SzGreatFox

This commit is contained in:
Alejandro Javier Asenjo Nitti
2024-08-15 15:31:20 -03:00
parent a1134c296a
commit 669fff8759
2 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -1111,9 +1111,9 @@ typedef Sprite Ve1BossTrigger2;
typedef Sprite Ve1BossTrigger3;
typedef Sprite Ve1BossTrigger4;
typedef Sprite GfoxTarget;
typedef Actor CoGaruda1;
typedef Actor CoGaruda2;
typedef Actor CoGaruda3;
typedef Actor CoGaruda1; // Robot that pushes buildings.
typedef Actor CoGaruda2; // Robot that throws I-Beams.
typedef Actor CoGaruda3; // Robot that spins I-Beams.
typedef Actor CoGarudaDestroy;
typedef Actor MeMolarRock;
typedef Actor MeMeteor1;
@@ -1248,7 +1248,7 @@ typedef Boss BoBase;
typedef Boss BoBaseShield;
typedef Boss BoBaseCore;
typedef Boss Ve2Base;
typedef Boss GreatFoxSZ;
typedef Boss SzGreatFox;
typedef Boss SyShogun;
typedef Boss SoVulkain;
typedef Boss KaSaucerer;
+4 -4
View File
@@ -1141,7 +1141,7 @@ void SectorZ_LevelComplete(Player* player) {
ActorCutscene* falco = &gActors[1];
ActorCutscene* peppy = &gActors[2];
ActorCutscene* slippy = &gActors[3];
GreatFoxSZ* greatFox = &gBosses[SZ_GREAT_FOX];
SzGreatFox* greatFox = &gBosses[SZ_GREAT_FOX];
f32 direction;
PRINTF("Enm->time0 %d\n");
@@ -1758,7 +1758,7 @@ Vec3f sFireSmokeOffsetPos[] = { { 612.0f, 409.0f, 386.0f }, { 1027.0f, 141.0f, 3
{ 600.0f, 385.0f, 380.0f }, { 776.0f, 245.0f, 384.0f }, { 376.0f, 123.0f, 384.0f },
{ 428.0f, 174.0f, 383.0f }, { 722.0f, 306.0f, 383.0f }, { 530.0f, 380.0f, 385.0f } };
void SectorZ_SzGreatFox_Update(GreatFoxSZ* this) {
void SectorZ_SzGreatFox_Update(SzGreatFox* this) {
s32 i;
s32 j;
f32 x;
@@ -1834,7 +1834,7 @@ void SectorZ_SzGreatFox_Update(GreatFoxSZ* this) {
}
}
void SectorZ_SzGreatFox_Draw(GreatFoxSZ* this) {
void SectorZ_SzGreatFox_Draw(SzGreatFox* this) {
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
Cutscene_DrawGreatFox();
}
@@ -1844,7 +1844,7 @@ void SectorZ_LoadLevelObjects(void) {
s32 j;
Actor* actor;
Scenery360* scenery360;
GreatFoxSZ* greatFox = &gBosses[SZ_GREAT_FOX];
SzGreatFox* greatFox = &gBosses[SZ_GREAT_FOX];
gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[gCurrentLevel]);