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https://github.com/HarbourMasters/Starship
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Rand fix for platforms other than Win64
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+2
-6
@@ -13,18 +13,14 @@ f32 Math_ModF(f32 value, f32 mod) {
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}
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void Rand_Init(void) {
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#if defined(__SWITCH__) || defined(__linux__)
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sRandSeed1 = (s32) osGetTime() % 30000 + 1;
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sRandSeed2 = (s32) osGetTime() % 30000 + 1;
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sRandSeed3 = (s32) osGetTime() % 30000 + 1;
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#else
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sRandSeed1 = (s32) osGetTime() % 30000;
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sRandSeed2 = (s32) osGetTime() % 30000;
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sRandSeed3 = (s32) osGetTime() % 30000;
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#endif
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}
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f32 Rand_ZeroOne(void) {
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// LTODO: On these platforms, something corrupts the seeds, causing one of them to be 0.
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// This is a workaround to circumvent this issue, that needs to be fixed.
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#if defined(__SWITCH__) || defined(__linux__)
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if ((sRandSeed1 == 0) || (sRandSeed2 == 0) || (sRandSeed2 == 0)) {
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Rand_Init();
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