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https://github.com/HarbourMasters/Starship
synced 2026-07-07 14:23:17 -04:00
SzGreatFox
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@@ -1111,9 +1111,9 @@ typedef Sprite Ve1BossTrigger2;
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typedef Sprite Ve1BossTrigger3;
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typedef Sprite Ve1BossTrigger4;
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typedef Sprite GfoxTarget;
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typedef Actor CoGaruda1;
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typedef Actor CoGaruda2;
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typedef Actor CoGaruda3;
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typedef Actor CoGaruda1; // Robot that pushes buildings.
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typedef Actor CoGaruda2; // Robot that throws I-Beams.
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typedef Actor CoGaruda3; // Robot that spins I-Beams.
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typedef Actor CoGarudaDestroy;
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typedef Actor MeMolarRock;
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typedef Actor MeMeteor1;
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@@ -1248,7 +1248,7 @@ typedef Boss BoBase;
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typedef Boss BoBaseShield;
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typedef Boss BoBaseCore;
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typedef Boss Ve2Base;
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typedef Boss GreatFoxSZ;
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typedef Boss SzGreatFox;
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typedef Boss SyShogun;
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typedef Boss SoVulkain;
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typedef Boss KaSaucerer;
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@@ -1141,7 +1141,7 @@ void SectorZ_LevelComplete(Player* player) {
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ActorCutscene* falco = &gActors[1];
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ActorCutscene* peppy = &gActors[2];
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ActorCutscene* slippy = &gActors[3];
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GreatFoxSZ* greatFox = &gBosses[SZ_GREAT_FOX];
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SzGreatFox* greatFox = &gBosses[SZ_GREAT_FOX];
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f32 direction;
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PRINTF("Enm->time0 %d\n");
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@@ -1758,7 +1758,7 @@ Vec3f sFireSmokeOffsetPos[] = { { 612.0f, 409.0f, 386.0f }, { 1027.0f, 141.0f, 3
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{ 600.0f, 385.0f, 380.0f }, { 776.0f, 245.0f, 384.0f }, { 376.0f, 123.0f, 384.0f },
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{ 428.0f, 174.0f, 383.0f }, { 722.0f, 306.0f, 383.0f }, { 530.0f, 380.0f, 385.0f } };
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void SectorZ_SzGreatFox_Update(GreatFoxSZ* this) {
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void SectorZ_SzGreatFox_Update(SzGreatFox* this) {
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s32 i;
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s32 j;
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f32 x;
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@@ -1834,7 +1834,7 @@ void SectorZ_SzGreatFox_Update(GreatFoxSZ* this) {
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}
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}
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void SectorZ_SzGreatFox_Draw(GreatFoxSZ* this) {
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void SectorZ_SzGreatFox_Draw(SzGreatFox* this) {
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gSPFogPosition(gMasterDisp++, gFogNear, 1005);
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Cutscene_DrawGreatFox();
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}
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@@ -1844,7 +1844,7 @@ void SectorZ_LoadLevelObjects(void) {
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s32 j;
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Actor* actor;
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Scenery360* scenery360;
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GreatFoxSZ* greatFox = &gBosses[SZ_GREAT_FOX];
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SzGreatFox* greatFox = &gBosses[SZ_GREAT_FOX];
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gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[gCurrentLevel]);
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