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Macbeth_Texture_Scroll2 produces Heap overflow, commenting it out for now
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@@ -3889,7 +3889,8 @@ void Macbeth_801A6984(Actor207* this) {
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spA0 = temp_fs3_2;
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sp9C = temp_fs4;
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}
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Macbeth_Texture_Scroll2(D_MA_6012C98, 4, 8);
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// LTODO: Heap overflow
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// Macbeth_Texture_Scroll2(D_MA_6012C98, 4, 8);
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}
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void Macbeth_801A6C78(Actor207* this) {
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