 0x0 },
|
|
{ gTextureSignGreenArrow, 0x025B, 0x1000, 0x0 },
|
|
{ gTexture68D834, 0x010A, 0x0800, 0x0 },
|
|
{ gTexture676D7C, 0x012C, 0x0800, 0x0 },
|
|
{ gTexture67ADF0, 0x0595, 0x0800, 0x0 },
|
|
{ gTexture67EFEC, 0x016F, 0x0800, 0x0 },
|
|
{ gTexture653DB0, 0x06AE, 0x0800, 0x0 },
|
|
{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
|
|
{ gTexture673990, 0x02D8, 0x0800, 0x0 },
|
|
{ gTexture67A370, 0x05AA, 0x0800, 0x0 },
|
|
{ gTexture67A91C, 0x04D1, 0x0800, 0x0 },
|
|
{ 0x00000000, 0x0000, 0x0000, 0x0 },
|
|
};
|
|
|
|
BowsersCastle::BowsersCastle() {
|
|
this->vtx = d_course_bowsers_castle_vertex;
|
|
this->gfx = d_course_bowsers_castle_packed_dls;
|
|
this->gfxSize = 4900;
|
|
Props.textures = bowsers_castle_textures;
|
|
Props.Minimap.Texture = minimap_bowsers_castle;
|
|
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
|
|
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
|
|
Props.Minimap.Pos[0].X = 265;
|
|
Props.Minimap.Pos[0].Y = 170;
|
|
Props.Minimap.PlayerX = 12;
|
|
Props.Minimap.PlayerY = 48;
|
|
Props.Minimap.PlayerScaleFactor = 0.0174f;
|
|
Props.Minimap.FinishlineX = 0;
|
|
Props.Minimap.FinishlineY = 0;
|
|
ResizeMinimap(&Props.Minimap);
|
|
|
|
Id = "mk:bowsers_castle";
|
|
|
|
Props.SetText(Props.Name, "bowser's castle", sizeof(Props.Name));
|
|
Props.SetText(Props.DebugName, "castle", sizeof(Props.DebugName));
|
|
Props.SetText(Props.CourseLength, "777m", sizeof(Props.CourseLength));
|
|
|
|
Props.AIBehaviour = D_0D008FB8;
|
|
Props.AIMaximumSeparation = 35.0f;
|
|
Props.AIMinimumSeparation = 0.2f;
|
|
Props.AISteeringSensitivity = 53;
|
|
|
|
Props.NearPersp = 2.0f;
|
|
Props.FarPersp = 2700.0f;
|
|
|
|
Props.PathSizes = { 0x30C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
|
|
|
|
Props.CurveTargetSpeed[0] = 4.1666665f;
|
|
Props.CurveTargetSpeed[1] = 5.5833334f;
|
|
Props.CurveTargetSpeed[2] = 6.1666665f;
|
|
Props.CurveTargetSpeed[3] = 6.75f;
|
|
|
|
Props.NormalTargetSpeed[0] = 3.75f;
|
|
Props.NormalTargetSpeed[1] = 5.1666665f;
|
|
Props.NormalTargetSpeed[2] = 5.75f;
|
|
Props.NormalTargetSpeed[3] = 6.3333334f;
|
|
|
|
Props.D_0D0096B8[0] = 3.3333332f;
|
|
Props.D_0D0096B8[1] = 3.9166667f;
|
|
Props.D_0D0096B8[2] = 4.5f;
|
|
Props.D_0D0096B8[3] = 5.0833334f;
|
|
|
|
Props.OffTrackTargetSpeed[0] = 3.75f;
|
|
Props.OffTrackTargetSpeed[1] = 5.1666665f;
|
|
Props.OffTrackTargetSpeed[2] = 5.75f;
|
|
Props.OffTrackTargetSpeed[3] = 6.3333334f;
|
|
|
|
Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_unknown_waypoints);
|
|
Props.PathTable[1] = NULL;
|
|
Props.PathTable[2] = NULL;
|
|
Props.PathTable[3] = NULL;
|
|
|
|
Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_track_waypoints);
|
|
Props.PathTable2[1] = NULL;
|
|
Props.PathTable2[2] = NULL;
|
|
Props.PathTable2[3] = NULL;
|
|
|
|
Props.Clouds = NULL; // no clouds
|
|
Props.CloudList = NULL;
|
|
|
|
Props.Skybox.TopRight = { 48, 8, 120 };
|
|
Props.Skybox.BottomRight = { 0, 0, 0 };
|
|
Props.Skybox.BottomLeft = { 0, 0, 0 };
|
|
Props.Skybox.TopLeft = { 48, 8, 120 };
|
|
Props.Skybox.FloorTopRight = { 0, 0, 0 };
|
|
Props.Skybox.FloorBottomRight = { 0, 0, 0 };
|
|
Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
|
|
Props.Skybox.FloorTopLeft = { 0, 0, 0 };
|
|
Props.Sequence = MusicSeq::MUSIC_SEQ_BOWSERS_CASTLE;
|
|
|
|
Props.WaterLevel = -50.0f;
|
|
WaterVolumes.push_back({20.0f, 1549.0f, 1859.0f, -1402.0f, -1102.0f});
|
|
for (size_t i = 0; i < 108; i++) {
|
|
replace_segmented_textures_with_o2r_textures((Gfx*) bowsers_castle_dls[i], Props.textures);
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::Load() {
|
|
Course::Load();
|
|
|
|
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_bowsers_castle_addr));
|
|
func_80295C6C();
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07001350)), 0x32, 0, 0, 0);
|
|
}
|
|
|
|
void BowsersCastle::LoadTextures() {
|
|
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U); // 0x03009000
|
|
}
|
|
|
|
void BowsersCastle::BeginPlay() {
|
|
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
|
|
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_item_box_spawns));
|
|
|
|
switch (gCCSelection) {
|
|
case CC_100:
|
|
case CC_EXTRA:
|
|
gWorldInstance.AddObject(new OThwomp(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5bf, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf597, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1));
|
|
break;
|
|
case CC_50:
|
|
gWorldInstance.AddObject(new OThwomp(0x3B6, 0xF92A, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x0352, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5b0, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE , 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1));
|
|
break;
|
|
case CC_150:
|
|
gWorldInstance.AddObject(new OThwomp(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5c9, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5ab, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1));
|
|
