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https://github.com/HarbourMasters/Starship
synced 2026-05-23 06:54:39 -04:00
Removed GamePool
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@@ -3,13 +3,6 @@
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#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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struct GamePool {
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unsigned long chunk;
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unsigned long cursor;
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unsigned long length;
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void* memory;
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};
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typedef enum {
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SF64_VER_US = 0x94F1D5A7,
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SF64_VER_EU = 0x6EE9ADE7,
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@@ -56,7 +49,6 @@ class GameEngine {
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extern "C" void* GameEngine_Malloc(size_t size);
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#define memallocn(type, n) (type*) GameEngine_Malloc(sizeof(type) * n)
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#define memalloc(type) memallocn(type, 1)
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