Files
SpaghettiKart/src/audio/load.h
T
Tyler McGavran e9415164bb Lots and lots of audio code copied from SM64 (#270)
* Lots of audio decomp

* effects and playback are 100% matched

* Took some notes from the SM64 Makefile to get the right compiler
 options for a couple files

* Added the audio files to rename_symbol utility

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-06 08:24:24 -07:00

39 lines
1.4 KiB
C

#ifndef AUDIO_LOAD_H
#define AUDIO_LOAD_H
#include <PR/ultratypes.h>
#include "audio/internal.h"
#define AUDIO_FRAME_DMA_QUEUE_SIZE 0x40
#define PRELOAD_BANKS 2
#define PRELOAD_SEQUENCE 1
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gSequenceChannelNone)
void audio_dma_copy_immediate(uintptr_t devAddr, void *vAddr, size_t nbytes);
void audio_dma_copy_async(uintptr_t, void*, size_t, OSMesgQueue*, OSIoMesg*);
void audio_dma_partial_copy_async(uintptr_t*, u8**, ssize_t*, OSMesgQueue*, OSIoMesg*);
void decrease_sample_dma_ttls();
void func_800BB030(s32);
s32 func_800BB304(struct AudioBankSample*);
s32 func_800BB388(s32 bankId, s32 instId, s32 arg2);
void patch_sound(struct AudioBankSound *sound, u8 *memBase, u8 *offsetBase);
void patch_audio_bank(struct AudioBank *mem, u8 *offset, u32 numInstruments, u32 numDrums);
extern struct Note *gNotes;
extern struct SequencePlayer gSequencePlayers[SEQUENCE_PLAYERS];
extern struct SequenceChannel gSequenceChannels[SEQUENCE_CHANNELS];
extern struct SequenceChannelLayer gSequenceLayers[SEQUENCE_LAYERS];
extern struct SequenceChannel gSequenceChannelNone;
extern struct AudioListItem gLayerFreeList;
extern struct NotePool gNoteFreeLists;
extern u8 *gAlBankSets;
extern struct CtlEntry *gCtlEntries;
extern struct AudioBufferParametersEU gAudioBufferParameters;
extern s32 gMaxSimultaneousNotes;
extern s8 gAudioUpdatesPerFrame; // = 4
extern s8 gAudioLibSoundMode;
#endif // AUDIO_LOAD_H