Level Boss Tester

This commit is contained in:
Sonic Dreamcaster
2025-10-21 01:29:25 -03:00
parent 1f14108143
commit 1979ff3208
+25
View File
@@ -597,6 +597,31 @@ void Object_LoadLevelObjects(void) {
gLastPathChange = 0;
// Level Boss Tester
#if 0
switch (gCurrentLevel) {
case LEVEL_AQUAS:
static ObjectInit bossaqInit[] = { { 100.6f, -4035, 0, 0, { 0, 0, 0 }, OBJ_BOSS_AQ_BACOON } };
gLevelObjects = bossaqInit;
break;
case LEVEL_TITANIA:
static ObjectInit aTiLevelObjects_Boss[] = { { 300.0f, -1000, 0, 0, { 0, 0, 0 }, OBJ_BOSS_TI_GORAS } };
gLevelObjects = aTiLevelObjects_Boss;
break;
case LEVEL_SECTOR_X:
static ObjectInit aSxLevelObjects_Boss[] = { { 100.0f, 4000, 0, 1103, { 0, 0, 0 }, OBJ_BOSS_SX_SPYBORG } };
gLevelObjects = aSxLevelObjects_Boss;
break;
case LEVEL_SOLAR:
static ObjectInit aSoLevelObjects_Boss[] = { { 100.0f, 0, 0, 0, { 0, 0, 0 }, OBJ_BOSS_SO_VULKAIN } };
gLevelObjects = aSoLevelObjects_Boss;
break;
}
#endif
for (i = 0, objInit = &gLevelObjects[gObjectLoadIndex]; i < 10000; i++, gObjectLoadIndex++, objInit++) {
if (objInit->id <= OBJ_INVALID) {
break;