mirror of
https://github.com/HarbourMasters/Starship
synced 2026-07-07 06:14:52 -04:00
Fixed stars
This commit is contained in:
@@ -209,6 +209,7 @@ void Effect_Update(Effect*);
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void TexturedLine_Update(TexturedLine*);
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void TexturedLine_UpdateAll(void);
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void Object_Update(void);
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float FloatMod(float a, float b);
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//fox_enmy2
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void Actor237_Update(Actor*);
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@@ -66,12 +66,12 @@ typedef struct {
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typedef struct {
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/* 0x00000 */ SPTask task;
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/* 0x00050 */ Vp viewports[0x10];
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/* 0x00150 */ Mtx mtx[0x480];
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/* 0x12150 */ Gfx unkDL1[0x180];
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/* 0x12D50 */ Gfx masterDL[0x1380];
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/* 0x1C950 */ Gfx unkDL2[0xD80];
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/* 0x23550 */ Lightsn lights[0x100];
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/* 0x00050 */ Vp viewports[0x10 * 4];
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/* 0x00150 */ Mtx mtx[0x480 * 4];
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/* 0x12150 */ Gfx unkDL1[0x180 * 4];
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/* 0x12D50 */ Gfx masterDL[0x1380 * 4];
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/* 0x1C950 */ Gfx unkDL2[0xD80 * 4];
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/* 0x23550 */ Lightsn lights[0x100 * 4];
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} GfxPool; // size = 0x2AD50, 0x8 aligned
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void Controller_Init(void);
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+13
-12
@@ -136,6 +136,19 @@ static Gfx starDLPartial[] = {
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gsSPEndDisplayList(),
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};
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// Setup render state for stars
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static Gfx starSetupDL[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), // Disable texturing
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_CULL_BACK |
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G_SHADING_SMOOTH),
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//gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), // Use primitive color
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gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_OPA_SURF | G_RM_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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// @port: Starfield drawn with triangles, re-engineered by @Tharo & @TheBoy181
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void Background_DrawStarfield(void) {
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f32 by;
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@@ -160,18 +173,6 @@ void Background_DrawStarfield(void) {
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// Set projection to orthographic before drawing stars
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Lib_InitOrtho(&gMasterDisp);
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// Setup render state for stars
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static Gfx starSetupDL[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), // Disable texturing
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_CULL_BACK |
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G_SHADING_SMOOTH),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), // Use primitive color
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gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_OPA_SURF | G_RM_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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gSPDisplayList(gMasterDisp++, starSetupDL);
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// Get current screen dimensions
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