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Fix EdgeArrows texture scrolling
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@@ -2718,6 +2718,7 @@ void HUD_Texture_Scroll(u8* texturePtr, s32 xPos, s32 yPos, u8 type) {
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default:
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break;
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}
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gSPInvalidateTexCache(gMasterDisp++, texture);
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}
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void HUD_Texture_Wave(u16* srcTexture, u16* dstTexture) {
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