Beta HUD: Fix pause

This commit is contained in:
Sonic Dreamcaster
2025-01-07 20:45:17 -03:00
parent e12d1f926e
commit 0c6b548e3c
-4
View File
@@ -302,10 +302,6 @@ void OnLivesCounterDraw(IEvent* ev){
}
ev->cancelled = true;
if (gPlayState == PLAY_PAUSE || gCurrentLevel == LEVEL_TRAINING) {
return;
}
HUD_LivesCount2_Draw(258.0f, SCREEN_HEIGHT - 20, gLifeCount[gPlayerNum]);
}