gWorldInstance.AddObject(new OThwomp(0x091a, 0xf58d, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 2));
|
|
gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0));
|
|
gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1));
|
|
break;
|
|
}
|
|
|
|
if (gModeSelection == VERSUS) {
|
|
FVector pos = { 0, 0, 0 };
|
|
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 1, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][200], 200, 3, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][260], 260, 1, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][435], 435, 3, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
|
|
gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::InitCourseObjects() {
|
|
size_t objectId;
|
|
size_t i;
|
|
|
|
// Handle the big statue's fire breath
|
|
objectId = indexObjectList2[0];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = -68.0 * xOrientation;
|
|
gObjectList[objectId].pos[1] = 80.0f;
|
|
gObjectList[objectId].pos[2] = -1840.0f;
|
|
// Handle the smaller statues' fire breath
|
|
for (i = 0; i < NUM_FIRE_BREATHS; i++) {
|
|
objectId = indexObjectList3[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = gFireBreathsSpawns[i][0] * xOrientation;
|
|
gObjectList[objectId].pos[1] = gFireBreathsSpawns[i][1];
|
|
gObjectList[objectId].pos[2] = gFireBreathsSpawns[i][2];
|
|
gObjectList[objectId].direction_angle[1] = 0;
|
|
if (i % 2U) {
|
|
gObjectList[objectId].direction_angle[1] += 0x8000;
|
|
}
|
|
}
|
|
for (i = 0; i < 32; i++) {
|
|
delete_object(&indexObjectList4[i]);
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::UpdateCourseObjects() {
|
|
update_flame_particle();
|
|
}
|
|
|
|
void BowsersCastle::RenderCourseObjects(s32 cameraId) {
|
|
// render_object_thwomps(cameraId);
|
|
render_object_bowser_flame(cameraId);
|
|
}
|
|
|
|
void BowsersCastle::SomeSounds() {
|
|
}
|
|
|
|
void BowsersCastle::WhatDoesThisDo(Player* player, int8_t playerId) {
|
|
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) &&
|
|
((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) {
|
|
if (D_80165300[playerId] != 1) {
|
|
func_800CA288(playerId, 0x41);
|
|
}
|
|
D_80165300[playerId] = 1;
|
|
} else {
|
|
if (D_80165300[playerId] != 0) {
|
|
func_800CA2B8(playerId);
|
|
D_80165300[playerId] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
|
|
if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) &&
|
|
((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) {
|
|
if (D_80165300[playerId] != 1) {
|
|
func_800CA2E4(playerId, 0x41);
|
|
}
|
|
D_80165300[playerId] = 1;
|
|
} else {
|
|
if (D_80165300[playerId] != 0) {
|
|
func_800CA30C(playerId);
|
|
D_80165300[playerId] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::Render(struct UnkStruct_800DC5EC* arg0) {
|
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
|
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
|
|
|
if (func_80290C20(arg0->camera) == 1) {
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
// d_course_bowsers_castle_packed_dl_6A80
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07006A80)));
|
|
}
|
|
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
|
|
|
D_802B87BC++;
|
|
if (D_802B87BC > 255) {
|
|
D_802B87BC = 0;
|
|
}
|
|
render_course_segments(bowsers_castle_dls, arg0);
|
|
|
|
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
|
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
|
|
// d_course_bowsers_castle_packed_dl_248
|
|
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000248)));
|
|
}
|
|
|
|
void BowsersCastle::RenderCredits() {
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_bowsers_castle_dl_9148));
|
|
}
|
|
|
|
void BowsersCastle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
|
|
func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
|
}
|
|
|
|
void BowsersCastle::Waypoints(Player* player, int8_t playerId) {
|
|
s16 waypoint = gNearestPathPointByPlayerId[playerId];
|
|
if ((waypoint >= 0x235) && (waypoint < 0x247)) {
|
|
player->nearestPathPointId = 0x214;
|
|
} else if ((waypoint >= 0x267) && (waypoint < 0x277)) {
|
|
player->nearestPathPointId = 0x25B;
|
|
} else {
|
|
player->nearestPathPointId = gNearestPathPointByPlayerId[playerId];
|
|
if (player->nearestPathPointId < 0) {
|
|
player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BowsersCastle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
|
|
uint16_t playerDirection) {
|
|
if (gActiveScreenMode != SCREEN_MODE_1P) {
|
|
return;
|
|
}
|
|
if (pathCounter < 6) {
|
|
return;
|
|
}
|
|
if (pathCounter > 9) {
|
|
return;
|
|
}
|
|
if (pathCounter == 9) {
|
|
if (cameraRot < 0xA000) {
|
|
return;
|
|
}
|
|
if (cameraRot > 0xE000) {
|
|
return;
|
|
}
|
|
}
|
|
gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_dl_9228);
|
|
}
|
|
|
|
void BowsersCastle::CreditsSpawnActors() {
|
|
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001350), 0x32, 0, 0, 0);
|
|
}
|
|
|
|
void BowsersCastle::Destroy() {
|
|
}
|