* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Help Wanted!
This project is looking for a C or C++ coder interested in making a couple scrollable menus that can have lots of items in it. As a method to display custom content does not exist. A tick/render system for custom menus already exists. So just someone willing to build out the menu.
Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README, feel free ask for help in the SpaghettiKart Support text channels. Please keep in mind that we do not condone piracy.
Quick Start
SpaghettiKart does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
The US ROM is the only supported version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.
2. Verify your ROM is in .z64 format
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
2. Download SpaghettiKart from Releases
3. Generating the O2R from the ROM
Windows
- Extract every file from the zip into a folder of your choosing.
- Run "Spaghettify.exe" and select your US ROM.
Linux
- Extract every file from the zip into a folder of your choosing.
- Ensure
zenityorkdialogpackage is installed. - Run "spaghetti.appimage" and select your US ROM. You may have to chmod +x the appimage via terminal.
Nintendo Switch
- Run one of the PC releases to generate an
mk64.o2rfile. After launching the game on PC, you will be able to find these files in the same directory asSpaghettify.exeorspaghetti.appimage. - Copy the files to your sd card
4. Play!
- Launch
Spaghettify.exeCongratulations, you are now sailing with SpaghettiKart! Have fun!
Configuration
Default controls configuration
| N64 | A | B | L | R | Z | Start | Analogue stick | C buttons | D-Pad |
|---|---|---|---|---|---|---|---|---|---|
| Keyboard | Shift | Ctrl | Q | Space | Z | Enter | Arrow keys | TGFH (↑ ↓ ← →) | Num 8 2 4 6 |
| SDL Gamepad | A | X | LB | RB | LT | Start | L-Stick | R-Stick Up, B, Y, R-Stick Right (↑ ↓ ← →) | D-Pad |
Other shortcuts
| Keys | Action |
|---|---|
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
| Esc | Settings |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the spaghettify.cfg.json file by finding the line "Backend":{... and changing the id value to 3 and set the Name to OpenGL. DirectX 11 with id 2 is the default on Windows. Metal with id 4 is the default on macOS.
Custom Assets
Custom assets are packed in .o2r or stored .zip files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r files, check out the following tools:
Note that .otr archives are not supported in SpaghettiKart!
Development
Building
If you want to manually compile SpaghettiKart, please consult the building instructions.
Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
Maintainers: MegaMech, Coco, Kirito

