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Beta HUD: Fix pause
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@@ -302,10 +302,6 @@ void OnLivesCounterDraw(IEvent* ev){
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}
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ev->cancelled = true;
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if (gPlayState == PLAY_PAUSE || gCurrentLevel == LEVEL_TRAINING) {
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return;
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}
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HUD_LivesCount2_Draw(258.0f, SCREEN_HEIGHT - 20, gLifeCount[gPlayerNum]);
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}
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