tagging and fixes

This commit is contained in:
Sonic Dreamcaster
2024-11-19 15:53:17 -03:00
parent 679a50cfd5
commit 0428eab1b1
+25
View File
@@ -627,6 +627,9 @@ void Display_ArwingWings(ArwingInfo* arwing) {
drawFace = true;
}
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild(arwing, 0);
if (drawFace != 0) {
Matrix_Push(&gGfxMatrix);
@@ -677,6 +680,9 @@ void Display_ArwingWings(ArwingInfo* arwing) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
@@ -1296,6 +1302,9 @@ void Display_ArwingWingTrail_Draw(Player* player) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("WingTrail", 0);
if (player->arwing.leftWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, MTXF_APPLY);
@@ -1309,6 +1318,13 @@ void Display_ArwingWingTrail_Draw(Player* player) {
gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL);
Matrix_Pop(&gGfxMatrix);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("WingTrail", 1);
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, MTXF_APPLY);
@@ -1322,6 +1338,9 @@ void Display_ArwingWingTrail_Draw(Player* player) {
gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL);
Matrix_Pop(&gGfxMatrix);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
@@ -1752,10 +1771,16 @@ void Display_Update(void) {
sDrawCockpit = false;
// @port: Display player's face at all times.
gPlayer[0].arwing.drawFace = true;
// @port remove 511 hit count cap, hated by generations
#if 0
// 511 hit count cap
if (gHitCount > 511) {
gHitCount = 511;
}
#endif
Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {