Point filtering fix

This commit is contained in:
Sonic Dreamcaster
2024-11-20 19:22:25 -03:00
parent bc4e485d44
commit 3dda020f3a
14 changed files with 236 additions and 133 deletions
+2 -2
View File
@@ -139,7 +139,7 @@ void Display_DrawHelpAlert(void) {
switch (sp7C) {
case false:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
if (sp78 < 0.0f) {
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
@@ -149,7 +149,7 @@ void Display_DrawHelpAlert(void) {
break;
case true:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
+2 -2
View File
@@ -398,7 +398,7 @@ void Game_Update(void) {
break;
case GSTATE_SHOW_LOGO:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
gGameState++;
@@ -418,7 +418,7 @@ void Game_Update(void) {
Timer_CreateTask(MSEC_TO_CYCLES(1000), Timer_Increment, (s32*) &gGameState, 1);
/* fallthrough */
case GSTATE_LOGO_WAIT:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
break;
+54 -48
View File
@@ -126,7 +126,7 @@ void HUD_LivesCount1_Draw(f32 xPos, f32 yPos, s32 lifeCount) {
s32 maxLives;
s32 digits;
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
player = &gPlayer[0];
@@ -154,7 +154,7 @@ void HUD_LivesCount1_Draw(f32 xPos, f32 yPos, s32 lifeCount) {
xPos += 11.0f;
yPos -= 1.0f;
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
if (lifeCount < 0) {
@@ -222,9 +222,10 @@ void TextureRect_CI8_2(Gfx** gfxP, u8* texture, u16* palette, u32 tWidth, u32 tH
gDPLoadTLUT((*gfxP)++, 256, 256, palette);
gDPLoadTextureBlock((*gfxP)++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, tWidth, tHeight, 0, G_TX_NOMIRROR, G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle((*gfxP)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + (xWidth * xScale)) * 4.0f),
(s32) ((yPos + (yWidth * yScale)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32,
(s32) (1 / xScale * (32 * 32)), (s32) (1 / yScale * (32 * 32)));
gSPWideTextureRectangle((*gfxP)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f),
(s32) ((xPos + (xWidth * xScale)) * 4.0f), (s32) ((yPos + (yWidth * yScale)) * 4.0f),
G_TX_RENDERTILE, 0 * 32, 0 * 32, (s32) (1 / xScale * (32 * 32)),
(s32) (1 / yScale * (32 * 32)));
}
void HUD_MsgWindowBg_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
@@ -303,7 +304,7 @@ void HUD_BoostGaugeCool_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
}
}
void HUD_MatrixTranslateCoord(f32* transX, f32* transY){
void HUD_MatrixTranslateCoord(f32* transX, f32* transY) {
*transX = OTRGetRectDimensionFromLeftEdge(*transX) - (SCREEN_WIDTH / 2.0f);
*transY = (SCREEN_HEIGHT / 2.0f) - *transY;
}
@@ -407,7 +408,8 @@ void HUD_GoldRings_Draw(void) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_800D1AC4[i + 1], D_800D1AD8[i + 1], -100.0f, MTXF_NEW);
Matrix_RotateZ(gGfxMatrix, M_DTOR * sGoldRingsFwork[0], MTXF_APPLY);
Matrix_Scale(gGfxMatrix, sGoldRingsFwork[i + 2], sGoldRingsFwork[i + 2], sGoldRingsFwork[i + 2], MTXF_APPLY);
Matrix_Scale(gGfxMatrix, sGoldRingsFwork[i + 2], sGoldRingsFwork[i + 2], sGoldRingsFwork[i + 2],
MTXF_APPLY);
Matrix_Scale(gGfxMatrix, ringScale, ringScale, ringScale, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
@@ -489,7 +491,7 @@ void HUD_TeamShields_Draw(f32 xPos, f32 yPos, s32 arg2) {
if ((arg2 <= 0) && (arg2 != -2) &&
((gPlayState == PLAY_PAUSE) || (gShowLevelClearStatusScreen == 1) || (gLevelStartStatusScreenTimer != 0))) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
if ((arg2 == 0) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
Graphics_DisplaySmallText(xPos + (8.0f * xScale) + 4.0f, yPos + 2.0f, 1.0f, 1.0f, " OK ");
@@ -498,7 +500,7 @@ void HUD_TeamShields_Draw(f32 xPos, f32 yPos, s32 arg2) {
}
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_ShieldGaugeEdgeLeft_Draw(xPos, yPos, xScale, 1.0f);
HUD_ShieldGaugeEdgeRight_Draw(xPos + (7.0f * xScale) + (xScale * 6.0f) * 8.0f, yPos, 1.0f, 1.0f);
@@ -604,7 +606,7 @@ void HUD_VenomTitleCard_Draw(void) {
}
if (i != 9) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, sVenomTitleCardDLs[i], sVenomTitleCardWidths[i], 19, sVenomTitleCardWidths[i],
@@ -673,7 +675,7 @@ void HUD_TitleCard_Draw(f32 x, f32 y) {
break;
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
if ((levelIdx != 14) && (levelIdx != 15)) { // LEVEL_KATINA || LEVEL_FORTUNA
@@ -730,7 +732,7 @@ void HUD_Number_Draw(f32 xPos, f32 yPos, s32 k, f32 scale, bool skipLeadingZeroe
}
void HUD_MsgWindowBg_Draw2(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 60, 60, 128, 96);
gDPSetAlphaDither(gMasterDisp++, G_AD_DISABLE);
Lib_TextureRect_CI8(&gMasterDisp, aMsgWindowBgTex, aMsgWindowBgTLUT, 24, 17, xPos, yPos, xScale, yScale);
@@ -871,7 +873,7 @@ void HUD_DrawLevelClearScreen(void) {
levelIdx = HUD_GetLevelIndex();
if (levelClearState != LEVEL_CLEAR_STATE_0) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
x = 98.0f;
y = 64.0f;
@@ -924,9 +926,7 @@ void HUD_LivesCount2_Draw(f32 x, f32 y, s32 number) {
s32 i;
s32 form;
x = OTRGetDimensionFromRightEdge(x);
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
form = FORM_ARWING;
@@ -968,6 +968,12 @@ void HUD_LivesCount2_Draw(f32 x, f32 y, s32 number) {
}
x2 += (2 - i) * 4;
if (gShowLevelClearStatusScreen == 0) {
x0 = OTRGetDimensionFromRightEdge(x0);
x1 = OTRGetDimensionFromRightEdge(x1);
x2 = OTRGetDimensionFromRightEdge(x2);
}
Lib_TextureRect_CI4(&gMasterDisp, sLivesCounterTexs[form], sLivesCounterTLUTs[form], 16, 16, x0, y0, 1.0f, 1.0f);
Lib_TextureRect_CI4(&gMasterDisp, aXTex, aXTLUT, 16, 7, x1, y1, 1.0f, 1.0f);
@@ -1009,11 +1015,11 @@ void HUD_TeammateStatus_Draw(void) {
for (j = 0; j < 3; j++) {
HUD_MsgWindowBg_Draw2(x[j][0] - 6.0f, y[j][1] - 1.0f, 2.4f, 0.7f);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, sText[j], sTextWidth[j], sTextHeght[j], x[j][1], y[j][1], 1.0f, 1.0f);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
shield = gTeamShields[3 - j];
if (shield <= 0) {
@@ -1220,10 +1226,10 @@ void HUD_LevelClearStatusScreen_Draw(void) {
}
x4 += (4 - i) * 8;
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 90, 160, 200, 255);
HUD_Number_Draw(24.0f, 30.0f + 3.0f, D_801617C0[5], 1.0f, false, 999);
HUD_Number_Draw(OTRGetDimensionFromLeftEdge(24.0f), 30.0f + 3.0f, D_801617C0[5], 1.0f, false, 999);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, aTextEnemiesDown, 64, 25, x0, y0 + 4.0f, 1.0f, 1.0f);
@@ -1238,7 +1244,7 @@ void HUD_LevelClearStatusScreen_Draw(void) {
HUD_LivesCount2_Draw(232.0f, 90.0f, D_801617C0[3]);
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, aTextStatusOfTeam, 120, 12, x6 - 8.0f, y6 + 10.0f, 1.0f, 1.0f);
@@ -1652,7 +1658,7 @@ void HUD_PauseScreen_Update(void) {
break;
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth,
@@ -1660,7 +1666,7 @@ void HUD_PauseScreen_Update(void) {
HUD_MsgWindowBg_Draw2(x1 - 10.0f, y0 - 4.0f, 4.7f, 2.8f);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
if (sPauseScreenIwork[1] == 0) {
temp = (sPauseScreenTimer[0] % 20);
@@ -2206,7 +2212,7 @@ s32 ActorMissileSeek_ModeCheck(ActorMissileSeekMode mode) {
void HUD_RadioCharacterName_Draw(void) {
if (gGameState == GSTATE_PLAY) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
switch ((s32) gRadioMsgRadioId) {
@@ -2297,7 +2303,7 @@ void HUD_IncomingMsg_Draw(void) {
f32 xPos = 142.0f;
f32 yPos = 18.0f;
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
switch (D_80161790 / 2) {
@@ -2392,14 +2398,12 @@ void HUD_PlayerShieldGauge_Update(void) {
}
void HUD_PlayerShieldGauge_Draw(f32 x, f32 y) {
// gEXSetRectAlign(gMasterDisp++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_LEFT, 0, 0, 0, 0);
x = OTRGetDimensionFromLeftEdge(x);
RCP_SetupDL(&gMasterDisp, SETUPDL_75);
