mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-07 20:21:21 -04:00
independence update
This commit is contained in:
+139
-38
@@ -7,6 +7,7 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "assets/ast_katina.h"
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#include "assets/ast_sector_z.h"
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#define INDEPENDENCE if (CVarGetInteger("gModIndependence", 0) == 1)
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@@ -610,11 +611,20 @@ void Katina_KaFrontlineBase_Draw(KaFrontlineBase* this) {
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}
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void Katina_KaSaucerer_Init(KaSaucerer* this) {
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this->swork[BOSS_HATCH_1_HP] = 100;
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this->swork[BOSS_HATCH_2_HP] = 100;
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this->swork[BOSS_HATCH_3_HP] = 100;
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this->swork[BOSS_HATCH_4_HP] = 100;
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this->swork[BOSS_CORE_HP] = 400;
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INDEPENDENCE {
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this->swork[BOSS_HATCH_1_HP] = 100 * 5;
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this->swork[BOSS_HATCH_2_HP] = 100 * 5;
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this->swork[BOSS_HATCH_3_HP] = 100 * 5;
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this->swork[BOSS_HATCH_4_HP] = 100 * 5;
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this->swork[BOSS_CORE_HP] = 400 * 5;
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}
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else {
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this->swork[BOSS_HATCH_1_HP] = 100;
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this->swork[BOSS_HATCH_2_HP] = 100;
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this->swork[BOSS_HATCH_3_HP] = 100;
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this->swork[BOSS_HATCH_4_HP] = 100;
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this->swork[BOSS_CORE_HP] = 400;
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}
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this->fwork[BOSS_CORE_TARGET_LEVEL] = 850.0f;
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this->fwork[BOSS_CORE_LEVEL] = 850.0f;
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this->vwork[0].y = 1000.0f;
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@@ -629,11 +639,21 @@ void Katina_Hatch_Destroy(KaSaucerer* this, s32 hatchIdx) {
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this->obj.pos.z + (this->vwork[hatchIdx + 1].z * 1.3f), 15.0f);
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this->swork[hatchIdx + 5] = 60;
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for (i = 0; i < 20; i++) {
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Effect_Effect357_Spawn50(this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f),
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1.55f);
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INDEPENDENCE {
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for (i = 0; i < 20 * 5; i++) {
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Effect_Effect357_Spawn50(
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this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f), 1.55f);
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}
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}
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else {
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for (i = 0; i < 20; i++) {
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Effect_Effect357_Spawn50(
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this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f), 1.55f);
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}
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}
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pos.x = this->obj.pos.x + (this->vwork[hatchIdx + 1].x * 1.3f);
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@@ -778,8 +798,8 @@ void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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s32 i;
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ActorAllRange* actor = &gActors[100];
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/*INDEPENDENCE {
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for (i = 10; i < 500; i++, actor++) {
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INDEPENDENCE {
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for (i = 10; i <= 500; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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if ((actor->index == 100) || (actor->index == 200)) {
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continue;
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@@ -815,7 +835,14 @@ void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = (Rand_ZeroOne() < 0.1f) ? DROP_SILVER_RING_10p : DROP_NONE;
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// actor->itemDrop = (Rand_ZeroOne() < 0.1f) ? DROP_SILVER_RING_10p : DROP_NONE;
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if (Rand_ZeroOne() < 0.20f) {
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actor->itemDrop = DROP_BOMB;
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} else if (Rand_ZeroOne() < 0.20f) {
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actor->itemDrop = DROP_SILVER_RING;
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} else if (Rand_ZeroOne() < 0.1f) {
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actor->itemDrop = DROP_LASERS;
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}
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}
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actor->timer_0C2 = 30;
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@@ -831,7 +858,7 @@ void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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}
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}
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}
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else {*/
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else {
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for (i = 10; i < 49; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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@@ -874,7 +901,7 @@ void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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break;
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}
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}
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//}
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}
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}
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/**
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@@ -1160,7 +1187,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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Math_SmoothStepToF(&this->fwork[BOSS_MOVEMENT_SPEED], 30.0f, 0.1f, 0.5f, 0.0f);
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INDEPENDENCE {
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if ((enemyCount < 400) || (this->timer_056 == 0)) {
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if ((enemyCount < 350) || (this->timer_056 == 0)) {
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this->state = SAUCERER_SEND_ENEMIES;
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this->timer_050 = 300;
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@@ -1237,7 +1264,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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Radio_PlayMessage(gMsg_ID_18050, RCID_BILL);
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gAllRangeCountdownScale = 1.0f;
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gShowAllRangeCountdown = true;
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gAllRangeCountdown[0] = 1;
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gAllRangeCountdown[0] = 2;
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gAllRangeCountdown[1] = 1;
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gAllRangeCountdown[2] = 30;
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}
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@@ -1512,14 +1539,14 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_FALLING, this->sfxSource, 0);
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//INDEPENDENCE {
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// // Nothing for now
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//}
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//else {
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INDEPENDENCE {
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// Nothing for now
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}
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else {
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for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
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Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
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}
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//}
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}
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}
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break;
