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prototype for should_interpolate_perspective
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@@ -513,5 +513,6 @@ void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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bool should_interpolate_perspective(Vec3f* eye, Vec3f* at);
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#endif
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