RCP_SetupDL(&gMasterDisp, SETUPDL_75_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_ShieldGaugeBars_Draw(x + 8.0f, y + 2.0f, D_801617A8, 1.0f, D_801617AC);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, D_800D1EB4, D_800D1EB8, D_800D1EBC, 255);
HUD_ShieldGaugeEdgeLeft_Draw(x, y, 1.0f, 1.0f);
HUD_ShieldGaugeEdgeRight_Draw(x + 7.0f + (D_801617A8 * 6.0f * 8.0f), y, 1.0f, 1.0f);
@@ -2881,7 +2885,7 @@ void HUD_KillCountStars_Update(void) {
j = gVsKills[gPlayerNum][i];
RCP_SetupDL(&gMasterDisp, SETUPDL_77);
RCP_SetupDL(&gMasterDisp, SETUPDL_77_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(gMasterDisp++, r[j], g[j], b[j], 0);
@@ -2916,7 +2920,7 @@ void HUD_VsModePortrait_Draw(void) {
f32 faceXpos[] = { 113.0f, 273.0f, 113.0f, 273.0f };
f32 faceYpos[] = { 79.0f, 79.0f, 199.0f, 199.0f };
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_VsModePortraitTex_Draw(faceXpos[gPlayerNum], faceYpos[gPlayerNum], 0.54f, gPlayerNum);
}
@@ -2926,12 +2930,12 @@ void HUD_VS_ShieldGauge_Draw(void) {
f32 D_800D20F8[] = { 78.0f, 78.0f, 198.0f, 198.0f };
Math_SmoothStepToF(&D_800D19E0[gPlayerNum], gPlayer[gPlayerNum].shields * (1.0f / 255.0f), 0.3f, 10.0f, 0.01f);
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_VS_ShieldGaugeTex_Draw(D_800D20E8[gPlayerNum] + 3.0f, D_800D20F8[gPlayerNum] + 18.0f, 1.0f, 1.0f,
D_800D19E0[gPlayerNum]);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
@@ -2996,7 +3000,7 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) {
temp_t9 = D_800D19AC[playerNum];
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, temp_t9, temp_t9, temp_t9, 255);
@@ -3008,7 +3012,7 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) {
HUD_BoostGaugeOverheat_Draw(boostGaugeXpos[playerNum] + temp + 1.0f, boostGaugeYpos[playerNum] + sp60, temp_fs0,
1.0f);
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_BoostGaugeFrame_Draw(boostGaugeXpos[playerNum], boostGaugeYpos[playerNum], 1.0f, 1.0f);
}
@@ -3020,7 +3024,7 @@ void HUD_VS_PlayerNumber_Draw(void) {
s32 playerNumberG[] = { 242, 30, 179, 30 };
s32 playerNumberB[] = { 12, 0, 67, 255 };
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, playerNumberR[gPlayerNum], playerNumberG[gPlayerNum],
playerNumberB[gPlayerNum], 255);
Graphics_DisplayHUDNumber(playerNumberXpos[gPlayerNum], playerNumberYpos[gPlayerNum], gPlayerNum + 1);
@@ -3050,7 +3054,7 @@ void HUD_VS_BombCount_Draw(void) {
if (((sVsBombCountFlashTimer[gPlayerNum] & 2) != 0) ||
((sVsBombCountFlashTimer[gPlayerNum] == 0) && (gBombCount[gPlayerNum] != 0))) {
RCP_SetupDL_78();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]);
if (gBombCount[gPlayerNum] >= 2) {
if (Math_SmoothStepToF(&D_800D21A4, D_800D21A0, 0.4f, 100.0f, 0.1f) == 0.0f) {
if (D_800D21A0 == 255.0f) {
@@ -3082,13 +3086,13 @@ void HUD_VS_DrawHUD(void) {
}
void HUD_VS_X_Draw(f32 xPos, f32 yPos, s32 r, s32 g, s32 b) {
RCP_SetupDL_78();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]);
gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, D_hud_80161708);
Lib_TextureRect_CI4(&gMasterDisp, aXTex, aXTLUT, 16, 7, xPos, yPos, 1.0f, 1.0f);
}
void HUD_VS_LivesCount_Draw(f32 xPos, f32 yPos, s32 number, s32 r, s32 g, s32 b) {
RCP_SetupDL_78();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]);
gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, D_hud_80161708);
if (number >= 10) {
@@ -3127,12 +3131,12 @@ void HUD_DrawBossHealth(void) {
temp2 = OTRGetDimensionFromLeftEdge(temp2);
temp4 = OTRGetDimensionFromLeftEdge(temp4);
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_CI4(&gMasterDisp, D_1011A40, D_1011AB0, 32, 7, temp2, temp3, 1.0f, 1.0f);
f32 border = sp3C;
border = OTRGetDimensionFromLeftEdge(border);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
Lib_TextureRect_IA8(&gMasterDisp, D_1002040, 40, 12, border, temp1, 1.0f, 1.0f);
if (sp3C >= 25.0f) {
