Files
SpaghettiKart/src/engine/courses/FrappeSnowland.cpp
T
MegaMech de9c5d5101 Implement SpawnParams struct (#536)
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json & fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-11-09 19:07:44 -07:00

245 lines
8.5 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "FrappeSnowland.h"
#include "World.h"
#include "CoreMath.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/Snowman.h"
#include "assets/frappe_snowland_data.h"
#include "assets/boo_frames.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "update_objects.h"
#include "course_offsets.h"
#include "course.h"
extern const char *d_course_frappe_snowland_dl_list[];
extern s8 gPlayerCount;
}
const course_texture frappe_snowland_textures[] = {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 },
{ gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 },
{ gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
FrappeSnowland::FrappeSnowland() {
this->vtx = d_course_frappe_snowland_vertex;
this->gfx = d_course_frappe_snowland_packed_dls;
this->gfxSize = 4140;
Props.textures = frappe_snowland_textures;
Props.Minimap.Texture = minimap_frappe_snowland;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 262;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 36;
Props.Minimap.PlayerY = 40;
Props.Minimap.PlayerScaleFactor = 0.016f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.Minimap.Colour = {72, 100, 255};
ResizeMinimap(&Props.Minimap);
Props.SetText(Props.Name, "frappe snowland", sizeof(Props.Name));
Props.SetText(Props.DebugName, "snow", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "734m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D0090F8;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.CurveTargetSpeed[0] = 4.1666665f;
Props.CurveTargetSpeed[1] = 5.5833334f;
Props.CurveTargetSpeed[2] = 6.1666665f;
Props.CurveTargetSpeed[3] = 6.75f;
Props.NormalTargetSpeed[0] = 3.75f;
Props.NormalTargetSpeed[1] = 5.1666665f;
Props.NormalTargetSpeed[2] = 5.75f;
Props.NormalTargetSpeed[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.OffTrackTargetSpeed[0] = 3.75f;
Props.OffTrackTargetSpeed[1] = 5.1666665f;
Props.OffTrackTargetSpeed[2] = 5.75f;
Props.OffTrackTargetSpeed[3] = 6.3333334f;
Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
Props.Skybox.TopRight = {28, 11, 90};
Props.Skybox.BottomRight = {0, 99, 164};
Props.Skybox.BottomLeft = {0, 9, 164};
Props.Skybox.TopLeft = {28, 11, 90};
Props.Skybox.FloorTopRight = {0, 99, 164};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 99, 164};
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
Props.WaterLevel = -50.0f;
for (size_t i = 0; i < 68; i++) {
replace_segmented_textures_with_o2r_textures((Gfx*) d_course_frappe_snowland_dl_list[i], Props.textures);
}
}
void FrappeSnowland::Load() {
Course::Load();
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr));
func_80295C6C();
}
void FrappeSnowland::LoadTextures() {
dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U); // 0x03009000
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U); // 0x03009800
}
void FrappeSnowland::BeginPlay() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
OSnowman::Spawn(FVector(697, 0, -1684));
OSnowman::Spawn(FVector(82, 0, -2245));
OSnowman::Spawn(FVector(27, 5, -2067));
OSnowman::Spawn(FVector(-656, 0, -1735));
OSnowman::Spawn(FVector(-1497, 0, -83));
OSnowman::Spawn(FVector(-1643, 0, -25));
OSnowman::Spawn(FVector(-1547, 0, -20));
OSnowman::Spawn(FVector(-1445, 0, -10));
OSnowman::Spawn(FVector(-1502, 0, 61));
OSnowman::Spawn(FVector(-1429, 0, 79));
OSnowman::Spawn(FVector(-1586, 0, 71));
OSnowman::Spawn(FVector(-1471, 0, 157));
OSnowman::Spawn(FVector(-1539, 0, 175));
OSnowman::Spawn(FVector(-1484, 0, 303));
OSnowman::Spawn(FVector(-1442, 0, 358));
OSnowman::Spawn(FVector(-1510, 0, 426));
OSnowman::Spawn(FVector(-665, 0, 830));
OSnowman::Spawn(FVector(-701, 3, 853));
OSnowman::Spawn(FVector(-602, 0, 929));
}
if (gModeSelection == VERSUS) {
OBombKart::Spawn(0, 50, 3, 0.8333333f);
OBombKart::Spawn(0, 100, 1, 0.8333333f);
OBombKart::Spawn(0, 150, 3, 0.8333333f);
OBombKart::Spawn(0, 290, 1, 0.8333333f);
OBombKart::Spawn(0, 350, 3, 0.8333333f);
OBombKart::Spawn(0, 0, 0, 0.8333333f);
OBombKart::Spawn(0, 0, 0, 0.8333333f);
}
}
void FrappeSnowland::InitClouds() {
s32 var_s0;
s32 var_s4;
if (gPlayerCount == 1) {
var_s4 = 0x32;
} else {
var_s4 = 0x19;
}
for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
}
D_8018D1F8 += var_s0;
D_8018D1F0 = var_s0;
D_8018D230 = 0; // This must be turned off or mayhem ensues
}
void FrappeSnowland::UpdateClouds(s32 sp1C, Camera* camera) {
func_80078170(sp1C, camera);
}
void FrappeSnowland::InitCourseObjects() {
size_t objectId;
size_t i;
for (i = 0; i < NUM_SNOWFLAKES; i++) {
find_unused_obj_index(&gObjectParticle1[i]);
}
}
void FrappeSnowland::UpdateCourseObjects() {
update_snowflakes();
}
void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_frappe_snowland_packed_dl_65E0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070065E0)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(d_course_frappe_snowland_dl_list, arg0);
}
void FrappeSnowland::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0));
}
void FrappeSnowland::Waypoints(Player* player, int8_t playerId) {
s16 waypoint = gNearestPathPointByPlayerId[playerId];
if ((waypoint >= 0xF0) && (waypoint < 0x105)) {
player->nearestPathPointId = 0xF0U;
} else {
player->nearestPathPointId = gCopyNearestWaypointByPlayerId[playerId];
if (player->nearestPathPointId < 0) {
player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId;
}
}
}