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https://github.com/HarbourMasters/Starship
synced 2026-05-23 06:54:39 -04:00
comment out audio prints for now
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@@ -419,8 +419,8 @@ void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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void* AudioLoad_SyncLoadSeq(s32 seqId) {
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AudioTable* table = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
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char* seqPath = ResourceGetNameByCrc((uint64_t) table->entries[seqId].romAddr);
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printf("seqId: %d\n", seqId);
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printf("seqPath: %s\n", seqPath);
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// printf("seqId: %d\n", seqId);
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// printf("seqPath: %s\n", seqPath);
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return ResourceGetDataByCrc((uint64_t) table->entries[seqId].romAddr);
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}
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@@ -243,7 +243,7 @@ Instrument* Audio_GetInstrument(s32 fontId, s32 instId) {
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D_80155D88 = (fontId << 8) + instId + 0x01000000;
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return instrument;
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}
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printf("InstId: %d\n", instId);
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// printf("InstId: %d\n", instId);
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return instrument;
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}
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@@ -11,7 +11,7 @@
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extern "C" SoundFont* Audio_LoadFont(AudioTableEntry entry, uint32_t fontId) {
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auto crc = (uint64_t) gSoundFontTable->entries[fontId].romAddr;
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auto path = ResourceGetNameByCrc(crc);
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printf("Font: %s\n", path);
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// printf("Font: %s\n", path);
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return (SoundFont*) ResourceGetDataByCrc(crc);
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}
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