@@ -3140,12 +3144,12 @@ void HUD_DrawBossHealth(void) {
}
if ((D_801616C4 >= 0.1f) && (sp3C >= 25.0f)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_CI8(&gMasterDisp, D_10129C0, D_1013090, 16, 109, temp4, temp5, 1.0f, D_801616C4);
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
if (D_801616BC > 0.0f) {
@@ -3196,12 +3200,12 @@ void HUD_DisplayCountdown(f32 xPos, f32 yPos, s32* countdown, f32 scale) {
}
if ((i % 2) != 0) {
RCP_SetupDL_78();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_CI4(&gMasterDisp, D_1011E80, D_1011EC0, 16, 8, (var_fs0 * scale) + xPos, yPos, scale,
scale);
} else {
RCP_SetupDL_76();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_POINT]);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
HUD_DisplaySmallNumber((var_fs0 * scale) + xPos, yPos, scale, var_s2);
var_fs0 += 9.0f;
@@ -3344,7 +3348,7 @@ void HUD_Hitpoints_Update(f32 xPos, f32 yPos) {
b = 200;
}
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, 255);
HUD_Hitpoints_Draw(xPos, yPos);
}
@@ -3482,7 +3486,7 @@ void HUD_BombCounter_Draw(f32 x, f32 y) {
D_80161784 = 0.0f;
}
RCP_SetupDL_78();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]);
gDPSetPrimColor(gMasterDisp++, 0, 0, (s32) D_80161770, (s32) D_80161774, (s32) D_80161778, D_hud_80161708);
if (gCurrentLevel == LEVEL_AQUAS) {
@@ -3552,7 +3556,7 @@ void HUD_BombCounter_Draw(f32 x, f32 y) {
break;
case 6:
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_CI4(&gMasterDisp, D_blue_marine_3000090, D_blue_marine_3000120, 32, 9, x + 1.0f, y, 1.0f,
1.0f);
@@ -3593,6 +3597,7 @@ void HUD_Draw(void) {
s32 i;
s32 goldRings;
bool medalStatus;
gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
if (D_hud_80161730 == 0) {
for (i = 0; i < 10; i++) {
@@ -3701,6 +3706,7 @@ void HUD_Draw(void) {
}
HUD_RadioDamage();
HUD_PauseScreen_Update();
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
}
void FoBase_Draw(Boss* boss) {
+3 -3
View File
@@ -423,7 +423,7 @@ void func_radio_800BAAE8(void) {
D_800D4A74 = -1.0f;
}
sp38 = gRadioPortraitScaleY * 20.0f * D_800D4A74;
RCP_SetupDL_76();
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_POINT]);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
if (mirror) {
@@ -700,7 +700,7 @@ void Radio_Draw(void) {
if ((gTeamShields[idx] <= 0) && (gGameFrameCount & 4) && (gTeamShields[idx] != -2) &&
(gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1) &&
(gCurrentRadioPortrait != RCID_1000)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN");
HUD_TeamDownWrench_Draw(1);
@@ -749,7 +749,7 @@ void Radio_Draw(void) {
if ((gActors[idx].obj.status != OBJ_ACTIVE) && (gGameFrameCount & 4) &&
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (gCurrentRadioPortrait != RCID_STATIC) &&
(gCurrentRadioPortrait != RCID_STATIC + 1) && (gCurrentRadioPortrait != RCID_1000)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN");
}
+100 -1
View File
@@ -1229,7 +1229,7 @@ Gfx gRcpSetupDLs[][9] = {
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE |
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
@@ -1265,4 +1265,103 @@ Gfx gRcpSetupDLs[][9] = {
G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_75_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA_PRIM, G_CC_MODULATEIDECALA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_76_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_77_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_78_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_81_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA_PRIM, G_CC_MODULATEIDECALA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_83_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
{
/* SETUPDL_85_POINT */
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsSPSetGeometryMode(0),
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE),
gsSPEndDisplayList(),
},
};