Files
SpaghettiKart/.github/workflows/main.yml
T
MegaMech 44db9bab77 Add Interpolation (#204)
* initial work

* more work

* progress

* Fixed slow fps

* Add Lywx changes

* Interp Works

* Test default tick/logic update

* Added missing include (#202)

* Added missing include

* More missing includes

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* test

* Revert "test"

This reverts commit 1a810d74cc.

* Interp Item box

* Actually interpolate item box

* fix clouds

* interp player?

* Test 2

* Fix mistake

* tag and fix item boxes

* tag fake item box and whatever func_800696CC is

* these aren't needed

* tag karts

* Slightly better falling rocks(still needs work)

* Tag Smoke and Dust

* Removed unneeded code from falling_rock

* tag whatever func_80051ABC is

* add missing rotate x coord

* GrandPrixBallon/kart shadow

* Green shells tag, and added comments I neglected to add before.

* doesn't compile on win

* Fixes

* Disabled camera interpolation

* Balloons fixes

* progress

* set_transform_matrix compiles

* Compile setTransformMatrix

* More transforms interp

* Add more interps

* matrix

* Matrix multi interp

* Fix interpolation camera bug

* Missing includes needed for Linux.

* Excluded access to HM64 Labs on Switch.

* interpolation tags for various objects

* Bowser castle statue flame interpolated.

* tag hedgehogs

* cloud interpolation

* Interpolated smoke particles from shells

* cloud interpolation refactor

* Interpolated snowflakes

* Interpolated penguins, also added comment tags to places I missed.

* tag Snowman interpolation

* Interpolated player reflection(sherbet land)

* Forgot to uncomment stuff while testing

* better tag

* tag leaves

* Set the default FPS to 30

* tag hud

* Fixed "Match Refresh Rate" option

* adjust draw distance

* remove innecessary rock tag

* rag rocks

* better tag

* Tagged player rank placement in HUD

* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)

* Refactor render_screens and fix editor raycast

* better object interpolation

* shift is not needed here

* fix tag

* fix tags

* mole comments

* comment

* Changed how shell flames are interpolated.

* interpolated ended scene fireworks.

* Tagged star particles in the ending scene

* Shell flames handled better.

* this isn't needed

* Fix multiplayer cameras

* Fixed loading battle maps.

* Tagged battle balloons

* Some fixes for battle mode

* No longer needed changes toAFinishline with the changes mega made.

* Tag finishline

* fix to make it compile with cmake 3.31

* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)

* fix memory leaks, avoid invalidate texture (#207)

* Fixed macos

* More stupid fixes

* update with main and update torch and lus and enable action on this branch

* Update FrameInterpolation.h

* Update FrameInterpolation.cpp

* fix some memory leak

* Update torch

* Update torch

* update torch and lus

* reduce texture import

* don't use fork of torch and lus

* Update torch

* Update torch

---------

Co-authored-by: Lywx <kiritodev01@gmail.com>

* Refactor World::Courses to unique_ptr (#211)

* wip course unique ptr

* Track unique_ptr : This probably compiles

* Finish impl Courses as unique_ptr

* Fix error

* Fixes

* More fixes

* Cleanup

* Remove old vars

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* particle boat and train

* fix player particle interpolation

* add modify interpolation target fps in menu

* fix windows

* Update libultraship

* Fix logo interp

* Interp SetTextMatrix

* Fix freecam camera

* Clarify comment

* Clarify func

* fix linux compilation

* Update Thwomp.cpp

* Update Thwomp.h

* Update render.inc.c

* Update render.inc.c

* Update gbiMacro.c

* interp falling rock shadow

* Revert change that has no explanation

* Update code_80057C60.c

* Update code_80057C60.c

* Update GrandPrixBalloons.cpp

* Update Lakitu.cpp

* Update framebuffer_effects.c

* Update render_courses.c

---------

Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-06-07 21:38:12 -06:00

231 lines
8.3 KiB
YAML

name: GenerateBuilds
on:
push:
branches: ["*"]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
generate-port-o2r:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-ccache-${{ github.ref }}
${{ runner.os }}-o2r-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-o2r-build-${{ github.ref }}
${{ runner.os }}-o2r-build-
path: |
torch/cmake-build-release
- name: Generate spaghetti.o2r
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
make -C torch type=release -j3
torch/cmake-build-release/torch pack assets spaghetti.o2r o2r
- uses: actions/upload-artifact@v4
with:
name: spaghetti.o2r
path: spaghetti.o2r
retention-days: 1
build-windows:
needs: generate-port-o2r
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
run: |
cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=Release
cmake --build ./build/x64 --config Release --parallel 10
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build/x64/Release
- name: Create Package
run: |
mkdir spaghetti-release
mv build/x64/Release/Spaghettify.exe spaghetti-release/
mv build/x64/Release/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv yamls spaghetti-release/
Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-release/gamecontrollerdb.txt"
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: spaghetti-windows
path: spaghetti-release
build-macos:
needs: generate-port-o2r
runs-on: macOS-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: brew install sdl2 sdl2_net libpng glew ninja cmake libzip nlohmann-json tinyxml2 spdlog vorbis-tools
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Create Package
run: |
mkdir spaghetti-release
mv build-cmake/Spaghettify spaghetti-release/
mv build-cmake/spaghetti.o2r spaghetti-release/
mv config.yml spaghetti-release/
mv yamls spaghetti-release/
wget -O spaghetti-release/gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- name: Publish packaged artifacts
uses: actions/upload-artifact@v4
with:
name: spaghetti-mac-x64
path: spaghetti-release
build-linux:
needs: generate-port-o2r
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Update machine
run: sudo apt update
- name: Install dependencies
run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libsdl2-net-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.14
with:
key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-ccache-${{ github.ref }}
linux-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
linux-build-${{ github.ref }}
linux-build-
path: |
SDL2-2.30.3
tinyxml2-10.0.0
libzip-1.10.1
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.30.3" ]; then
wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz
tar -xzf SDL2-2.30.3.tar.gz
fi
cd SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
cd tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Install libzip without crypto
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz
tar -xzf libzip-1.10.1.tar.gz
fi
cd libzip-1.10.1
mkdir -p build
cd build
cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
make
sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
- name: Download spaghetti.o2r
uses: actions/download-artifact@v4
with:
name: spaghetti.o2r
path: ./build-cmake
- name: Build
run: |
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=Release
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
mv README.md readme.txt
mv build-cmake/*.appimage spaghetti.appimage
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: Spaghettify-linux
path: |
spaghetti.appimage
config.yml
yamls
gamecontrollerdb.txt
build-switch:
needs: generate-port-o2r
runs-on: ubuntu-latest
container:
image: devkitpro/devkita64:20241023
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git
git -C libultraship fetch nx
git -C libultraship checkout nx/main-nx
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
cmake --build build-switch --config Release -j3
wget -O gamecontrollerdb.txt https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
mv README.md readme.txt
mv build-switch/*.nro Spaghettify.nro
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: Spaghettify-switch
path: |
Spaghettify.nro
config.yml
assets
gamecontrollerdb.txt