mirror of
https://github.com/HarbourMasters/Starship
synced 2026-07-07 06:14:52 -04:00
place assets in exe's dir on post build
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+8
-6
@@ -49,11 +49,6 @@ set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
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endif()
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if(NOT EXISTS ${CMAKE_BINARY_DIR}/config.yml)
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/config.yml" "${CMAKE_BINARY_DIR}/config.yml")
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets/" "${CMAKE_BINARY_DIR}/assets/")
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endif()
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if (MSVC)
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set(CPP "${CMAKE_C_COMPILER}" "/EP")
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else()
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@@ -602,6 +597,13 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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endif()
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endif()
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMENT "Copying asset yamls..."
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/config.yml" "$<TARGET_FILE_DIR:Starship>/config.yml"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets/" "$<TARGET_FILE_DIR:Starship>/assets/"
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)
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if(NOT CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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include(ExternalProject)
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ExternalProject_Add(TorchExternal
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@@ -670,4 +672,4 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/cmake/configure-packaging.cmake)
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include(cmake/packaging.cmake)
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include(cmake/packaging.cmake)
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