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@@ -1945,20 +1972,22 @@ void Katina_LevelComplete(Player* player) {
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gCsCamAtY = 1000.0f;
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gCsCamAtZ = boss->obj.pos.z;
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//INDEPENDENCE {
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// for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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// if (gActors[i].animFrame == 0) {
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// gActors[i].state = OBJ_DYING;
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// }
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// }
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//}
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//else {
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INDEPENDENCE {
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for (i = 100; i <= 500; i++) {
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if (gActors[i].obj.status == OBJ_ACTIVE) {
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if (gActors[i].animFrame == 0) {
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gActors[i].obj.status = OBJ_DYING;
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}
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}
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}
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}
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else {
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for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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if (gActors[i].animFrame == 0) {
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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}
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}
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//}
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}
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player->csState++;
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@@ -2154,13 +2183,13 @@ void Katina_LevelComplete(Player* player) {
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Radio_PlayMessage(gMsg_ID_18085, RCID_PEPPY);
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}
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// INDEPENDENCE {
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// for (i = 100; i < ARRAY_COUNT(gActors); i++) {
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// if (gActors[i].animFrame == 0) {
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// Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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// }
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// }
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// }
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INDEPENDENCE {
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for (i = 100; i < ARRAY_COUNT(gActors); i++) {
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if (gActors[i].animFrame == 0) {
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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}
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}
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}
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break;
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}
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break;
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@@ -2383,6 +2412,35 @@ void Katina_BillFighterInit(void) {
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AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
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}
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void Mod_Independence_SpawnMissile(ActorAllRange* this, s32 missileWaveIdx) {
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Vec3f sModIndependenceMissileInitPos[] = {
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{ 0.0f, 100.0f, 35000.0f },
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{ -2000.0f, 0.0f, 35000.0f },
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{ 2000.0f, 0.0f, 35000.0f },
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};
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Actor_Initialize(this);
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this->obj.status = OBJ_INIT;
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this->obj.id = OBJ_ACTOR_ALLRANGE;
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this->aiType = AI360_MISSILE;
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this->obj.pos.x = sModIndependenceMissileInitPos[missileWaveIdx].x;
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this->obj.pos.y = sModIndependenceMissileInitPos[missileWaveIdx].y;
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this->obj.pos.z = sModIndependenceMissileInitPos[missileWaveIdx].z;
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this->state = 5;
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this->rot_0F4.y = 180.0f;
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Object_SetInfo(&this->info, this->obj.id);
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this->health = 250;
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this->info.drawType = 2;
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this->info.hitbox = SEGMENTED_TO_VIRTUAL(aSZMissileHitbox);
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this->fwork[1] = 25.0f;
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this->fwork[29] = 2.0f;
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AUDIO_PLAY_SFX(NA_SE_EN_PUNCH_ENGINE, this->sfxSource, 4);
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}
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void Katina_UpdateEvents(ActorAllRange* this) {
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s32 pad[4];
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f32 D_i4_8019F494[5] = { -200.0f, -100.0f, -0.0f, 100.0f, 200.0f };
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@@ -2448,6 +2506,49 @@ void Katina_UpdateEvents(ActorAllRange* this) {
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Radio_PlayMessage(gMsg_ID_18010, RCID_SLIPPY);
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break;
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}
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/*
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INDEPENDENCE {
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switch (gAllRangeEventTimer) {
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case -600:
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D_hud_80161710 = 490;
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Mod_Independence_SpawnMissile(&gActors[600], 0);
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gActors[600].fwork[1] = 10.0f;
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gActors[600].obj.pos.z = 25000.0f;
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// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_1], 0);
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// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_2], 1);
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// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_3], 2);
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// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_4], 3);
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gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY;
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// this->state = 10;
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// this->fwork[10] = 0.0f;
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gPlayer[0].camRoll = 15.0f;
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gPlayer[0].cam.eye.x = gActors[600].obj.pos.x - 25000.0f;
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gPlayer[0].cam.eye.y = gActors[600].obj.pos.y;
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gPlayer[0].cam.eye.z = gActors[600].obj.pos.z;
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gPlayer[0].cam.at.x = gActors[600].obj.pos.x;
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gPlayer[0].cam.at.y = gActors[600].obj.pos.y;
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gPlayer[0].cam.at.z = gActors[600].obj.pos.z;
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//this->timer_0BC = 10000;
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//gFillScreenAlpha = gFillScreenAlphaTarget = 255;
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//gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
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AUDIO_PLAY_BGM(NA_BGM_BOSS_SZ);
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break;
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case -210:
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gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
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Camera_Update360(&gPlayer[0], true);
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break;
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}
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}
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*/
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if (gBosses[KA_BOSS_SAUCERER].state == 12) {
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if (((gAllRangeEventTimer % 256) == 0) && (Rand_ZeroOne() < 0.5f)) {
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