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https://github.com/HarbourMasters/Starship
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Correction
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@@ -1922,7 +1922,11 @@ void SectorZ_LoadLevelObjects(void) {
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Object_SetInfo(&actor->info, actor->obj.id);
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actor->itemDrop = DROP_SILVER_RING;
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if (j++ >= 59) {
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#ifdef AVOID_UB
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if (j++ >= ARRAY_COUNT(gActors) - 1) {
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#else
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if (j++ >= ARRAY_COUNT(gActors)) {
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#endif
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break;
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}
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actor++;
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