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Stubbed again Texture_Scroll since keeps crashing because god knows why
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@@ -26,6 +26,7 @@ s32 Graphics_Printf(const char* fmt, ...) {
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}
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void Texture_Scroll(u16* texture, s32 width, s32 height, u8 mode) {
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return;
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// LTodo: [HD-Textures] This is broken
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u16* temp_t0 = LOAD_ASSET(texture);
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u16 temp_a3;
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